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Internship Vfx Artist Jobs (NOW HIRING)

Internship Vfx Artist information

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$5

$13

$19

How much do internship vfx artist jobs pay per hour?

As of Jul 19, 2026, the average hourly pay for internship vfx artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What are Internship VFX Artists?

Internship VFX Artists are students or entry-level professionals who assist in creating visual effects (VFX) for films, television, games, or commercials as part of a learning experience. They work under the guidance of senior artists to develop skills in digital effects, compositing, and animation using industry-standard software. Their tasks may include rotoscoping, tracking, basic compositing, and asset preparation, providing them with hands-on exposure to real-world VFX pipelines. These internships are an essential step for those looking to start a career in the visual effects industry.

What is the difference between Internship Vfx Artist vs Vfx Artist?

AspectInternship Vfx ArtistVfx Artist
CredentialsBasic knowledge, often enrolled students or recent graduatesAdvanced skills, portfolio, possibly certifications
Work EnvironmentEntry-level, learning-focused, supervisedProfessional projects, independent or team-based
Industry UsageInternship positions in film, gaming, advertisingFull-time roles in similar industries

The main difference is experience level and responsibility. An Internship Vfx Artist is typically a beginner gaining hands-on experience, while a Vfx Artist is a skilled professional working on complex projects. Internships serve as a stepping stone toward a full Vfx Artist role.

What types of projects and tasks can an Internship VFX Artist expect to work on during their internship?

As an Internship VFX Artist, you will typically assist with creating visual effects for films, television, games, or commercials under the guidance of senior artists. Your daily tasks may include compositing, rotoscoping, tracking, and assisting with asset creation. Interns often work as part of a collaborative team, gaining hands-on experience with industry-standard software and workflows, while receiving feedback to develop their technical and creative skills. This exposure can provide valuable insight into the full VFX production pipeline and help build a strong portfolio for future opportunities.

What are the key skills and qualifications needed to thrive as an Internship VFX Artist, and why are they important?

To thrive as an Internship VFX Artist, you need a solid understanding of visual effects principles, basic animation, and a portfolio demonstrating creative and technical ability, often supported by coursework in film, animation, or digital arts. Familiarity with industry-standard software such as Adobe After Effects, Autodesk Maya, and compositing tools is typically expected. Creativity, attention to detail, and strong teamwork skills help interns stand out in collaborative, fast-paced production environments. These competencies ensure you can contribute effectively to visual storytelling while learning and adapting quickly in a professional studio setting.
More about Internship Vfx Artist jobs
What cities are hiring for Internship Vfx Artist jobs? Cities with the most Internship Vfx Artist job openings:
What are the most commonly searched types of Vfx Artist jobs? The most popular types of Vfx Artist jobs are:
What states have the most Internship Vfx Artist jobs? States with the most job openings for Internship Vfx Artist jobs include:
Infographic showing various Internship Vfx Artist job openings in the United States as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $27,073 per year, or $13 per hour.

Software Engineer, Spatial Applications

Rivet Industries

Bellevue, WA • On-site

Full-time

Re-posted 12 days ago


Job description

Job Summary:
Rivet Industries is an American company focused on building integrated task systems for industrial workforces and defense personnel. They are seeking a Software Engineer for Spatial Applications to work on real-time 3D and XR projects primarily using C# with Unity or StereoKit, while collaborating with senior engineers to ship scoped features and learn about device integration.
Responsibilities:
• Build scoped 3D/XR features in Unity or StereoKit under technical guidance.
• Write clean, testable C# for UI, interaction, and visualization.
• Integrate with platform APIs and OpenXR with senior support.
• Profile, debug, and iterate on device with feedback from senior engineers.
• Join design and code reviews across the team.
• Help build companion app and tooling components in Java/Kotlin or Python.
• Work with 3D content from artists or vendors — importing models, textures, animations.
• Pair with senior engineers on native C++ work or platform integration.
Qualifications:
Required:
• 1-3 years of professional experience, OR a strong portfolio of shipped XR or real-time 3D work (academic, internship, hackathon, side projects, games).
• BS in CS, CE, or a related field, or equivalent demonstrated experience.
• Proficient in C# OR C++. Experience with Unity OR StereoKit (or another 3D engine).
• Familiarity with at least one XR runtime or SDK (OpenXR, Quest, HoloLens, ARCore).
• Comfortable importing and working with 3D assets in Unity or a similar engine.
• Working knowledge of Git in a multi-developer workflow.
• Comfortable digging through unfamiliar hardware, docs, and source.
• Curiosity about XR, embedded systems, or real-time graphics.
Preferred:
• Both C# and C++. Experience with both Unity and StereoKit.
• Android or embedded Linux exposure.
• Java or Kotlin for Android components.
• Python for scripts, tooling, or test harnesses.
• Performance profiling experience (CPU/GPU/memory).
• Computer vision, perception, or AI/ML coursework or projects.
• Shipped features in a games, VFX, simulation, or XR studio context.
• Strong fit if you came up through XR side projects, games, simulation, or VFX. Credentials matter less than what you've actually shipped.
Company:
Rivet Industries delivers front line hardware and software to the world's most important workers. Founded in 2024, the company is headquartered in Washington, USA, with a team of 51-200 employees. The company is currently Growth Stage.