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Metal Api Vulkan Graphics Jobs (NOW HIRING)

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

Partner with the Graphics team to elevate the final visual quality of our proprietary engine ... Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). Retro ...

Graphics Engineer (Retro Studios)

Austin, TX

$138K - $171K/yr

Partner with the Graphics team to elevate the final visual quality of our proprietary engine ... Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). Retro ...

Principal Graphics Engineer

San Francisco, CA · On-site +1

$164K - $203K/yr

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and ... OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and ...

Principal Graphics Engineer

New York, NY · On-site

$153K - $189K/yr

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and ... OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and ...

Principal Graphics Engineer

San Francisco, CA · On-site

$164K - $203K/yr

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and ... OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and ...

Principal Graphics Engineer

Austin, TX

$138K - $171K/yr

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and ... OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and ...

Principal Graphics Engineer

Austin, TX · Remote

$143K - $177K/yr

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and ... OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and ...

Principal Graphics Engineer

Santa Clara, CA · On-site

$164K - $203K/yr

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and ... OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and ...

Principal Graphics Engineer

New York, NY · Remote

$143K - $177K/yr

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and ... OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and ...

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Metal Api Vulkan Graphics information

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How much do metal api vulkan graphics jobs pay per hour?

As of Jun 14, 2026, the average hourly pay for metal api vulkan graphics in the United States is $21.74, according to ZipRecruiter salary data. Most workers in this role earn between $17.31 and $24.52 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Metal/Vulkan Graphics Developer, and why are they important?

To thrive as a Metal/Vulkan Graphics Developer, you need a solid background in computer graphics, programming (C/C++), and experience with graphics APIs such as Metal and Vulkan, often supported by a relevant degree in computer science or engineering. Familiarity with shader programming, GPU debugging tools, and development environments like Xcode or Visual Studio is typically required. Strong problem-solving skills, attention to detail, and effective communication help developers optimize graphics performance and collaborate with multidisciplinary teams. These skills ensure the creation of high-performance, visually advanced applications and efficient troubleshooting in demanding development environments.

Is Vulkan the best graphics API?

Vulkan is a low-level, cross-platform graphics API favored for its high performance and control, making it popular among developers working on graphics-intensive applications and games. Whether it is the best depends on specific project requirements, hardware compatibility, and developer expertise, as other APIs like DirectX 12 and OpenGL are also widely used. For a Metal API Vulkan developer, understanding its strengths and limitations is essential for optimizing graphics performance.

Is Metal a good graphics API?

Metal is a low-level graphics API developed by Apple, optimized for high performance on iOS and macOS devices. It provides efficient access to GPU resources, making it suitable for graphics-intensive applications and games. For developers working within Apple's ecosystem, Metal is considered a strong choice for graphics programming and rendering tasks.

What are Metal, API, and Vulkan in graphics programming?

Metal, API, and Vulkan are all technologies used in graphics programming to communicate with a computer's GPU for rendering graphics. Metal is a graphics API developed by Apple for iOS and macOS devices, providing high-efficiency access to the GPU. Vulkan is a cross-platform graphics API developed by the Khronos Group, offering low-level control and high performance for rendering 2D and 3D graphics. Both APIs are used by developers to create visually rich applications such as games and professional graphics software.

Is Metal API better than Vulkan?

Metal API and Vulkan are both low-level graphics APIs used for high-performance rendering; Metal is exclusive to Apple devices, while Vulkan is cross-platform. The choice depends on the target platform and project requirements, with Vulkan offering broader hardware support and Metal optimized for Apple ecosystems. As a Metal API Vulkan Graphics professional, understanding both APIs enhances your ability to develop optimized graphics applications across different platforms.

How much do Vulkan graphics engineers make?

Vulkan graphics engineers typically earn between $80,000 and $130,000 annually, depending on experience, location, and company size. Skilled professionals with expertise in graphics APIs, shader programming, and low-level hardware interaction tend to command higher salaries, especially in tech hubs or companies working on high-performance graphics applications.

What is the difference between Metal Api Vulkan Graphics vs OpenGL Graphics Developer?

AspectMetal Api Vulkan GraphicsOpenGL Graphics Developer
Required CredentialsProficiency in Metal API or Vulkan, relevant certificationsKnowledge of OpenGL, related certifications
Work EnvironmentPrimarily Apple or cross-platform development, low-level graphics programmingCross-platform or legacy graphics development, desktop and mobile
Industry UsageGame development, high-performance graphics on Apple devicesGame development, visualization, CAD applications

Metal API Vulkan Graphics developers focus on low-level, high-performance graphics programming using Metal or Vulkan, mainly for Apple or cross-platform projects. OpenGL Graphics Developers work with a more established, cross-platform API suitable for legacy systems and various applications. Both roles require strong graphics programming skills but differ in platform focus and API expertise.

What are some common challenges faced when working with Metal, API, and Vulkan graphics frameworks in a development team?

Developers working with Metal, API, and Vulkan graphics frameworks often encounter challenges related to cross-platform compatibility, as each framework has its own unique architecture and requirements. Balancing performance optimization while maintaining code readability and maintainability can be demanding, especially when targeting multiple operating systems or hardware. Collaboration with other team members, such as designers and backend engineers, is key to ensuring smooth integration of graphics features and efficient debugging. Staying updated with frequent changes in graphics APIs and hardware also requires continuous learning and adaptation.
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GPU Software Engineer

Other

Posted 15 days ago


Job description

Job Title: GPU Software Engineer

Location: Austin, TX

Duration: Long Term Contract

Roles and Responsibilities:

  • As a GPU Software Engineer, you will be equipped to develop GPU IP from the early Architectural planning process until we productize and ship millions of devices to consumers.
  • You will be responsible for becoming a domain expert in at least one project area, and gaining knowledge and competencies for developing new features and debugging any customer issues related to your domain.

Requirements / Key responsibilities include:

  • Software Development in C/C++/Python
  • Best Practices using git, gerrit (code reviews), continuous integration
  • Debugging driver failures and performance issues using code and graphics debugging tools
  • Documentation and communication using common project management tools (JIRA, Confluence, Wiki, Chat, Email)
  • Researching new API changes and trends in graphics for future GPU enhancements
  • Familiarity with Linux, and Android Operating systems for coding environment and target device development

Skills And Qualifications

  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
  • 5+ years of graphics software engineering experience or 1+ years of graphics software engineering experience with PhD
  • 5+ years of experience with C/C++ programming
  • Problem-solving and communication skills
  • 5+ years of object-oriented and component-based design experience

Preferred Qualifications

  • Experience delivering graphics APIs, graphics drivers or Game Engine subsystems for graphics
  • Experience with firmware development
  • Knowledge of ray tracing, rasterization, and linear algebra
  • Experience with low level performance profiling and optimization
  • Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
  • Experience with either DirectX/Vulkan/OpenGL/Metal