Basic Familiarity with VFX/3D design programs such as After Effects, c4D, Maya, or Blender ... This job is not eligible for bonuses, incentives or commissions. Kforce is an Equal Opportunity ...
Basic Familiarity with VFX/3D design programs such as After Effects, c4D, Maya, or Blender ... This job is not eligible for bonuses, incentives or commissions. Kforce is an Equal Opportunity ...
Creative Director - Small Business
$146K - $261K/yr
Technical artists / VFX * Design and motion * Editorial and copy * Ensure work feels integrated ... In addition to base salaries, our compensation package may include annual cash bonuses, commissions ...
Creative Director - Small Business
$146K - $261K/yr
Technical artists / VFX * Design and motion * Editorial and copy * Ensure work feels integrated ... In addition to base salaries, our compensation package may include annual cash bonuses, commissions ...
Creative Director - Small Business
San Francisco, CA · On-site
$146K - $261K/yr
Technical artists / VFX * Design and motion * Editorial and copy * Ensure work feels integrated ... In addition to base salaries, our compensation package may include annual cash bonuses, commissions ...
Creative Director - Small Business
San Francisco, CA · On-site
$146K - $261K/yr
Technical artists / VFX * Design and motion * Editorial and copy * Ensure work feels integrated ... In addition to base salaries, our compensation package may include annual cash bonuses, commissions ...
Creative Expert - 3D/VFX
$142K - $263K/yr
... arts. We look forward to your contributions to help shape the future of creativity. Come join us ... Additionally, this role might be eligible for discretionary bonuses or commission payments as well ...
New
Creative Expert - 3D/VFX
$142K - $263K/yr
... arts. We look forward to your contributions to help shape the future of creativity. Come join us ... Additionally, this role might be eligible for discretionary bonuses or commission payments as well ...
New
Commission Vfx Artist information
See salary details
$42K - $52K
9% of jobs
$52K - $62K
5% of jobs
$62K - $72K
3% of jobs
$72K - $82K
5% of jobs
$84.3K is the 25th percentile. Wages below this are outliers.
$82K - $92K
11% of jobs
$92K - $102K
1% of jobs
$102K - $112K
1% of jobs
The median wage is $114.8K / yr.
$112K - $122K
53% of jobs
$122K - $132K
4% of jobs
$132K - $142K
1% of jobs
$142K - $152K
6% of jobs
$42K
$106K
$152K
How much do commission vfx artist jobs pay per year?
What is the difference between Commission Vfx Artist vs Vfx Artist?
| Aspect | Commission Vfx Artist | Vfx Artist |
|---|---|---|
| Credentials | Portfolio, relevant software skills, sometimes freelance or contract experience | Portfolio, software proficiency, often formal education in VFX or related fields |
| Work Environment | Freelance, contract, or project-based; often remote | Studio or company-based; collaborative environment |
| Industry Usage | Used in freelance projects, independent work, or small studios | Common in large studios, film, TV, and advertising |
The main difference is that a Commission Vfx Artist typically works independently or on a freelance basis, handling specific projects for various clients, while a Vfx Artist usually works within a studio or company environment as part of a larger team. Both roles require strong VFX skills and software knowledge, but their work settings and employment types differ.

Legacy Contingent - Artist Game Capture (Remote)
Santa Monica, CA • On-site
Other
Medical, Dental, Vision, Life, Retirement, PTO
Posted 13 days ago
Job description
A client with Kforce is seeking a Legacy Contingent - Artist, Game Capture to join their team. This is a remote position.
Summary:
As a part of Marketing Creative at the client, you will help lead our game capture efforts as a virtual in-game photographer, spearheading the creation of screenshots, gifs, design assets, and more for marketing, promotional and in-game usage. We are looking for unique creative voices from varied backgrounds to help our work truly stand out, so if you have incredible visual ideas and can take direction on shaping them to our brand's needs apply today!
Duties:
* Work as a virtual photographer, creating compelling cinematic images that tell a story, are on brand, and fit the brief
* Assist with our live event & consumer product photography projects, running point when required
* Explore creative new ways to photograph game content and create unique scenarios for standalone images, design assets, merchandise, and more, pushing the limits of what is possible in a virtual environment
* Help with the research and development of new in-game camera tools and capture processes
* Collaborate with Senior Artists, Creative Leads, and ACD's on creative concepts and overall project direction
* Communicate with our stakeholders regarding their feedback, working closely with our Producers, Designers, Editors, and other Capture Artists to ensure clarity and understanding
* Provide training, mentoring, and feedback to our team of artists
* Work with proprietary debug tools and troubleshoot technical issues, including builds, PC workstations, console dev kits, etc.
REQUIREMENTS:
* College degree in the requisite field or equivalent work experience
* Advanced understanding of photography (composition, lighting, camera movement, etc.), able to take breathtaking photographs in virtual environments
* Advanced knowledge of cameras including depth of field, aperture, lenses, ISO, and sensor formats
* Able to effectively plan complicated action sequences involving the blocking and movement of player characters and camera positioning to find that perfect frame
* Expert knowledge of Adobe Photoshop, Lightroom, and Bridge and Capture One
* Strong technical and troubleshooting skills
* Strong communication skills
* A passion for photography, film, and other cinematic media
Nice to have:
* Video game industry or agency game capture experience
* Real-world experience in photography
* Experience working in a game editor environment using animation and/or camera sequencing tools such as Unreal Sequencer, Unity Cinemachine, or other similar proprietary tools
* Understanding of video game graphics technology: texturing, rigging, post-processing fx, light-baking, and Global Illumination
* Avid gamer on next-gen platforms and PCs
* Basic Familiarity with VFX/3D design programs such as After Effects, c4D, Maya, or Blender
* Understanding of game development, the full cycles, and processes behind how a game is made
* Familiarity with the motion capture process
* Interest in virtual production
The pay range is the lowest to highest compensation we reasonably in good faith believe we would pay at posting for this role. We may ultimately pay more or less than this range. Employee pay is based on factors like relevant education, qualifications, certifications, experience, skills, seniority, location, performance, union contract and business needs. This range may be modified in the future.
We offer comprehensive benefits including medical/dental/vision insurance, HSA, FSA, 401(k), and life, disability & ADD insurance to eligible employees. Salaried personnel receive paid time off. Hourly employees are not eligible for paid time off unless required by law. Hourly employees on a Service Contract Act project are eligible for paid sick leave.
Note: Pay is not considered compensation until it is earned, vested and determinable. The amount and availability of any compensation remains in Kforce's sole discretion unless and until paid and may be modified in its discretion consistent with the law.
This job is not eligible for bonuses, incentives or commissions.
Kforce is an Equal Opportunity/Affirmative Action Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, pregnancy, sexual orientation, gender identity, national origin, age, protected veteran status, or disability status.
By clicking ?Apply Today? you agree to receive calls, AI-generated calls, text messages or emails from Kforce and its affiliates, and service providers. Note that if you choose to communicate with Kforce via text messaging the frequency may vary, and message and data rates may apply. Carriers are not liable for delayed or undelivered messages. You will always have the right to cease communicating via text by using key words such as STOP.