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Internship Vfx Artist Jobs (NOW HIRING)

Visual Effects (VFX) * Environmental Design * Architecture * Geographic Information Systems (GIS ... Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ...

Visual Effects (VFX) * Environmental Design * Architecture * Geographic Information Systems (GIS ... Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ...

Principal, Product Marketing, AI Studios

Culver City, CA · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

We work directly with professional filmmakers, animators, and VFX artists on active productions. We ... BASIC QUALIFICATIONS - 9+ years of professional non-internship marketing experience - Experience ...

Internship Vfx Artist information

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$5

$13

$19

How much do internship vfx artist jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for internship vfx artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What is an internship VFX artist?

Internship VFX Artists are students or entry-level professionals who assist in creating visual effects (VFX) for films, television, games, or commercials as part of a learning experience. They work under the guidance of senior artists to develop skills in digital effects, compositing, and animation using industry-standard software. Their tasks may include rotoscoping, tracking, basic compositing, and asset preparation, providing them with hands-on exposure to real-world VFX pipelines. These internships are an essential step for those looking to start a career in the visual effects industry.

What types of projects and tasks can an internship VFX artist expect to work on during their internship?

As an Internship VFX Artist, you will typically assist with creating visual effects for films, television, games, or commercials under the guidance of senior artists. Your daily tasks may include compositing, rotoscoping, tracking, and assisting with asset creation. Interns often work as part of a collaborative team, gaining hands-on experience with industry-standard software and workflows, while receiving feedback to develop their technical and creative skills. This exposure can provide valuable insight into the full VFX production pipeline and help build a strong portfolio for future opportunities.

What are the key skills and qualifications needed to thrive as an internship VFX artist, and why are they important?

To thrive as an Internship VFX Artist, you need a solid understanding of visual effects principles, basic animation, and a portfolio demonstrating creative and technical ability, often supported by coursework in film, animation, or digital arts. Familiarity with industry-standard software such as Adobe After Effects, Autodesk Maya, and compositing tools is typically expected. Creativity, attention to detail, and strong teamwork skills help interns stand out in collaborative, fast-paced production environments. These competencies ensure you can contribute effectively to visual storytelling while learning and adapting quickly in a professional studio setting.

What is the difference between Internship Vfx Artist vs Vfx Artist?

AspectInternship Vfx ArtistVfx Artist
CredentialsBasic knowledge, often enrolled students or recent graduatesAdvanced skills, portfolio, possibly certifications
Work EnvironmentEntry-level, learning-focused, supervisedProfessional projects, independent or team-based
Industry UsageInternship positions in film, gaming, advertisingFull-time roles in similar industries

The main difference is experience level and responsibility. An Internship Vfx Artist is typically a beginner gaining hands-on experience, while a Vfx Artist is a skilled professional working on complex projects. Internships serve as a stepping stone toward a full Vfx Artist role.

More about Internship Vfx Artist jobs

What cities are hiring for Internship Vfx Artist jobs?

Cities with the most Internship Vfx Artist job openings:

What are the most commonly searched types of Vfx Artist jobs?

The most popular types of Vfx Artist jobs are:

What states have the most Internship Vfx Artist jobs?

States with the most job openings for Internship Vfx Artist jobs include:

Infographic showing various Internship Vfx Artist job openings in the United States as of August 2026, with employment types broken down into 10% Internship, 56% Full Time, 32% Part Time, 1% Temporary, and 1% Contract. Highlights an 77% Physical, 2% Hybrid, and 21% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.

3D Environmental Artist

SAIC

Orlando, FL

Full-time

Posted 21 days ago


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

79th of 224 rated it services


Job description

Job ID: 2615075

Location: Orlando, FL, US

Date Posted: 2026-08-17

Category: Administration

Subcategory:

Schedule: Full-Time

Shift: Day Job

Travel: No

Minimum Clearance Required: None

Clearance Level Must Be Able to Obtain: Public Trust

Potential for Remote Work: ORA_ON_SITE


Description

The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.

This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.

Key Responsibilities

3D Asset Development:

  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:

  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:

  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:

  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:

  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:

  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications

Required Education:

  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:

  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:

  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:

  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:

  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers


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