1

Directx Developer Jobs in Seattle, WA (NOW HIRING)

OpenXR App Developer

Redmond, WA ยท On-site

$48 - $50/hr

OpenXR App Developer Location: Redmond, WA Duration: 12 months Pay Rate: $48/hr. - $50/hr. Job Type ... Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX * Understanding of rendering/perf ...

C++ Developer

Redmond, WA ยท On-site

$55.75 - $75/hr

Experience with Graphics/ GPU (using opengl or directx) * Good to have an understanding of sw / hw ... Experience in MATLAB programming or in similar technical computing language * Experience on Xilinx ...

OpenXR App Developer Location: Redmond, WA Pay Range: $60/hr. - $80/hr. Responsibilities: * Develop ... Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Benefits: The Company offers the ...

Software Engineer II

Seattle, WA ยท On-site +1

$119.65K - $149.55K/yr

We are searching for a talented and enthusiastic developer to build Web-based and Python tools for ... Interest in, or experience with, 3D graphics such as OpenGL, Vulkan, DirectX, three.js * Experience ...

Software Engineer II

Seattle, WA ยท On-site

$119.65K - $149.55K/yr

We are searching for a talented and enthusiastic developer to build Web-based and Python tools for ... Interest in, or experience with, 3D graphics such as OpenGL, Vulkan, DirectX, three.js * Experience ...

Senior Product Manager- Windows Gaming

Redmond, WA ยท On-site

$158.40K - $258K/yr

We're the team behind DirectX, advanced display, graphics and media technologies, and the platform ... Work across multiple Microsoft organizations spanning OS platforms, developer and technology groups ...

Directx Developer information

See Seattle, WA salary details

$19

$60

$93

How much do directx developer jobs pay per hour?

As of May 31, 2026, the average hourly pay for directx developer in Seattle, WA is $60.13, according to ZipRecruiter salary data. Most workers in this role earn between $45.96 and $73.61 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a DirectX Developer, and why are they important?

To thrive as a DirectX Developer, you need strong proficiency in C++ programming, graphics programming concepts, and experience with the DirectX API, often supported by a degree in computer science or a related field. Familiarity with graphics debugging tools, shader development environments, and version control systems like Git is typically required. Excellent problem-solving abilities, attention to detail, and effective communication skills help set standout DirectX Developers apart. These skills ensure efficient development of high-performance graphics applications and seamless collaboration with cross-functional teams in fast-paced environments.

How do DirectX Developers typically collaborate with artists and designers during the game development process?

DirectX Developers work closely with artists and designers to ensure that visual assets are efficiently integrated into the game engine and rendered accurately. They often participate in meetings to understand artistic vision and technical constraints, help optimize shaders, and troubleshoot rendering issues that may arise. This collaboration ensures that the final visual output meets both performance targets and artistic goals, making strong communication skills essential for DirectX Developers.

What are DirectX Developers?

DirectX Developers are software engineers who specialize in using Microsoft's DirectX API to create high-performance multimedia applications, particularly games and graphics-intensive programs on Windows platforms. They use DirectX to manage tasks like rendering 2D and 3D graphics, handling audio, and processing input devices. These developers typically have strong skills in C++ and a deep understanding of computer graphics and hardware acceleration. Their expertise ensures smooth, visually rich, and interactive experiences in PC games and other multimedia applications.

What is the difference between Directx Developer vs Graphics Programmer?

AspectDirectx DeveloperGraphics Programmer
Primary FocusDeveloping graphics applications using DirectX APICreating and optimizing graphics rendering algorithms
Required SkillsProficiency in DirectX, C++, shader programmingKnowledge of graphics algorithms, shader languages, C++
Work EnvironmentGame studios, multimedia companies, software firmsGame development, simulation, visualization projects

Both roles involve graphics programming, but Directx Developers specialize in implementing graphics solutions specifically with DirectX API, often within game or multimedia development. Graphics Programmers have a broader focus on graphics algorithms and rendering techniques, which may include multiple APIs beyond DirectX. While overlapping skills exist, Directx Developers typically work more directly with DirectX tools and libraries, whereas Graphics Programmers may work across various graphics frameworks.

What job categories do people searching Directx Developer jobs in Seattle, WA look for? The top searched job categories for Directx Developer jobs in Seattle, WA are:
What cities near Seattle, WA are hiring for Directx Developer jobs? Cities near Seattle, WA with the most Directx Developer job openings:
Infographic showing various Directx Developer job openings in Seattle, WA as of May 2026, with employment types broken down into 68% Full Time, 16% Part Time, and 16% Contract. Highlights an 13% Hybrid, and 87% Remote job distribution, with an average salary of $125,075 per year, or $60.1 per hour.

AR/VR Developer (OpenXR)

Transcend Softech LLC

Redmond, WA โ€ข On-site

Contractor

Posted 6 days ago


Job description

Position: AR/VR Developer (OpenXR)

Location: Redmond, WA

Job Type: Contractย 

Job Summary

Responsibilities
Develop XR applications using OpenXRย (end-to-end: architecture, implementation, testing, and iteration).
Build interactive features such as:
Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
Create clean, testable code and contribute to basic CI/build scripts as needed.
Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
Minimum Qualifications
3+ years of professional software development experience (or equivalent).
Hands-on experience shipping 3D real-time applicationsย (XR, games, simulation, or visualization).
Practical experience with OpenXRย (core concepts: instance/session, swapchains, spaces, actions).
Strong C/C++ and/or C#ย skills (depending on stack), plus solid debugging skills.
Experience with a real-time engine or framework such as:
Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
Preferred Qualifications
Shipped at least one OpenXR-based app or feature to production.
Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).
Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
Experience building reusable components/frameworks for XR interaction or app scaffolding.