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Metal Api Vulkan Graphics Jobs (NOW HIRING)

Software Engineer: Graphics - IV

$143K - $177K/yr

... graphics API (Vulkan, DX12) • Excellent programming skills (C++17) • Solid understanding of git, CMake and CI/CD driven development • Fluent written and spoken English skills Preferred • ...

To learn more visit: www.waabi.ai As a Graphics Software Engineer, you will create the next ... API (Vulkan, DirectX, OpenGL, or similar). - Familiarity with GPU optimization. You have a deep ...

GPU Standards Developer

Sunnyvale, CA · On-site

$175K - $250K/yr

... graphics and compute APIs such as Vulkan, OpenGL, OpenCL, & SYCL on top of our proprietary API for ... Deep understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL * Extensive ...

... graphics and compute APIs such as Vulkan, OpenGL, OpenCL, & SYCL on top of our proprietary API for ... Deep understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL * Extensive ...

... graphics and compute APIs such as Vulkan, OpenGL, OpenCL, & SYCL on top of our proprietary API for ... Deep understanding of modern GPU APIs such as Vulkan, Metal, DirectX, CUDA, and SYCL * Extensive ...

Implement graphics using modern APIs (DirectX, OpenGL, Vulkan, Metal). Education and/or Experience Desired: * Bachelor's Degree in Computer Science, Engineering, Mathematics or equivalent work ...

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Metal Api Vulkan Graphics information

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How much do metal api vulkan graphics jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for metal api vulkan graphics in the United States is $21.74, according to ZipRecruiter salary data. Most workers in this role earn between $17.31 and $24.52 per hour, depending on experience, location, and employer.

What are Metal, API, and Vulkan in graphics programming?

Metal, API, and Vulkan are all technologies used in graphics programming to communicate with a computer's GPU for rendering graphics. Metal is a graphics API developed by Apple for iOS and macOS devices, providing high-efficiency access to the GPU. Vulkan is a cross-platform graphics API developed by the Khronos Group, offering low-level control and high performance for rendering 2D and 3D graphics. Both APIs are used by developers to create visually rich applications such as games and professional graphics software.

What are the key skills and qualifications needed to thrive as a Metal Vulkan graphics developer?

To thrive as a Metal/Vulkan Graphics Developer, you need a solid background in computer graphics, programming (C/C++), and experience with graphics APIs such as Metal and Vulkan, often supported by a relevant degree in computer science or engineering. Familiarity with shader programming, GPU debugging tools, and development environments like Xcode or Visual Studio is typically required. Strong problem-solving skills, attention to detail, and effective communication help developers optimize graphics performance and collaborate with multidisciplinary teams. These skills ensure the creation of high-performance, visually advanced applications and efficient troubleshooting in demanding development environments.

What are some common challenges faced when working with Metal, API, and Vulkan graphics frameworks in a development team?

Developers working with Metal, API, and Vulkan graphics frameworks often encounter challenges related to cross-platform compatibility, as each framework has its own unique architecture and requirements. Balancing performance optimization while maintaining code readability and maintainability can be demanding, especially when targeting multiple operating systems or hardware. Collaboration with other team members, such as designers and backend engineers, is key to ensuring smooth integration of graphics features and efficient debugging. Staying updated with frequent changes in graphics APIs and hardware also requires continuous learning and adaptation.

What is the difference between Metal Api Vulkan Graphics vs OpenGL Graphics Developer?

AspectMetal Api Vulkan GraphicsOpenGL Graphics Developer
Required CredentialsProficiency in Metal API or Vulkan, relevant certificationsKnowledge of OpenGL, related certifications
Work EnvironmentPrimarily Apple or cross-platform development, low-level graphics programmingCross-platform or legacy graphics development, desktop and mobile
Industry UsageGame development, high-performance graphics on Apple devicesGame development, visualization, CAD applications

Metal API Vulkan Graphics developers focus on low-level, high-performance graphics programming using Metal or Vulkan, mainly for Apple or cross-platform projects. OpenGL Graphics Developers work with a more established, cross-platform API suitable for legacy systems and various applications. Both roles require strong graphics programming skills but differ in platform focus and API expertise.

Is Metal API Vulkan Graphics the best graphics API?

Metal API and Vulkan are both modern graphics APIs designed for high performance and cross-platform compatibility, but they serve different ecosystems—Metal is exclusive to Apple devices, while Vulkan is cross-platform and widely supported on various operating systems. The choice of the best API depends on the target platform, project requirements, and developer expertise; neither is universally superior in all contexts.
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Infographic showing various Metal Api Vulkan Graphics job openings in the United States as of August 2026, with employment types broken down into 87% Full Time, 7% Part Time, 2% Contract, and 4% Nights. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $45,214 per year, or $21.7 per hour.

$143K - $177K/yr

Other

Re-posted 27 days ago


Job description

Job Description:
Can be 100% remote or if preferred can work onsite or hybrid if local.
Laptop will be issued.
Required:
• Education & Experience in Computer Science or related field with focus on graphics
o No degree. 7+ years of work experience.
o Bachelor's degree with 5+ years of post-degree experience.
o Master's Degree with 4+ years of post-degree experience.
o PhD Degree with 2+ years of post-degree experience.
• Deep understanding of raytracing and rasterization pipelines and modern GPU architectures.
• First-hand experience writing a 3D application using a modern graphics API (Vulkan, DX12)
• Excellent programming skills (C++17)
• Solid understanding of git, CMake and CI/CD driven development
• Fluent written and spoken English skills
Preferred
• First-hand experience writing a Path Tracer using modern graphics APIs (e.g. Vulkan RT, DXR)
• Knowledge of modern real-time rendering game engines and rendering techniques, including physically-based rendering, GI, and Monte Carlo techniques.
• Familiarity with diver, compiler, and system software stacks related to graphics and experience using profilers and debugging tools for analysis.