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Directx Developer Jobs (NOW HIRING)

The role involves mentoring other developers, ensuring adherence to coding standards and best ... Exposure to 3D graphics engines such as DirectX, OpenGL or similar tools and software development ...

... engineering, or mathematics Recommended Qualifications: Experience with one or more of the ... Q t * O penGL or DirectX * G IS * W eb services Working knowledge of TIN (Triangulated Irregular ...

Senior Tools Engineer

Los Angeles, CA · On-site

$112K - $154K/yr

Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX, OpenGL, Vulkan). * Solid mathematical skills, particularly in linear algebra and geometry. * Experience with ...

Experience with 3D graphics and OpenCL, DirectX, D3D Software Developer to develop stress software for post-silicon validation with a focus on server CPU security features. This will include ...

Senior Software Engineer C#/.NET

Winter Springs, FL · On-site

$107K - $141K/yr

Experience with DirectX, OpenGL, or a comparable graphics API for custom 2D/3D rendering (not just ... Experience with programming vector and raster display technologies * Experience with Git, branching ...

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX, OpenGL, Vulkan). * Solid mathematical skills, particularly in linear algebra and geometry. * Experience with ...

... level programming languages • Graphics and UI development experience (using OpenGL or DirectX) • Exposure to web-based app development, including REST API and query-based database management ...

... GPU (OpenGL, CUDA, DirectX) Comfortable and functional with: Linux, gmake, CMake, gdb, git ... Familiar as a developer with Linux, MacOSX, and Windows 7 Additional Information All your ...

Senior Rendering Engineer

San Mateo, CA · On-site

$243K - $295K/yr

All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9 ... Work with other engineering and art teams * Take ownership of a project throughout its full ...

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Directx Developer information

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$17

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How much do directx developer jobs pay per hour?

As of Jun 25, 2026, the average hourly pay for directx developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What are DirectX Developers?

DirectX Developers are software engineers who specialize in using Microsoft's DirectX API to create high-performance multimedia applications, particularly games and graphics-intensive programs on Windows platforms. They use DirectX to manage tasks like rendering 2D and 3D graphics, handling audio, and processing input devices. These developers typically have strong skills in C++ and a deep understanding of computer graphics and hardware acceleration. Their expertise ensures smooth, visually rich, and interactive experiences in PC games and other multimedia applications.

What are the key skills and qualifications needed to thrive as a DirectX Developer, and why are they important?

To thrive as a DirectX Developer, you need strong proficiency in C++ programming, graphics programming concepts, and experience with the DirectX API, often supported by a degree in computer science or a related field. Familiarity with graphics debugging tools, shader development environments, and version control systems like Git is typically required. Excellent problem-solving abilities, attention to detail, and effective communication skills help set standout DirectX Developers apart. These skills ensure efficient development of high-performance graphics applications and seamless collaboration with cross-functional teams in fast-paced environments.

How do DirectX Developers typically collaborate with artists and designers during the game development process?

DirectX Developers work closely with artists and designers to ensure that visual assets are efficiently integrated into the game engine and rendered accurately. They often participate in meetings to understand artistic vision and technical constraints, help optimize shaders, and troubleshoot rendering issues that may arise. This collaboration ensures that the final visual output meets both performance targets and artistic goals, making strong communication skills essential for DirectX Developers.

What is the difference between Directx Developer vs Graphics Programmer?

AspectDirectx DeveloperGraphics Programmer
Primary FocusDeveloping graphics applications using DirectX APICreating and optimizing graphics rendering algorithms
Required SkillsProficiency in DirectX, C++, shader programmingKnowledge of graphics algorithms, shader languages, C++
Work EnvironmentGame studios, multimedia companies, software firmsGame development, simulation, visualization projects

Both roles involve graphics programming, but Directx Developers specialize in implementing graphics solutions specifically with DirectX API, often within game or multimedia development. Graphics Programmers have a broader focus on graphics algorithms and rendering techniques, which may include multiple APIs beyond DirectX. While overlapping skills exist, Directx Developers typically work more directly with DirectX tools and libraries, whereas Graphics Programmers may work across various graphics frameworks.

More about Directx Developer jobs
What cities are hiring for Directx Developer jobs? Cities with the most Directx Developer job openings:
What states have the most Directx Developer jobs? States with the most job openings for Directx Developer jobs include:
Infographic showing various Directx Developer job openings in the United States as of June 2026, with employment types broken down into 77% Full Time, 6% Part Time, and 17% Contract. Highlights an 89% In-person, and 11% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.
Metal API & Shader Instrumentation Engineer, Graphics, Game and ML

Metal API & Shader Instrumentation Engineer, Graphics, Game and ML

Apple

Cupertino, CA • On-site

Full-time

Posted 23 hours ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 662 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

The Metal API and Shader Instrumentation team is directly responsible for augmentation of system-level components to detect and diagnose Metal API and shading language issues and surface them to developers. The team collaborates closely with Metal production frameworks, GPU driver, compiler, ecosystem, tooling, and platform OS teams to deliver the best possible Metal developer experience.
Description
The successful candidate is a critical thinker with a passion for developing GPU APIs, capable of envisioning mechanisms to help game, graphics, and compute developers efficiently implement Metal applications. They can apply their software engineering skills to instrument complex applications and deliver undefined behavior and address sanitization across the graphics stack, from API surface down to shader code. They can also deliver validation and testing plans that provide strong confidence in the robustness and quality of the implementation.
Minimum Qualifications
B.S. or M.S. in Computer Science or a related technical field; or equivalent experience
Practical experience in modern GPU programming using Metal, DirectX, and/or Vulkan
Knowledge of Operating Systems, Computer Architecture, and CPU/GPU programming
Proven experience shipping software written in C, C++ and/or Objective-C programming languages
Preferred Qualifications
Experience developing compiler technology, in particular LLVM
Experience in developing OS, systems, frameworks, and/or game middleware software
Familiarity with Apple framework and API design patterns

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976