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Vulkan Programmer Jobs in Virginia (NOW HIRING)

Vulkan Programmer information

What are Vulkan Programmers?

Vulkan Programmers are software developers who specialize in using the Vulkan graphics and compute API to create high-performance graphics applications, such as video games, simulations, and visualization tools. They are skilled in low-level programming, optimizing rendering pipelines, and managing resources for efficient GPU usage. Vulkan Programmers often work closely with game engines or custom graphics frameworks to achieve advanced visual effects and real-time performance. Their expertise is crucial for applications that require cross-platform compatibility and maximum control over graphics hardware.

What are the key skills and qualifications needed to thrive as a Vulkan Programmer, and why are they important?

To thrive as a Vulkan Programmer, you need a solid understanding of computer graphics, C/C++ programming, and low-level GPU architecture, often supported by a degree in computer science or a related field. Familiarity with the Vulkan API, graphics debugging tools like RenderDoc, and shader languages such as GLSL or HLSL is typically required. Strong problem-solving abilities, attention to detail, and effective collaboration skills help set candidates apart in this role. These skills ensure efficient development of high-performance graphics applications and successful teamwork in demanding technical environments.

What are some common challenges Vulkan Programmers face when integrating Vulkan into existing projects?

Vulkan Programmers often encounter challenges such as managing the explicit nature of Vulkan’s API, which requires detailed handling of memory management and synchronization. Integrating Vulkan into legacy codebases can reveal compatibility issues and a steep learning curve, particularly when transitioning from more abstract graphics APIs like OpenGL or DirectX. Additionally, debugging and performance optimization can be more complex due to Vulkan’s low-level access to hardware, requiring robust tooling and a deep understanding of graphics pipelines. Collaborating closely with other developers and technical artists is essential to ensure seamless integration and optimal performance.
What are popular job titles related to Vulkan Programmer jobs in Virginia? For Vulkan Programmer jobs in Virginia, the most frequently searched job titles are:
What cities in Virginia are hiring for Vulkan Programmer jobs? Cities in Virginia with the most Vulkan Programmer job openings:
Senior Staff Software Engineer, 3DGS Enablement (SDK)

Senior Staff Software Engineer, 3DGS Enablement (SDK)

Ofinno

Reston, VA • On-site

$127K - $168K/yr

Full-time

Retirement, PTO

Posted 5 days ago

Be an early applicant


Job description

Senior Staff Software Engineer, 3DGS Enablement (SDK)
About Ofinno: 
Ofinno is a leading research and development lab headquartered in Reston, Virginia, specializing in advancing communication and media standards. Our team’s innovative work has led to significant contributions to technologies such as 5G cellular, Wi-Fi, and media compression. Ofinno holds strategic partnerships and licensing agreements with several of the world’s leading technology companies that use such technologies. At Ofinno, we foster an environment of collaboration and excellence, where researchers can focus on delivering breakthroughs that shape the future of technology. 
Position Overview:
As a Senior Staff Software Engineer in the Advanced Media Lab, you will drive industry enablement for 3D Gaussian Splatting (3DGS) by productizing 3DGS into a developer-friendly SDK and integrating it with MPEG V-PCC and/or G-PCC workflows and widely used open-source multimedia frameworks (e.g., FFmpeg). You will bridge research and product engineering- working closely with researchers to translate ideas into robust, performant, and maintainable software that can be adopted in real-world products.
Key Responsibilities:
As a Senior Staff Software Engineer in 3DGS enablement, you will:
  • Design and build a 3DGS SDK (APIs, modular architecture, documentation, examples) that enables downstream teams and customers to integrate 3DGS capabilities reliably.
  • Implement and integrate pipelines that combine 3DGS with V-PCC/G-PCC coding/decoding workflows, including tool interactions and system-level tradeoffs.
  • Integrate the SDK and related components into industry-standard open-source multimedia frameworks (e.g., FFmpeg) and/or reference pipelines, with production-grade engineering rigor.
  • Develop and optimize performance-critical components in C/C++, including profiling and tuning for latency, throughput, and memory.
  • Build robust testing and release infrastructure for the SDK (unit/integration tests, regression baselines, CI, versioning, packaging, and reproducible builds).
  • Collaborate closely with research engineers to clarify requirements, evaluate feasibility, and translate research prototypes into stable, maintainable implementations.
  • Drive software quality through clean interfaces, code reviews, coding standards, and clear documentation.

Qualifications:
Minimum:
  • B.S. (EE/CS or related) with significant hands-on software engineering experience; level will be determined based on qualifications (Senior/Staff/Senior Staff).
  • Strong C/C++ development skills with proven experience delivering production-quality multimedia and/or graphics/3D software.
  • Hands-on experience implementing 3DGS (e.g., representation, rendering/reconstruction pipeline, parameter processing, or compression-adjacent work).
  • Hands-on experience integrating media processing tools into ffmpeg or other open-source multimedia framework (beyond usage – product integration experience required).
  • Solid working knowledge of MPEG V-PCC and/or G-PCC, including practical understanding of toolsets and coding workflows.
  • Solid working knowledge of at least one modern video coding standards : HEVC, AV1, or VVC.
  • Proven experience building and shipping SDKs (API design, packaging, versioning, documentation, sample apps, and long-term maintenance).
  • Strong debugging and performance optimization skills (profiling, bottleneck analysis, memory/performance tradeoffs).
  • Strong communication skills and a proven ability to collaborate effectively with researchers and cross-functional engineering teams.
Preferred:
  • M.S. or Ph.D. (EE/CS or related) with significant hands-on software engineering experience; level will be determined based on qualifications (Senior/Staff/Senior Staff)
  • Experience with CI/reproducibility infrastructure for multimedia pipelines (reference baselines, regression tests, dataset/config management).
  • Prior contributions to major open-source projects (FFmpeg or similar) and familiarity with upstreaming practices.
  • Proficiency in Metal (MSL), Vulkan, or DirectX 12, specifically with Compute Shaders.
  • Familiar with Swift & C++ interoperability and SIMD optimization.
  • Working knowledge of video streaming protocols (e.g., HLS, DASH, WebRTC).

What else you should know  
Our people are our business. We know you have to see it to believe it, but here are some of the perks you can count on:  

  • 401(K) matching -- We help you plan and save for retirement with a 401(K) matching program that’s available on day one.   
  • Free healthcare plans -- Ofinno covers full premiums for you are your family on select healthcare plans, including employer HSA contributions if applicable.  
  • Free Food -- Our kitchen is always fully stocked, including lunch, protein bars, fruit, sodas, coffee, and tea.   
  • Unlimited Paid Time Off -- Our lives are enriched by family time, vacations, and personal time. We offer unlimited paid time off and sick leave.   
  • On-campus gym -- Unwind, reduce stress and feel great – even when you’re at work.  
  • Other benefits, too long to list -- Please discuss with our great People Ops team about additional benefits offered.  

What Now?   
What are you waiting for? We hope you will click on the link and forward your credentials to us today.  All your information will be kept confidential according to EEO guidelines. 

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