... graphics API for hardware acceleration on GPU and other acceleration engines on Apple Silicon ... experience with Metal or modern graphics APIs (Vulkan, DirectX) Experience with layer-based ...
... graphics API for hardware acceleration on GPU and other acceleration engines on Apple Silicon ... experience with Metal or modern graphics APIs (Vulkan, DirectX) Experience with layer-based ...
Software Engineer V (Graphics)
Pittsburgh, PA · On-site +1
$57 - $60/hr
The ideal candidate will have strong experience in modern Vulkan-based rendering, real-time ... Additional graphics APIs such as OpenGL, D3D12, or Metal, or mobile graphics on Android.
Software Engineer V (Graphics)
Pittsburgh, PA · On-site +1
$57 - $60/hr
The ideal candidate will have strong experience in modern Vulkan-based rendering, real-time ... Additional graphics APIs such as OpenGL, D3D12, or Metal, or mobile graphics on Android.
Senior Software Engineer, Graphics, Fonts and Text Rendering
Raleigh, NC · On-site
$136K - $168K/yr
... graphics solutions. Responsibilities : • Enhance the capabilities and performance of text ... Vulkan, Metal, or DirectX and utilizing text libraries such as Freetype, Harfbuzz, CoreText, or ...
Senior Software Engineer, Graphics, Fonts and Text Rendering
Raleigh, NC · On-site
$136K - $168K/yr
... graphics solutions. Responsibilities : • Enhance the capabilities and performance of text ... Vulkan, Metal, or DirectX and utilizing text libraries such as Freetype, Harfbuzz, CoreText, or ...
Graphics (GPU) Performance Tools/Content Engineer
$126K - $190K/yr
... Metal API programming experience 3D graphics architecture knowledge Experience with Assembly optimization Experience with Tableau, Splunk, MongoDB, or SQL databases Experience with React and ...
Graphics (GPU) Performance Tools/Content Engineer
$126K - $190K/yr
... Metal API programming experience 3D graphics architecture knowledge Experience with Assembly optimization Experience with Tableau, Splunk, MongoDB, or SQL databases Experience with React and ...
Graphics (GPU) Performance Tools/Content Engineer
$126K - $190K/yr
... Metal API programming experience 3D graphics architecture knowledge Experience with Assembly optimization Experience with Tableau, Splunk, MongoDB, or SQL databases Experience with React and ...
Graphics (GPU) Performance Tools/Content Engineer
$126K - $190K/yr
... Metal API programming experience 3D graphics architecture knowledge Experience with Assembly optimization Experience with Tableau, Splunk, MongoDB, or SQL databases Experience with React and ...
Graphics Compositing UI Rendering Engineer, Graphics, Games, & ML
Cupertino, CA · On-site
$172K - $213K/yr
... Metal or modern graphics APIs (Vulkan, DirectX)Experience with layer-based rendering systems or scene graph architecturesFoundational understanding of Operating Systems, Computer Architecture, and ...
Graphics Compositing UI Rendering Engineer, Graphics, Games, & ML
Cupertino, CA · On-site
$172K - $213K/yr
... Metal or modern graphics APIs (Vulkan, DirectX)Experience with layer-based rendering systems or scene graph architecturesFoundational understanding of Operating Systems, Computer Architecture, and ...
Graphics (GPU) Performance Analysis Engineer
Austin, TX · On-site
$138K - $171K/yr
Experience in programming with OpenGL/CL and/or Metal API.Programming skills in Python, C and C++.BS + minimum of 3 years of relevant experience. We are looking for fast learners with good problem ...
Graphics (GPU) Performance Analysis Engineer
Austin, TX · On-site
$138K - $171K/yr
Experience in programming with OpenGL/CL and/or Metal API.Programming skills in Python, C and C++.BS + minimum of 3 years of relevant experience. We are looking for fast learners with good problem ...
Embedded Software Engineer - 3D Graphics
Chandler, AZ · On-site
$127K - $168K/yr
Experience with 2D/3D graphics APIs (OpenGL, Vulkan, Metal), rendering technologies are a plus * Experience with profiling and debugging tools for GPUs and embedded systems Garmin International is an ...
Embedded Software Engineer - 3D Graphics
Chandler, AZ · On-site
$127K - $168K/yr
Experience with 2D/3D graphics APIs (OpenGL, Vulkan, Metal), rendering technologies are a plus * Experience with profiling and debugging tools for GPUs and embedded systems Garmin International is an ...
Software Engineer, Metal Runtime (API & Abstractions)
Santa Clara, CA · Hybrid
$100K - $500K/yr
Software Engineer, Metal Runtime (API & Abstractions) Tenstorrent is leading the industry on ... Familiarity with APIs for accelerator systems (e.g., CUDA, SYCL, Vulkan, or similar). What You Will ...
Software Engineer, Metal Runtime (API & Abstractions)
Santa Clara, CA · Hybrid
$100K - $500K/yr
Software Engineer, Metal Runtime (API & Abstractions) Tenstorrent is leading the industry on ... Familiarity with APIs for accelerator systems (e.g., CUDA, SYCL, Vulkan, or similar). What You Will ...
3D Graphics Advanced Software Engineer
Wilmington, MA · Hybrid
$153K - $189K/yr
Handson experience with at least one graphics or rendering API (OpenGL, Vulkan, DirectX, Metal, or similar). * Proven experience profiling and optimizing realtime or nearrealtime systems.
3D Graphics Advanced Software Engineer
Wilmington, MA · Hybrid
$153K - $189K/yr
Handson experience with at least one graphics or rendering API (OpenGL, Vulkan, DirectX, Metal, or similar). * Proven experience profiling and optimizing realtime or nearrealtime systems.
Graphics Software Engineer
$138K - $171K/yr
You will develop mission-critical workloads for graphics core verification, and work alongside ... Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs. Experience ...
Graphics Software Engineer
$138K - $171K/yr
You will develop mission-critical workloads for graphics core verification, and work alongside ... Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs. Experience ...
Graphics Software Engineer
$138K - $171K/yr
You will develop mission-critical workloads for graphics core verification, and work alongside ... Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs. Experience ...
Graphics Software Engineer
$138K - $171K/yr
You will develop mission-critical workloads for graphics core verification, and work alongside ... Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs. Experience ...
Graphics Software Engineer
Austin, TX · On-site
$138K - $171K/yr
... graphics processors! You'll ensure Apple products and services can seamlessly and efficiently ... Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs.Experience ...
Graphics Software Engineer
Austin, TX · On-site
$138K - $171K/yr
... graphics processors! You'll ensure Apple products and services can seamlessly and efficiently ... Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs.Experience ...
Graphics Software Engineer
Austin, TX · On-site
$138K - $171K/yr
... graphics processors! You'll ensure Apple products and services can seamlessly and efficiently ... Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs.Experience ...
Graphics Software Engineer
Austin, TX · On-site
$138K - $171K/yr
... graphics processors! You'll ensure Apple products and services can seamlessly and efficiently ... Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs.Experience ...
This role sits at the exciting intersection of cutting-edge graphics and creativity-where AI and ... Metal, Vulkan, DirectX)Track record of building high-performing engineering teams
This role sits at the exciting intersection of cutting-edge graphics and creativity-where AI and ... Metal, Vulkan, DirectX)Track record of building high-performing engineering teams
3D Graphics Advanced Software Engineer
Wilmington, MA · On-site
$153K - $189K/yr
Hands-on experience with at least one graphics or rendering API (OpenGL, Vulkan, DirectX, Metal, or similar). * Proven experience profiling and optimizing real-time or near-real-time systems.
3D Graphics Advanced Software Engineer
Wilmington, MA · On-site
$153K - $189K/yr
Hands-on experience with at least one graphics or rendering API (OpenGL, Vulkan, DirectX, Metal, or similar). * Proven experience profiling and optimizing real-time or near-real-time systems.
Work with platform-specific graphics APIs and technologies such as Metal and Vulkan * Optimize shaders, rendering pipelines, texture usage, and asset memory footprint for mobile GPU architectures
Work with platform-specific graphics APIs and technologies such as Metal and Vulkan * Optimize shaders, rendering pipelines, texture usage, and asset memory footprint for mobile GPU architectures
Realtime Rendering and Graphics Software Engineer
Cupertino, CA · On-site
$172K - $213K/yr
... modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and one or more shading language such as MSL, HLSL, GLSL, or WGSLAbility to solve complex problems in 3D geometry using linear ...
Realtime Rendering and Graphics Software Engineer
Cupertino, CA · On-site
$172K - $213K/yr
... modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and one or more shading language such as MSL, HLSL, GLSL, or WGSLAbility to solve complex problems in 3D geometry using linear ...
Senior Realtime Rendering and Graphics Software Engineer
Cupertino, CA · On-site
$172K - $213K/yr
We're looking for a curious, driven Graphics Software Engineer to join our passionate team. You'll ... Metal, Vulkan, Direct3D 12, WebGPU) and at least one shading language (MSL, HLSL, GLSL, WGSL ...
Senior Realtime Rendering and Graphics Software Engineer
Cupertino, CA · On-site
$172K - $213K/yr
We're looking for a curious, driven Graphics Software Engineer to join our passionate team. You'll ... Metal, Vulkan, Direct3D 12, WebGPU) and at least one shading language (MSL, HLSL, GLSL, WGSL ...
Engineering Manager - Basemap Rendering and Graphics Team
Cupertino, CA · On-site
$172K - $213K/yr
Proficiency in C++ and experience with modern rendering APIs (e.g., DirectX12, Vulkan, Metal) and ... Track record of shipping interactive applications or graphics features, with attention to visual ...
Engineering Manager - Basemap Rendering and Graphics Team
Cupertino, CA · On-site
$172K - $213K/yr
Proficiency in C++ and experience with modern rendering APIs (e.g., DirectX12, Vulkan, Metal) and ... Track record of shipping interactive applications or graphics features, with attention to visual ...
Metal Api Vulkan Graphics information
See salary details
$12.98 - $14.79
1% of jobs
$14.79 - $16.61
7% of jobs
$17.75 is the 25th percentile. Wages below this are outliers.
$16.61 - $18.42
26% of jobs
The median wage is $19.88 / hr.
$18.42 - $20.24
19% of jobs
$20.24 - $22.05
11% of jobs
$22.05 - $23.86
11% of jobs
$23.92 is the 75th percentile. Wages above this are outliers.
$23.86 - $25.68
8% of jobs
$25.68 - $27.49
6% of jobs
$27.49 - $29.31
5% of jobs
$29.31 - $31.12
3% of jobs
$31.12 - $32.93
2% of jobs
$12
$21
$32
How much do metal api vulkan graphics jobs pay per hour?
What are the key skills and qualifications needed to thrive as a Metal/Vulkan Graphics Developer, and why are they important?
Is Vulkan the best graphics API?
Is Metal a good graphics API?
What are Metal, API, and Vulkan in graphics programming?
Is Metal API better than Vulkan?
How much do Vulkan graphics engineers make?
What is the difference between Metal Api Vulkan Graphics vs OpenGL Graphics Developer?
| Aspect | Metal Api Vulkan Graphics | OpenGL Graphics Developer |
|---|---|---|
| Required Credentials | Proficiency in Metal API or Vulkan, relevant certifications | Knowledge of OpenGL, related certifications |
| Work Environment | Primarily Apple or cross-platform development, low-level graphics programming | Cross-platform or legacy graphics development, desktop and mobile |
| Industry Usage | Game development, high-performance graphics on Apple devices | Game development, visualization, CAD applications |
Metal API Vulkan Graphics developers focus on low-level, high-performance graphics programming using Metal or Vulkan, mainly for Apple or cross-platform projects. OpenGL Graphics Developers work with a more established, cross-platform API suitable for legacy systems and various applications. Both roles require strong graphics programming skills but differ in platform focus and API expertise.
What are some common challenges faced when working with Metal, API, and Vulkan graphics frameworks in a development team?
$181K - $318K/yr
Full-time
Medical, Dental, Retirement
Posted 18 days ago
Apple rating
8.1
Based on 661 frontline employees who took The Breakroom Quiz
6th of 30 rated technology retailers
Job description
Are you passionate about building the rendering technologies that make interfaces feel alive? Do you get excited about solving complex graphics challenges to deliver beautiful, responsive experiences at scale? If creating world-class visual experiences through innovative rendering architecture energizes you, this is your opportunity.
Description
We're looking for a talented Senior Software Engineer with deep rendering expertise to join our UI Rendering team. In this role, you'll drive key aspects of the Core Animation graphics compositing and rendering engine that powers visual experiences across iPhone, iPad, Mac, Apple TV, and Apple Watch. You'll architect and build the graphics technologies that bring our user interfaces to life, from foundational compositing systems to cutting-edge visual effects.
Working at the heart of our graphics stack, you'll bridge the gap between creative vision and technical reality. You'll partner directly with HI designers to prototype and productize new visual concepts, collaborate with framework engineers to expose powerful rendering capabilities, and work alongside our Metal and GPU teams to unlock the full potential of Apple Silicon. From next-generation material systems to sophisticated animation techniques, you'll shape the visual foundation that defines how millions experience Apple products every day.
Responsibilities:
* Design, architect, and implement Core Animation UI rendering features and compositing technologies across all Apple platforms
* Partner with HI designers and framework teams to enable new visual experiences and design language evolution
* Collaborate with Metal graphics framework and GPU and Display teams to leverage and influence platform capabilities for rendering innovation
* Make critical technical decisions balancing visual quality, implementation complexity, and platform constraints
* Develop tools and workflows that enable rapid iteration from design concept to production-ready rendering features
* Ensure rendering quality, correctness, and visual fidelity across diverse content and platform configurations
* Contribute to long-term technical strategy and influence hardware/software roadmaps to enable future rendering capabilities and visual experiences
* Optimize rendering performance and power efficiency across Apple's diverse hardware ecosystem
","responsibilities":"Working closely with HI team and higher-level UI Frameworks (UIKit, AppKit, SwiftUI) to implement such effects using state-of-the-art 3d graphics API for hardware acceleration on GPU and other acceleration engines on Apple Silicon Performance and power optimizations to provide responsive UI and great user interaction experience across all Apple devices
Debug UI rendering or performance/power/memory issues and support continuous integration effort to maintain quality
Preferred Qualifications
Deep expertise with Metal Shading Language and advanced graphics programming
Knowledge of compositing algorithms, color management, HDR, and wide color gamut workflows
Experience with CPU/GPU synchronization and multi-threaded rendering architectures
Experience with client/server or multi-process graphics architectures
Experience with Mac or iOS application development using Swift or Objective-C
Familiarity with GPU profiling tools and performance optimization for mobile platforms
Experience shipping consumer graphics products at scale
Experience with automated testing frameworks for graphics rendering
Minimum Qualifications
5+ years of experience in software development, including software release management and integration processes
3+ years of experience with real-time rendering and computer graphics
Strong background in C/C++ programming and shader development
Hands-on experience with Metal or modern graphics APIs (Vulkan, DirectX)
Experience with layer-based rendering systems or scene graph architectures
Foundational understanding of Operating Systems, Computer Architecture, and CPU/GPU programming including memory subsystems
Strong debugging and triaging skills for complex, multi-layered systems issues
Experience with graphics performance analysis and optimization techniques
Excellent collaboration skills with cross-functional teams on complex large-scale projects
Bachelor's or Master's degree in Computer Science or related field, or equivalent experience
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $181,100 and $318,400, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
About Apple
Sourced by ZipRecruiter
Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.
Industry
Computer and electronic product manufacturing
Company size
10,000+ Employees
Headquarters location
Cupertino, CA, US
Year founded
1976