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Directx Developer Jobs in Seattle, WA (NOW HIRING)

... level programming languages • Graphics and UI development experience (using OpenGL or DirectX) • Exposure to web-based app development, including REST API and query-based database management ...

Principal Graphics Developer Tools Engineer

Seattle, WA · On-site

$159K - $196K/yr

Deep understanding of modern graphics APIs including DirectX, Vulkan, or Metal. * Strong C++ software engineering skills and experience building large-scale software systems. * Demonstrated technical ...

Experience in developing CUDA, DirectX, OpenGL/Vulkan applications NVIDIA's invention of the GPU ... If you're a creative and autonomous engineer with a real passion for technology, we want to hear ...

Experience with one or more graphics APIs, such as Metal, DirectX, Vulkan, or WebGPU * Experience ... built to grow engineers into this work, not just hire people who've already done it. Equal ...

Senior Software Engineer

Redmond, WA · On-site

$160K - $261K/yr

Familiarity with Windows DirectX and Windows Internals / Windows OS concepts. * Development Experience with Azure Cloud Services. #W+DJOBS Software Engineering IC4 - The typical base pay range for ...

We are looking for a Senior Graphics Programmer with an obsessive focus on performance and visual ... Deep expertise in shaping rendering architecture using modern graphics APIs, specifically DirectX ...

We are looking for a Senior Graphics Programmer with an obsessive focus on performance and visual ... Deep expertise in shaping rendering architecture using modern graphics APIs, specifically DirectX ...

We are looking for a Senior Graphics Programmer with an obsessive focus on performance and visual ... Deep expertise in shaping rendering architecture using modern graphics APIs, specifically DirectX ...

We are looking for a Senior Graphics Programmer with an obsessive focus on performance and visual ... Deep expertise in shaping rendering architecture using modern graphics APIs, specifically DirectX ...

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Directx Developer information

See Seattle, WA salary details

$19

$60

$93

How much do directx developer jobs pay per hour?

As of Aug 28, 2026, the average hourly pay for directx developer in Seattle, WA is $60.13, according to ZipRecruiter salary data. Most workers in this role earn between $45.96 and $73.61 per hour, depending on experience, location, and employer.

What is a DirectX developer?

DirectX Developers are software engineers who specialize in using Microsoft's DirectX API to create high-performance multimedia applications, particularly games and graphics-intensive programs on Windows platforms. They use DirectX to manage tasks like rendering 2D and 3D graphics, handling audio, and processing input devices. These developers typically have strong skills in C++ and a deep understanding of computer graphics and hardware acceleration. Their expertise ensures smooth, visually rich, and interactive experiences in PC games and other multimedia applications.

What are the key skills and qualifications needed to thrive as a DirectX developer, and why are they important?

To thrive as a DirectX Developer, you need strong proficiency in C++ programming, graphics programming concepts, and experience with the DirectX API, often supported by a degree in computer science or a related field. Familiarity with graphics debugging tools, shader development environments, and version control systems like Git is typically required. Excellent problem-solving abilities, attention to detail, and effective communication skills help set standout DirectX Developers apart. These skills ensure efficient development of high-performance graphics applications and seamless collaboration with cross-functional teams in fast-paced environments.

How do DirectX developers typically collaborate with artists and designers during the game development process?

DirectX Developers work closely with artists and designers to ensure that visual assets are efficiently integrated into the game engine and rendered accurately. They often participate in meetings to understand artistic vision and technical constraints, help optimize shaders, and troubleshoot rendering issues that may arise. This collaboration ensures that the final visual output meets both performance targets and artistic goals, making strong communication skills essential for DirectX Developers.

What is the difference between Directx Developer vs Graphics Programmer?

AspectDirectx DeveloperGraphics Programmer
Primary FocusDeveloping graphics applications using DirectX APICreating and optimizing graphics rendering algorithms
Required SkillsProficiency in DirectX, C++, shader programmingKnowledge of graphics algorithms, shader languages, C++
Work EnvironmentGame studios, multimedia companies, software firmsGame development, simulation, visualization projects

Both roles involve graphics programming, but Directx Developers specialize in implementing graphics solutions specifically with DirectX API, often within game or multimedia development. Graphics Programmers have a broader focus on graphics algorithms and rendering techniques, which may include multiple APIs beyond DirectX. While overlapping skills exist, Directx Developers typically work more directly with DirectX tools and libraries, whereas Graphics Programmers may work across various graphics frameworks.

What job categories do people searching Directx Developer jobs in Seattle, WA look for?

The top searched job categories for Directx Developer jobs in Seattle, WA are:

Infographic showing various Directx Developer job openings in Seattle, WA as of August 2026, with employment types broken down into 82% Full Time, 4% Part Time, and 14% Contract. Highlights an 83% Physical, 5% Hybrid, and 12% Remote job distribution, with an average salary of $125,075 per year, or $60.1 per hour.

AR/VR Developer (OpenXR)

Transcend Softech LLC

Redmond, WA • On-site

Contractor

Re-posted 6 days ago


Job description

Position: AR/VR Developer (OpenXR)

Location: Redmond, WA

Job Type: Contract 

Job Summary

Responsibilities
Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
Build interactive features such as:
Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
Create clean, testable code and contribute to basic CI/build scripts as needed.
Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
Minimum Qualifications
3+ years of professional software development experience (or equivalent).
Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).
Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.
Experience with a real-time engine or framework such as:
Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
Preferred Qualifications
Shipped at least one OpenXR-based app or feature to production.
Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).
Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
Experience building reusable components/frameworks for XR interaction or app scaffolding.