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Directx Developer Jobs in Virginia (NOW HIRING)

Directx Developer information

See Virginia salary details

$8

$49

$84

How much do directx developer jobs pay per hour?

As of Jun 6, 2026, the average hourly pay for directx developer in Virginia is $49.06, according to ZipRecruiter salary data. Most workers in this role earn between $37.21 and $59.42 per hour, depending on experience, location, and employer.

What are DirectX Developers?

DirectX Developers are software engineers who specialize in using Microsoft's DirectX API to create high-performance multimedia applications, particularly games and graphics-intensive programs on Windows platforms. They use DirectX to manage tasks like rendering 2D and 3D graphics, handling audio, and processing input devices. These developers typically have strong skills in C++ and a deep understanding of computer graphics and hardware acceleration. Their expertise ensures smooth, visually rich, and interactive experiences in PC games and other multimedia applications.

What are the key skills and qualifications needed to thrive as a DirectX Developer, and why are they important?

To thrive as a DirectX Developer, you need strong proficiency in C++ programming, graphics programming concepts, and experience with the DirectX API, often supported by a degree in computer science or a related field. Familiarity with graphics debugging tools, shader development environments, and version control systems like Git is typically required. Excellent problem-solving abilities, attention to detail, and effective communication skills help set standout DirectX Developers apart. These skills ensure efficient development of high-performance graphics applications and seamless collaboration with cross-functional teams in fast-paced environments.

How do DirectX Developers typically collaborate with artists and designers during the game development process?

DirectX Developers work closely with artists and designers to ensure that visual assets are efficiently integrated into the game engine and rendered accurately. They often participate in meetings to understand artistic vision and technical constraints, help optimize shaders, and troubleshoot rendering issues that may arise. This collaboration ensures that the final visual output meets both performance targets and artistic goals, making strong communication skills essential for DirectX Developers.

What is the difference between Directx Developer vs Graphics Programmer?

AspectDirectx DeveloperGraphics Programmer
Primary FocusDeveloping graphics applications using DirectX APICreating and optimizing graphics rendering algorithms
Required SkillsProficiency in DirectX, C++, shader programmingKnowledge of graphics algorithms, shader languages, C++
Work EnvironmentGame studios, multimedia companies, software firmsGame development, simulation, visualization projects

Both roles involve graphics programming, but Directx Developers specialize in implementing graphics solutions specifically with DirectX API, often within game or multimedia development. Graphics Programmers have a broader focus on graphics algorithms and rendering techniques, which may include multiple APIs beyond DirectX. While overlapping skills exist, Directx Developers typically work more directly with DirectX tools and libraries, whereas Graphics Programmers may work across various graphics frameworks.

What are popular job titles related to Directx Developer jobs in Virginia? For Directx Developer jobs in Virginia, the most frequently searched job titles are:
What job categories do people searching Directx Developer jobs in Virginia look for? The top searched job categories for Directx Developer jobs in Virginia are:
What cities in Virginia are hiring for Directx Developer jobs? Cities in Virginia with the most Directx Developer job openings:
Senior Staff Software Engineer, 3DGS Enablement (SDK)

Senior Staff Software Engineer, 3DGS Enablement (SDK)

Ofinno

Reston, VA • On-site

$127K - $168K/yr

Full-time

Retirement, PTO

Posted 24 days ago


Job description

Senior Staff Software Engineer, 3DGS Enablement (SDK)
About Ofinno:
Ofinno is a leading research and development lab headquartered in Reston, Virginia, specializing in advancing communication and media standards. Our team's innovative work has led to significant contributions to technologies such as 5G cellular, Wi-Fi, and media compression. Ofinno holds strategic partnerships and licensing agreements with several of the world's leading technology companies that use such technologies. At Ofinno, we foster an environment of collaboration and excellence, where researchers can focus on delivering breakthroughs that shape the future of technology.
Position Overview:
As a Senior Staff Software Engineer in the Advanced Media Lab, you will drive industry enablement for 3D Gaussian Splatting (3DGS) by productizing 3DGS into a developer-friendly SDK and integrating it with MPEG V-PCC and/or G-PCC workflows and widely used open-source multimedia frameworks (e.g., FFmpeg). You will bridge research and product engineering- working closely with researchers to translate ideas into robust, performant, and maintainable software that can be adopted in real-world products.
Key Responsibilities:
As a Senior Staff Software Engineer in 3DGS enablement, you will:
  • Design and build a 3DGS SDK (APIs, modular architecture, documentation, examples) that enables downstream teams and customers to integrate 3DGS capabilities reliably.
  • Implement and integrate pipelines that combine 3DGS with V-PCC/G-PCC coding/decoding workflows, including tool interactions and system-level tradeoffs.
  • Integrate the SDK and related components into industry-standard open-source multimedia frameworks (e.g., FFmpeg) and/or reference pipelines, with production-grade engineering rigor.
  • Develop and optimize performance-critical components in C/C++, including profiling and tuning for latency, throughput, and memory.
  • Build robust testing and release infrastructure for the SDK (unit/integration tests, regression baselines, CI, versioning, packaging, and reproducible builds).
  • Collaborate closely with research engineers to clarify requirements, evaluate feasibility, and translate research prototypes into stable, maintainable implementations.
  • Drive software quality through clean interfaces, code reviews, coding standards, and clear documentation.

Qualifications:
Minimum:
  • B.S. (EE/CS or related) with significant hands-on software engineering experience; level will be determined based on qualifications (Senior/Staff/Senior Staff).
  • Strong C/C++ development skills with proven experience delivering production-quality multimedia and/or graphics/3D software.
  • Hands-on experience implementing 3DGS (e.g., representation, rendering/reconstruction pipeline, parameter processing, or compression-adjacent work).
  • Hands-on experience integrating media processing tools into ffmpeg or other open-source multimedia framework (beyond usage - product integration experience required).
  • Solid working knowledge of MPEG V-PCC and/or G-PCC, including practical understanding of toolsets and coding workflows.
  • Solid working knowledge of at least one modern video coding standards : HEVC, AV1, or VVC.
  • Proven experience building and shipping SDKs (API design, packaging, versioning, documentation, sample apps, and long-term maintenance).
  • Strong debugging and performance optimization skills (profiling, bottleneck analysis, memory/performance tradeoffs).
  • Strong communication skills and a proven ability to collaborate effectively with researchers and cross-functional engineering teams.
Preferred:
  • M.S. or Ph.D. (EE/CS or related) with significant hands-on software engineering experience; level will be determined based on qualifications (Senior/Staff/Senior Staff)
  • Experience with CI/reproducibility infrastructure for multimedia pipelines (reference baselines, regression tests, dataset/config management).
  • Prior contributions to major open-source projects (FFmpeg or similar) and familiarity with upstreaming practices.
  • Proficiency in Metal (MSL), Vulkan, or DirectX 12, specifically with Compute Shaders.
  • Familiar with Swift & C++ interoperability and SIMD optimization.
  • Working knowledge of video streaming protocols (e.g., HLS, DASH, WebRTC).

What else you should know
Our people are ourbusiness.We know youhave tosee it to believe it, but here are some of the perks you can count on:
  • 401(K) matching -- We help you plan and save for retirement with a 401(K) matching program that's available on day one.
  • Freehealthcare plans -- Ofinno covers full premiums for you are your family on select healthcare plans, including employer HSA contributions if applicable.
  • Free Food -- Our kitchen is always fully stocked, including lunch, protein bars, fruit, sodas, coffee, and tea.
  • Unlimited Paid Time Off -- Our lives are enriched by family time, vacations, and personal time. We offer unlimited paid time off and sick leave.
  • On-campus gym -- Unwind, reduce stress and feel great - even when you're at work.
  • Other benefits, toolong to list -- Please discuss with our great People Ops team about additional benefits offered.

What Now?
What are you waiting for? We hope you will click on the link and forward your credentials to us today.All your information will be kept confidential according to EEO guidelines.