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Junior Vfx Artist Jobs (NOW HIRING)

$103K - $109K/yr

Work closely with 3D character artists, animators, and VFX artists to ensure the successful ... Mentor junior artists by creating training materials, sharing design experience, and fostering a ...

Senior Systems Engineer

Manhattan, NY · On-site +1

$114K - $156K/yr

Provide technical support for VFX Artists using Linux workstations. * Mentor Technical Engineers ... Support and mentor more junior members of the team. Qualifications Required skills, knowledge and ...

Senior Systems Engineer

Manhattan, NY

$114K - $156K/yr

Provide technical support for VFX Artists using Linux workstations. * Mentor Technical Engineers ... Support and mentor more junior members of the team. Qualifications Required skills, knowledge and ...

Flame Artist

New York, NY · On-site

$125K - $295K/yr

Collaborate with executive producers and creative directors to break down scripts, bid VFX projects, and devise time/cost-effective pipelines. * Team Mentorship: Oversee junior artists and assistant ...

$80 - $100/hr

Provide constructive feedback, technical guidance, and structured mentorship to junior animation ... VFX Elements: Familiarity with utilizing Niagara VFX systems to add environmental dust, lens flares ...

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Junior Vfx Artist information

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How much do junior vfx artist jobs pay per year?

As of Sep 7, 2026, the average yearly pay for junior vfx artist in the United States is $105,989.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,500.00 and $121,000.00 per year, depending on experience, location, and employer.

What is a junior VFX artist?

A Junior VFX Artist is an entry-level position in the visual effects industry, responsible for assisting in the creation of digital effects for films, TV shows, video games, and commercials. They typically work under the supervision of senior artists, helping with tasks like compositing, 3D modeling, texturing, or animation. Junior VFX Artists are expected to have a strong foundation in industry-standard software such as Nuke, After Effects, Maya, or Houdini. This role is ideal for individuals looking to gain experience, refine their technical skills, and advance to higher-level VFX positions over time.

What does a junior VFX artist do?

As a Junior Vfx Artist, your daily tasks usually involve working closely with more senior artists and supervisors to create, refine, and integrate visual effects shots for film, television, or games. You’ll spend much of your day using VFX software to composite elements, adjust textures, and troubleshoot visual errors, while attending team meetings to review feedback and track progress. Collaboration is frequent, as you share work-in-progress with your team and make revisions based on client or supervisor notes. The pace can be fast, especially as delivery deadlines approach, but the environment is also highly creative and supportive, making this a great starting point for building expertise in the VFX industry.

What skills and qualifications are needed to thrive as a junior VFX artist?

To thrive as a Junior Vfx Artist, you need a foundation in digital art, understanding of visual effects principles, and a relevant qualification such as a degree or diploma in animation, visual effects, or a related field. Proficiency with industry-standard software like Adobe After Effects, Nuke, or Houdini is crucial, and some employers may prefer familiarity with 3D packages and compositing tools. Attention to detail, teamwork, adaptability, and good time management are essential soft skills in this creative, collaborative field. These abilities enable you to effectively execute complex VFX sequences, meet project deadlines, and successfully contribute to studio workflows.

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Infographic showing various Junior Vfx Artist job openings in the United States as of August 2026, with employment types broken down into 89% Full Time, and 11% Contract. Highlights an 89% In-person, and 11% Remote job distribution, with an average salary of $105,989 per year, or $51 per hour.

Junior Generalist - ILM, California 2026

Festybay

San Francisco, CA • On-site

$60 - $80/hr

Other

Medical, Dental, Vision, Retirement

Posted 6 days ago


Key responsibilities

  • Perform simple sequence-based lighting tasks to integrate shots with live-action footage.

  • Execute basic model and texture tweaks to meet shot or sequence needs.

  • Render environment maps and 360-degree spheres, and organize HDRI maps for the lighting team.


Job description

Industrial Light & Magic (ILM), a division of Lucasfilm and The Walt Disney Company, is currently seeking a Junior Generalist to join our world‑class team in San Francisco. This role is designed for emerging artists who possess a strong foundation in digital or traditional arts and are eager to contribute to the visual effects (VFX) industry’s most prestigious projects.

As a Junior Generalist, you will be part of a legacy that began in 1975 under George Lucas. You will work alongside the industry’s most talented supervisors and artists to create photo‑realistic environments and elements that define modern cinema.

Executive Summary of Opportunity
  • Company Name Industrial Light & Magic (ILM) / Lucasfilm Entertainment Co. Ltd.
  • Parent Organization The Walt Disney Company
  • Position Title Junior Generalist
  • Job Type Full‑Time
  • Work Location San Francisco, California, United States
  • Hiring Salary Range $67,900 – $86,900 per annum
  • Industry Motion Pictures, Animation, & Visual Effects
  • Core Software Photoshop, Maya, 3ds Max, Houdini, Unreal Engine

The compensation package for this role is designed to be competitive within the San Francisco Bay Area market, reflecting the high cost of living and the specialized skills required for the VFX industry.

  • Base Salary $67,900 to $86,900 (based on experience and internal equity).
  • Incentives Potential for bonuses and/or long‑term incentive units (dependent on level).
  • Medical Benefits Comprehensive health, dental, and vision insurance coverage.
  • Financial Benefits 401(k) options and financial planning assistance.
  • Additional Perks Access to Disney‑specific benefits, employee discounts, and professional development.
Primary Responsibilities
  • Lighting and Rendering: Performing simple sequence‑based lighting tasks to ensure shots integrate seamlessly with live‑action footage.
  • Asset Modification: Executing basic model and texture tweaks to meet the specific needs of a shot or sequence.
  • Environment Mapping: Rendering environment maps and 360‑degree spheres, as well as stitching and organizing HDRI maps for use by the wider lighting team.
  • Efficient Rendering: Tuning renders to ensure shot efficiency, minimizing “render farm” overhead while maintaining high visual quality.
Collaborative Workflow and Communication
  • Partner with Leadership: Work directly with Generalist Supervisors and VFX Supervisors to understand the creative vision.
  • Dailies Participation: Attend daily review sessions (dailies) to present your work, receive feedback, and learn from the critique of senior artists.
  • Status Reporting: Provide clear and concise updates to the Production team regarding the status of assigned shots.
Technical Operations and Documentation
  • Outsource Quality Control: Check files and scenes delivered by third‑party vendors to ensure they meet ILM’s strict consistency and technical standards.
  • Workflow Documentation: Write and maintain clear documentation of new processes and workflows to help build the department’s internal knowledge base.
  • Software Testing: Collaborate with Tech Leads to test new software builds and tools, ensuring they are production‑ready.
  • Library Management: Update and organize Generalist‑specific asset libraries to ensure the team can work quickly and effectively.
Qualifications
  • Bachelor’s degree in Computer Graphics, Fine Arts, Design, or Photography, or equivalent professional experience demonstrating a high level of proficiency.
  • Proven ability in at least one (and ideally more) of the following CG techniques:
    • Modeling and Texturing – creating 3D assets with realistic surface details.
    • Shading and Lighting – understanding how light interacts with materials in a physical space.
    • Look Development – defining the visual aesthetic of a 3D asset.
    • Matte Painting and Compositing – blending 2D and 3D elements to create seamless final images.
Software Toolkit
  • Foundational Tools: Adobe Photoshop (for textures and matte painting).
  • Procedural Tools: SideFX Houdini.
  • Rendering Engines: Experience with ray‑trace renderers such as Arnold, V‑Ray, or Renderman.
  • 2D Compositing: Nuke or similar compositing tools.
Preferred "Nice‑to‑Have" Skills
  • Emerging AI Tools: Familiarity with AI‑assisted workflows and their application in VFX.
  • Real‑Time Engines: Experience with Unreal Engine 5 for real‑time environment creation or virtual production.
Commitment to Diversity and Inclusion

Lucasfilm and The Walt Disney Company are Equal Opportunity Employers. All qualified applicants will receive consideration for employment without regard to:

  • Race, color, religion, or ethnic origin.
  • Age, sex, gender identity, or sexual orientation.
  • National origin or ancestry.
  • Disability, pregnancy, or maternity status.
  • Veteran or military status.
Application Process
  1. Photo‑realism: A strong eye for real‑world lighting, physics, and textures.
  2. Environment Focus: Landscape work, whether digital or traditional.
  3. Technical Range: Evidence of working through multiple stages of the CG pipeline.
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