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Directx Developer Jobs in Ontario (NOW HIRING)

Experience with GPU-based computing using technologies like OpenGL, Vulkan, DirectX, OpenCL, or ... A working knowledge of embedded programming and hands-on experience with embedded devices, sensors ...

OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting. * Track record of owning complex, multi-component ...

OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting. * Track record of owning complex, multi-component ...

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Senior / Staff Graphics Software Engineer

Toronto, ON ยท On-site +1

CA$155K - CA$269K/yr

... Vulkan, DirectX, OpenGL, or similar). - Familiarity with GPU optimization. You have a deep ... engineering fundamentals. You write efficient and maintainable code in systems languages such as C ...

Directx Developer information

See Ontario salary details

$38K

$101.1K

$164.5K

How much do directx developer jobs pay per year?

As of Jul 7, 2026, the average yearly pay for directx developer in Ontario is $101,128.00, according to ZipRecruiter salary data. Most workers in this role earn between $74,500.00 and $124,500.00 per year, depending on experience, location, and employer.

What are DirectX Developers?

DirectX Developers are software engineers who specialize in using Microsoft's DirectX API to create high-performance multimedia applications, particularly games and graphics-intensive programs on Windows platforms. They use DirectX to manage tasks like rendering 2D and 3D graphics, handling audio, and processing input devices. These developers typically have strong skills in C++ and a deep understanding of computer graphics and hardware acceleration. Their expertise ensures smooth, visually rich, and interactive experiences in PC games and other multimedia applications.

What are the key skills and qualifications needed to thrive as a DirectX Developer, and why are they important?

To thrive as a DirectX Developer, you need strong proficiency in C++ programming, graphics programming concepts, and experience with the DirectX API, often supported by a degree in computer science or a related field. Familiarity with graphics debugging tools, shader development environments, and version control systems like Git is typically required. Excellent problem-solving abilities, attention to detail, and effective communication skills help set standout DirectX Developers apart. These skills ensure efficient development of high-performance graphics applications and seamless collaboration with cross-functional teams in fast-paced environments.

How do DirectX Developers typically collaborate with artists and designers during the game development process?

DirectX Developers work closely with artists and designers to ensure that visual assets are efficiently integrated into the game engine and rendered accurately. They often participate in meetings to understand artistic vision and technical constraints, help optimize shaders, and troubleshoot rendering issues that may arise. This collaboration ensures that the final visual output meets both performance targets and artistic goals, making strong communication skills essential for DirectX Developers.

What is the difference between Directx Developer vs Graphics Programmer?

AspectDirectx DeveloperGraphics Programmer
Primary FocusDeveloping graphics applications using DirectX APICreating and optimizing graphics rendering algorithms
Required SkillsProficiency in DirectX, C++, shader programmingKnowledge of graphics algorithms, shader languages, C++
Work EnvironmentGame studios, multimedia companies, software firmsGame development, simulation, visualization projects

Both roles involve graphics programming, but Directx Developers specialize in implementing graphics solutions specifically with DirectX API, often within game or multimedia development. Graphics Programmers have a broader focus on graphics algorithms and rendering techniques, which may include multiple APIs beyond DirectX. While overlapping skills exist, Directx Developers typically work more directly with DirectX tools and libraries, whereas Graphics Programmers may work across various graphics frameworks.

What are popular job titles related to Directx Developer jobs in Ontario? For Directx Developer jobs in Ontario, the most frequently searched job titles are:
What job categories do people searching Directx Developer jobs in Ontario look for? The top searched job categories for Directx Developer jobs in Ontario are:
What cities in Ontario are hiring for Directx Developer jobs? Cities in Ontario with the most Directx Developer job openings:
Infographic showing various Directx Developer job openings in Ontario as of July 2026, with employment types broken down into 85% Full Time, 3% Part Time, 1% Temporary, and 11% Contract. Highlights an 82% Physical, 3% Hybrid, and 15% Remote job distribution, with an average salary of $101,128 per year, or $48.6 per hour.

SDK Developer - Unity C++ and Computer Graphics

Mawari Technologies

Waterloo, ON โ€ข On-site

$110K - $150K/yr

Full-time

Medical, Dental, PTO

Posted yesterday


Job description

Join the Revolution: Shape the Future of XR with Mawari

Imagine being part of a pioneering team that's transforming the internet, communication, and entertainment as we know it. Welcome to Mawari, a trailblazing company at the forefront of the XR (Extended Reality) revolution. We're not just building a new technology - we're creating a new, complete delivery infrastructure for the next generation of the internet.

The Opportunity

XR is a game-changer, and we're leading the charge. Our decentralized 3D & XR content delivery platform, The Mawari Network, is breaking down barriers and enabling seamless, real-time XR experiences. Our proprietary Mawari Engine technology stack that provides low latency, high quality streaming to end user devices powers the Mawari Network.

We're looking for talented individuals to help us drive its development and adoption.

By joining our team, you'll be part of a small, agile, and innovative company that's poised to disrupt the status quo. We're not beholden to legacy systems or traditional thinking - we're free to experiment, innovate, and push the boundaries of what's possible.

Our Vision

We're on a mission to democratize access to XR, empowering developers and creators around the world to build awe-inspiring immersive experiences that inspire, educate, and entertain.

Why Mawari?

As a small, well-funded company with a strong track record of success, we offer the perfect blend of stability and innovation. Our founding team is seasoned, visionary, and committed to creating a world-class company that's shaping the future of XR. With over $17M in funding to date and a growing network of world-class partners, we're poised for rapid growth and expansion.

Join the Movement

If you're passionate about XR, innovation, and making a real impact, we want to hear from you. As a member of our team, you'll have the opportunity to:

  • Work on cutting-edge technology that's changing the world
  • Collaborate with a talented, global team of innovators
  • Contribute to the growth and development of a pioneering company
  • Shape the future of XR and the 3D internet

If you want to be part of something revolutionary and make your mark, apply now to join the Mawari team.

About The Role

Mawari is seeking a Unity C++ SDK Developer to help build Mawari's Decentralized Network for streaming cloud rendered interactive content and delivering it to XR devices.

You will work hand-in-hand with our Lead Engineer in defining and creating components that support seamless delivery of 3D content into experiences on mobile end-user devices.

Key Responsibilities:

  • Develop and support robust cloud-server streaming and delivery to Mawari's p2p Unity streaming app.
  • Integrate and support the Mawari Streaming SDK.
  • Optimize existing code to continuously push the limits to optimize performance, testability and maintainability.
  • Engage in design discussions and code reviews, bringing insights and sharing learning with team members.
  • Design and implement performant rendering techniques and graphics pipelines.
  • Work with shaders, GPU compute, and low-level graphics APIs (DirectX, Vulkan, Metal, OpenGL/ES

Key skills:

  • Minimum 3 years of experience and strong, proven skills in Unity 3D and C++.
  • Strong proficiency in C++, including memory management, performance optimization, and multi threading.
  • Experience with WebRTC or similar technologies.
  • Experience with graphics APIs such as DirectX 11/12, OpenGL, Vulkan, or Metal.
  • Solid experience building Unity applications, with an understanding of Unity's rendering pipeline.
  • Ability to write and debug HLSL/GLSL shaders.
  • Familiarity with native plugin development for Unity.
  • Proven experience profiling and optimizing rendering performance.
  • Understanding of graphics rendering engine pipeline.
  • Demonstrated P2P connection knowledge.
  • A keen desire to collaborate with others and to share knowledge.

Good to have skills:

  • Knowledge about how popular 3d data compression, video codecs and understanding concepts of them.
  • Implemented projects using Unity Render Streaming or similar technologies.
  • Experience with client-server architectures.
  • Understanding of rendering engine development and plug-in design.

Education and Experience:

We are most interested in what you have accomplished and your demonstrated ability to succeed in this role. You may have some or all of the following:

  • A degree in engineering or computer science.
  • 3 or more years of experience in a similar position.
  • Experience working with local and remote teams, including experience working internationally.

Compensation and Benefits:

We offer a competitive salary, stock option plan, extended health benefits (Medical, dental, prescription and more).

Perks and Work-Life Balance:

We're proud to have established our office at the Waterloo Accelerator Centre, a modern and dynamic facility located next to the University of Waterloo campus. Conveniently situated along the Ion light rail line, it offers easy access throughout the Waterloo Region.

The Accelerator Centre provides a bright, open, and flexible work environment, complete with collaborative meeting spaces and complimentary coffee, tea, and other beverages. At Mawari, we also offer flexible work schedules and paid vacation time to support work-life balance.

Other:

  • Contract or full-time employment may be considered
  • This is an opportunity to work in a dynamic team of successful serial entrepreneurs, software developers, researchers, and graphics engineers, and an extraordinary opportunity to build technologies that will enable the next iteration of the internet for billions of people.

Hiring Policy

Mawari Technologies Inc. is an equal opportunity employer. We are committed to building and supporting a culture of diversity, inclusion, and accessibility. We hire the best talent regardless of race, color, creed, national origin, ancestry, disability, marital status, age, veteran status, sex, sexual orientation, gender identity, and expression. We are building a team with a variety of backgrounds, perspectives, and skills. We believe that this benefits our employees, our customers, our products, and our community.

In accordance with the Accessibility for Ontarians with Disabilities Act, accommodations are available upon request for candidates taking part in all aspects of the selection process. If you require special accommodation to complete any portion of the application or interview process, please contact us.

Employment Type: FULL_TIME