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Directx Developer Jobs (NOW HIRING)

Senior Tools Engineer

Los Angeles, CA · On-site

$112K - $154K/yr

Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX, OpenGL, Vulkan). * Solid mathematical skills, particularly in linear algebra and geometry. * Experience with ...

The role involves mentoring other developers, ensuring adherence to coding standards and best ... Exposure to 3D graphics engines such as DirectX, OpenGL or similar tools and software development ...

... engineering, or mathematics Recommended Qualifications: Experience with one or more of the ... Q t * O penGL or DirectX * G IS * W eb services Working knowledge of TIN (Triangulated Irregular ...

Neural Graphics Engineer

Santa Clara, CA · On-site

$164K - $203K/yr

... DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Company : NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the ...

Senior Software Engineer C#/.NET

Winter Springs, FL · On-site

$107K - $141K/yr

Experience with DirectX, OpenGL, or a comparable graphics API for custom 2D/3D rendering (not just ... Experience with programming vector and raster display technologies * Experience with Git, branching ...

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX, OpenGL, Vulkan). * Solid mathematical skills, particularly in linear algebra and geometry. * Experience with ...

... GPU (OpenGL, CUDA, DirectX) Comfortable and functional with: Linux, gmake, CMake, gdb, git ... Familiar as a developer with Linux, MacOSX, and Windows 7 Additional Information All your ...

Deep expertise in graphics APIs (Vulkan, DirectX 12, Metal, or OpenGL) and a solid command of at least one major real-time engine such as Unreal Engine 5, including experience working at the engine ...

Senior Rendering Engineer

San Mateo, CA · On-site

$243K - $295K/yr

All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9 ... Work with other engineering and art teams * Take ownership of a project throughout its full ...

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Directx Developer information

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How much do directx developer jobs pay per hour?

As of Jul 16, 2026, the average hourly pay for directx developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What are DirectX Developers?

DirectX Developers are software engineers who specialize in using Microsoft's DirectX API to create high-performance multimedia applications, particularly games and graphics-intensive programs on Windows platforms. They use DirectX to manage tasks like rendering 2D and 3D graphics, handling audio, and processing input devices. These developers typically have strong skills in C++ and a deep understanding of computer graphics and hardware acceleration. Their expertise ensures smooth, visually rich, and interactive experiences in PC games and other multimedia applications.

What are the key skills and qualifications needed to thrive as a DirectX Developer, and why are they important?

To thrive as a DirectX Developer, you need strong proficiency in C++ programming, graphics programming concepts, and experience with the DirectX API, often supported by a degree in computer science or a related field. Familiarity with graphics debugging tools, shader development environments, and version control systems like Git is typically required. Excellent problem-solving abilities, attention to detail, and effective communication skills help set standout DirectX Developers apart. These skills ensure efficient development of high-performance graphics applications and seamless collaboration with cross-functional teams in fast-paced environments.

How do DirectX Developers typically collaborate with artists and designers during the game development process?

DirectX Developers work closely with artists and designers to ensure that visual assets are efficiently integrated into the game engine and rendered accurately. They often participate in meetings to understand artistic vision and technical constraints, help optimize shaders, and troubleshoot rendering issues that may arise. This collaboration ensures that the final visual output meets both performance targets and artistic goals, making strong communication skills essential for DirectX Developers.

What is the difference between Directx Developer vs Graphics Programmer?

AspectDirectx DeveloperGraphics Programmer
Primary FocusDeveloping graphics applications using DirectX APICreating and optimizing graphics rendering algorithms
Required SkillsProficiency in DirectX, C++, shader programmingKnowledge of graphics algorithms, shader languages, C++
Work EnvironmentGame studios, multimedia companies, software firmsGame development, simulation, visualization projects

Both roles involve graphics programming, but Directx Developers specialize in implementing graphics solutions specifically with DirectX API, often within game or multimedia development. Graphics Programmers have a broader focus on graphics algorithms and rendering techniques, which may include multiple APIs beyond DirectX. While overlapping skills exist, Directx Developers typically work more directly with DirectX tools and libraries, whereas Graphics Programmers may work across various graphics frameworks.

More about Directx Developer jobs
What cities are hiring for Directx Developer jobs? Cities with the most Directx Developer job openings:
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What job categories do people searching Directx Developer jobs look for? The top searched job categories for Directx Developer jobs are:
Infographic showing various Directx Developer job openings in the United States as of July 2026, with employment types broken down into 85% Full Time, 3% Part Time, 1% Temporary, and 11% Contract. Highlights an 82% Physical, 3% Hybrid, and 15% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.

Principal Graphics Developer Tools Engineer

NVIDIA AI

Seattle, WA • On-site

$159K - $196K/yr

Full-time

Posted 29 days ago


Job description

Job Summary:
NVIDIA AI is a leading technology company known for its innovative contributions to visual computing and graphics technology. They are seeking a Principal Graphics Developer Tools Engineer to lead the development of next-generation graphics tools and technologies, collaborating with various teams to enhance developer productivity and influence product direction.
Responsibilities:
• Define and implement the technical vision and strategy for next-generation developer tools, workflows, and technologies that improve developer productivity.
• Design and prototype new tools that can evolve into production-ready software.
• Collaborate with GPU architects, driver engineers, SDK teams, and graphics developers to understand future needs and influence product direction.
• Drive technical initiatives across multiple organizations through collaboration and technical leadership.
• Mentor engineers and help establish engineering excellence within the larger Developer Tools organization.
• Engage with external developers, game studios, engine teams, and strategic partners to understand real-world workflows and pain points.
• Represent NVIDIA at industry events, technical conferences, and developer engagements.
• Influence the evolution of graphics development as AI increasingly transforms how software is built, optimized, and maintained.
Qualifications:
Required:
• BS, MS, or PhD in Computer Science, Computer Engineering, or related field (or equivalent experience).
• 15+ years of experience developing graphics software, developer tools, game engines, GPU technologies, or related systems.
• Deep understanding of modern graphics APIs including DirectX, Vulkan, or Metal.
• Strong C++ software engineering skills and experience building large-scale software systems.
• Demonstrated technical leadership driving complex projects across multiple teams.
• Experience designing software architectures and influencing technical direction beyond a single codebase.
• Strong communication skills with the ability to collaborate across engineering, research, product, and external developer communities.
• Proven ability to thrive in ambiguous environments and transform ideas into shipped products.
Preferred:
• Expertise in GPU architecture, memory systems, performance analysis, or graphics debugging.
• Experience with ray tracing technologies, neural rendering, or advanced rendering techniques using Vulkan or D3D12.
• Experience developing profilers, debuggers, validation tools, or SDKs.
• Experience applying machine learning or generative AI techniques to software development workflows.
• Contributions to game engines, graphics middleware, graphics SDKs, or open-source graphics projects.
Company:
Explore the latest breakthroughs made possible with AI. Founded in , the company is headquartered in Santa Clara, CA, US, , with a team of 10001+ employees. The company is currently Late Stage.