... artists or vendors -- importing models, textures, animations. • Pair with senior engineers on ... internship, hackathon, side projects, games). • BS in CS, CE, or a related field, or equivalent ...
... artists or vendors -- importing models, textures, animations. • Pair with senior engineers on ... internship, hackathon, side projects, games). • BS in CS, CE, or a related field, or equivalent ...
Internship Vfx Artist information
See salary details
$5.29 - $6.58
0% of jobs
$6.58 - $7.87
0% of jobs
$7.87 - $9.16
0% of jobs
$9.16 - $10.45
0% of jobs
$11.52 is the 25th percentile. Wages below this are outliers.
$10.45 - $11.74
30% of jobs
The median wage is $12.31 / hr.
$11.74 - $13.02
45% of jobs
$13.02 - $14.31
2% of jobs
$14.31 - $15.60
10% of jobs
$15.60 - $16.89
7% of jobs
$16.89 - $18.18
4% of jobs
$18.18 - $19.47
1% of jobs
$5
$13
$19
How much do internship vfx artist jobs pay per hour?
What are Internship VFX Artists?
What is the difference between Internship Vfx Artist vs Vfx Artist?
| Aspect | Internship Vfx Artist | Vfx Artist |
|---|---|---|
| Credentials | Basic knowledge, often enrolled students or recent graduates | Advanced skills, portfolio, possibly certifications |
| Work Environment | Entry-level, learning-focused, supervised | Professional projects, independent or team-based |
| Industry Usage | Internship positions in film, gaming, advertising | Full-time roles in similar industries |
The main difference is experience level and responsibility. An Internship Vfx Artist is typically a beginner gaining hands-on experience, while a Vfx Artist is a skilled professional working on complex projects. Internships serve as a stepping stone toward a full Vfx Artist role.
What types of projects and tasks can an Internship VFX Artist expect to work on during their internship?
What are the key skills and qualifications needed to thrive as an Internship VFX Artist, and why are they important?

Full-time
Re-posted 12 days ago
Job description
Rivet Industries is an American company focused on building integrated task systems for industrial workforces and defense personnel. They are seeking a Software Engineer for Spatial Applications to work on real-time 3D and XR projects primarily using C# with Unity or StereoKit, while collaborating with senior engineers to ship scoped features and learn about device integration.
Responsibilities:
• Build scoped 3D/XR features in Unity or StereoKit under technical guidance.
• Write clean, testable C# for UI, interaction, and visualization.
• Integrate with platform APIs and OpenXR with senior support.
• Profile, debug, and iterate on device with feedback from senior engineers.
• Join design and code reviews across the team.
• Help build companion app and tooling components in Java/Kotlin or Python.
• Work with 3D content from artists or vendors — importing models, textures, animations.
• Pair with senior engineers on native C++ work or platform integration.
Qualifications:
Required:
• 1-3 years of professional experience, OR a strong portfolio of shipped XR or real-time 3D work (academic, internship, hackathon, side projects, games).
• BS in CS, CE, or a related field, or equivalent demonstrated experience.
• Proficient in C# OR C++. Experience with Unity OR StereoKit (or another 3D engine).
• Familiarity with at least one XR runtime or SDK (OpenXR, Quest, HoloLens, ARCore).
• Comfortable importing and working with 3D assets in Unity or a similar engine.
• Working knowledge of Git in a multi-developer workflow.
• Comfortable digging through unfamiliar hardware, docs, and source.
• Curiosity about XR, embedded systems, or real-time graphics.
Preferred:
• Both C# and C++. Experience with both Unity and StereoKit.
• Android or embedded Linux exposure.
• Java or Kotlin for Android components.
• Python for scripts, tooling, or test harnesses.
• Performance profiling experience (CPU/GPU/memory).
• Computer vision, perception, or AI/ML coursework or projects.
• Shipped features in a games, VFX, simulation, or XR studio context.
• Strong fit if you came up through XR side projects, games, simulation, or VFX. Credentials matter less than what you've actually shipped.
Company:
Rivet Industries delivers front line hardware and software to the world's most important workers. Founded in 2024, the company is headquartered in Washington, USA, with a team of 51-200 employees. The company is currently Growth Stage.