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Metal Api Vulkan Graphics Jobs (NOW HIRING)

Hands-on experience with GPU APIs (Metal, DirectX, Vulkan, CUDA, etc)Solid foundation in systems ... graphics/compute API's including their differences and how they have evolved Detailed knowledge of ...

Software Engineer: Graphics - IV

$143K - $177K/yr

... graphics API (Vulkan, DX12) • Excellent programming skills (C++17) • Solid understanding of git, CMake and CI/CD driven development • Fluent written and spoken English skills Preferred • ...

... Vulkan, Direct3D, Metal), or shading languages. * Experience driving technical direction across ... Examples of influencing graphics API or shading/compiler stack direction With competitive salaries ...

Implement graphics using modern APIs (DirectX, OpenGL, Vulkan, Metal). Education and/or Experience Desired: * Bachelor's Degree in Computer Science, Engineering, Mathematics or equivalent work ...

... level Vulkan rendering engine Profile and improve GPU and CPU performance across the rendering ... or Metal, or with mobile graphics development, particularly Android Experience integrating third ...

3D Graphics Advanced Software Engineer

Wilmington, MA · On-site

$153K - $189K/yr

... API (OpenGL, Vulkan, DirectX, Metal, or similar). • Proven experience profiling and optimizing ... graphics with large‑scale systems or real‑time data feeds. • Exposure to game engines (Unity ...

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Metal Api Vulkan Graphics information

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How much do metal api vulkan graphics jobs pay per hour?

As of Jun 13, 2026, the average hourly pay for metal api vulkan graphics in the United States is $21.74, according to ZipRecruiter salary data. Most workers in this role earn between $17.31 and $24.52 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Metal/Vulkan Graphics Developer, and why are they important?

To thrive as a Metal/Vulkan Graphics Developer, you need a solid background in computer graphics, programming (C/C++), and experience with graphics APIs such as Metal and Vulkan, often supported by a relevant degree in computer science or engineering. Familiarity with shader programming, GPU debugging tools, and development environments like Xcode or Visual Studio is typically required. Strong problem-solving skills, attention to detail, and effective communication help developers optimize graphics performance and collaborate with multidisciplinary teams. These skills ensure the creation of high-performance, visually advanced applications and efficient troubleshooting in demanding development environments.

Is Vulkan the best graphics API?

Vulkan is a low-level, cross-platform graphics API favored for its high performance and control, making it popular among developers working on graphics-intensive applications and games. Whether it is the best depends on specific project requirements, hardware compatibility, and developer expertise, as other APIs like DirectX 12 and OpenGL are also widely used. For a Metal API Vulkan developer, understanding its strengths and limitations is essential for optimizing graphics performance.

Is Metal a good graphics API?

Metal is a low-level graphics API developed by Apple, optimized for high performance on iOS and macOS devices. It provides efficient access to GPU resources, making it suitable for graphics-intensive applications and games. For developers working within Apple's ecosystem, Metal is considered a strong choice for graphics programming and rendering tasks.

What are Metal, API, and Vulkan in graphics programming?

Metal, API, and Vulkan are all technologies used in graphics programming to communicate with a computer's GPU for rendering graphics. Metal is a graphics API developed by Apple for iOS and macOS devices, providing high-efficiency access to the GPU. Vulkan is a cross-platform graphics API developed by the Khronos Group, offering low-level control and high performance for rendering 2D and 3D graphics. Both APIs are used by developers to create visually rich applications such as games and professional graphics software.

Is Metal API better than Vulkan?

Metal API and Vulkan are both low-level graphics APIs used for high-performance rendering; Metal is exclusive to Apple devices, while Vulkan is cross-platform. The choice depends on the target platform and project requirements, with Vulkan offering broader hardware support and Metal optimized for Apple ecosystems. As a Metal API Vulkan Graphics professional, understanding both APIs enhances your ability to develop optimized graphics applications across different platforms.

How much do Vulkan graphics engineers make?

Vulkan graphics engineers typically earn between $80,000 and $130,000 annually, depending on experience, location, and company size. Skilled professionals with expertise in graphics APIs, shader programming, and low-level hardware interaction tend to command higher salaries, especially in tech hubs or companies working on high-performance graphics applications.

What is the difference between Metal Api Vulkan Graphics vs OpenGL Graphics Developer?

AspectMetal Api Vulkan GraphicsOpenGL Graphics Developer
Required CredentialsProficiency in Metal API or Vulkan, relevant certificationsKnowledge of OpenGL, related certifications
Work EnvironmentPrimarily Apple or cross-platform development, low-level graphics programmingCross-platform or legacy graphics development, desktop and mobile
Industry UsageGame development, high-performance graphics on Apple devicesGame development, visualization, CAD applications

Metal API Vulkan Graphics developers focus on low-level, high-performance graphics programming using Metal or Vulkan, mainly for Apple or cross-platform projects. OpenGL Graphics Developers work with a more established, cross-platform API suitable for legacy systems and various applications. Both roles require strong graphics programming skills but differ in platform focus and API expertise.

What are some common challenges faced when working with Metal, API, and Vulkan graphics frameworks in a development team?

Developers working with Metal, API, and Vulkan graphics frameworks often encounter challenges related to cross-platform compatibility, as each framework has its own unique architecture and requirements. Balancing performance optimization while maintaining code readability and maintainability can be demanding, especially when targeting multiple operating systems or hardware. Collaboration with other team members, such as designers and backend engineers, is key to ensuring smooth integration of graphics features and efficient debugging. Staying updated with frequent changes in graphics APIs and hardware also requires continuous learning and adaptation.
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Metal Frameworks Engineering Manager

Metal Frameworks Engineering Manager

Apple

Cupertino, CA • On-site

$180K/yr

Full-time

Posted 29 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 661 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Apple's Graphics, Games, and Machine Learning team provides the compute and graphics software foundation across all of our innovative products including iPhone, iPad, Apple TV, Mac, Vision Pro, and Apple Watch...The Production Metal Frameworks team is responsible for Metal API design and development across new OS and product releases. We are looking for a motivated, technical manager who can bring a broad understanding of GPU technologies to help define and deliver the next generation of Metal..
As the manager of the Production Metal Frameworks team, you will own the design and implementation of the Metal API to unlock the full potential of Apple Silicon for developers. You'll collaborate cross-functionally with software teams both inside and outside of Apple to bring incredible new GPU experiences to life across Apple's platforms.
Hands-on experience with GPU APIs (Metal, DirectX, Vulkan, CUDA, etc)Solid foundation in systems engineering including OS fundamentals and performance analysisPrior experience as a manager or tech lead driving large engineering projects through definition, planning, and execution phasesDemonstrated software design, debugging, and performance analysis abilities Strong programming skills with C/C++/Objective-CBS/MS/PhD or equivalent in Computer Science or related field
Multiple years of experience directly managing engineering teamsWide knowledge of graphics/compute API's including their differences and how they have evolved Detailed knowledge of a GPU architecture including their capabilities and performance characteristicsFamiliarity machine learning fundamentals and ML frameworks as well as how they are accelerated by modern HWFamiliarity with Apple framework and API design patterns as well as Swift programmingTop notch communication skills with the ability to influence up, down, and cross-functionally

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976