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Commission Game Developer Jobs (NOW HIRING)

Game Release Manager

Roma, TX · Hybrid

$42K - $54K/yr

Coordinate and releases across engineering, QA, product management, design, compliance, and ... commission. Other Benefits Offered: * Paid time off * Health insurance, life insurance, and ...

We are seeking a Senior-level Quality Automation Engineer to join the App Store and Games QA group ... Additionally, this role might be eligible for discretionary bonuses or commission payments as well ...

Proactively identify, research, and engage potential clients (game developers, publishers, and non ... A competitive contract rate, plus a commission-based incentive structure * Fully Remote with ...

Proactively identify, research, and engage potential clients (game developers, publishers, and non ... A competitive contract rate, plus a commission-based incentive structure * Fully Remote with ...

Proactively identify, research, and engage potential clients (game developers, publishers, and non ... A competitive contract rate, plus a commission-based incentive structure * Fully Remote with ...

Be Seen First

Labs is a fast-moving mobile development studio specializing in building custom apps and games ... Our agile team combines design, engineering, and innovation to deliver real-world impact, fast.

Be Seen First

Labs is a fast-moving mobile development studio specializing in building custom apps and games ... Our agile team combines design, engineering, and innovation to deliver real-world impact, fast.

Be Seen First

Labs is a fast-moving mobile development studio specializing in building custom apps and games ... Our agile team combines design, engineering, and innovation to deliver real-world impact, fast.

Be Seen First

Labs is a fast-moving mobile development studio specializing in building custom apps and games ... Our agile team combines design, engineering, and innovation to deliver real-world impact, fast.

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How much do commission game developer jobs pay per year?

As of Jun 11, 2026, the average yearly pay for commission game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Commission Game Developer position, and why are they important?

A Commission Game Developer needs strong programming abilities, proficiency in game engines like Unity or Unreal, and a portfolio demonstrating completed game projects. Familiarity with version control systems, 2D/3D asset integration, and possibly certifications in game development or computer science are also valuable. Excellent client communication, time management, and adaptability help developers fulfill unique project requirements and deadlines. These skills ensure high-quality deliverables, foster client satisfaction, and enable success in a project-based, commission-driven environment.

How much does an AAA game designer make?

AAA game designers typically earn between $70,000 and $120,000 annually, depending on experience, location, and company size. Senior designers or those with specialized skills can earn higher salaries, especially in major gaming hubs or large studios.

What types of clients and projects can a Commission Game Developer typically expect to work with or on?

As a Commission Game Developer, you may be hired by indie studios, startups, educational organizations, or individual entrepreneurs looking to create custom games or interactive experiences. Projects can range from small mobile games and prototypes to more complex PC or web-based titles, often with specific gameplay mechanics or design constraints dictated by the client. You will frequently consult with clients to clarify requirements, provide updates, and iterate on feedback throughout the development process. This variety provides valuable experience across genres and platforms, and can help expand your portfolio and professional network in the gaming industry.

Is 30 too old to get into game dev?

Commission game developers, like many roles in the industry, can start at any age as long as they have the necessary skills, such as programming, design, or art, and a strong portfolio. Age is less important than your ability to learn new tools, adapt, and demonstrate your work, with many professionals entering the field later in life successfully.

Will AI replace game devs?

AI is increasingly used to assist game developers in tasks like procedural content generation and testing, but it is unlikely to fully replace game developers. Human creativity, design skills, and problem-solving remain essential for creating engaging and innovative games. Developers who adapt by integrating AI tools into their workflow can enhance productivity and focus on higher-level design aspects.

What is a Commission Game Developer job?

A Commission Game Developer is a game developer who creates games or game assets on a contractual or commission basis. Instead of working as a full-time employee for a single company, they take on projects from clients or studios, often as freelancers. Their work can include developing entire games, designing specific game mechanics, or creating assets like characters, environments, or music. Payment structures vary and may be based on milestones, revenue sharing, or a flat fee.

What is the 80/20 rule in game development?

In game development, the 80/20 rule suggests that approximately 80% of the results come from 20% of the efforts, meaning developers should focus on the most impactful features or tasks to maximize productivity. This principle helps prioritize work on core gameplay elements, bug fixing, or optimization to efficiently improve the game. Understanding this rule can assist a commission game developer in managing time and resources effectively during project development.
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What cities are hiring for Commission Game Developer jobs? Cities with the most Commission Game Developer job openings:
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Infographic showing various Commission Game Developer job openings in the United States as of June 2026, with employment types broken down into 64% Full Time, and 36% Part Time. Highlights an 100% In-person job distribution, with an average salary of $108,471 per year, or $52.1 per hour.
Business Development Manager (BDM) | America (Player Support and QA)

Business Development Manager (BDM) | America (Player Support and QA)

Side

San Francisco, CA

Full-time

Retirement

Posted 3 days ago


Job description

We're looking for a Business Development Manager to drive growth for our Player Support and Quality Assurance divisions and broader co-development services across the San Francisco Bay Area and wider North American market. This role focuses on expanding partnerships and revenue primarily across our player support and QA capabilities, while also touching on our full suite of game production services including Game Development, Art Production, Localization, Localization QA, Game Audio, Datasets, and IT services - serving console, PC, and mobile game developers, depending on end client needs.

You'll be the face of our Bay Area presence, building relationships, creating proposals, and developing new business opportunities with both domestic and international clients across the full game production lifecycle.

This position is ideal for someone who combines commercial acumen with a deep understanding of player support operations and quality assurance, alongside the wider co-development landscape.

Sales & Account Growth Lead business development for player support and QA services - including live operations support, helpdesk solutions, functional testing, compliance, and certification - alongside our co-development capabilities spanning Game Development, Art Production, Game Audio, Localization, Localization QA, Datasets, and IT. Build and maintain relationships with producers, QA leads, operations managers, and development leads across major and indie studios - identifying opportunities to expand engagement beyond player support and QA into broader production partnerships.

Market Development Identify new opportunities by tracking emerging trends in live service operations, quality assurance, player experience, and game production pipelines. Expand our client base across the Bay Area and into key global markets, positioning our studio as a full-service partner for game developers at every stage of production.

Client Consultation Conduct detailed discovery sessions to understand project needs, scope player support, testing, and operational requirements, and develop tailored proposals. Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full value of our capabilities.

Collaboration Partner with our player support, QA, co-development, and global BD teams to deliver cohesive, integrated client solutions that draw on the breadth of our service offering.

Strategic Planning Develop go-to-market strategies for new services and technologies across player support, QA, and co-development verticals. Provide feedback to internal teams to enhance offerings and competitiveness in the Bay Area and global markets.

Performance Management Own your revenue targets across all service lines, manage forecasting, and maintain an active CRM pipeline reflecting opportunities in player support, QA, co-development, localization, and beyond.

Requirements

  • 5+ years of experience in business development, sales, or operations within the games or entertainment industry (preferably player support, quality assurance, live operations, co-development services, or localization)
  • Proven track record of managing client relationships and closing deals in creative or technical service environments
  • Strong understanding of player support operations and QA workflows - from ticketing systems and helpdesk management through to functional testing, compliance, and certification pipelines
  • Familiarity with game co-development services and production workflows across disciplines such as art, localization, game audio, and IT
  • Excellent written and verbal communication skills in English
  • Proficiency with CRM tools and MS Office/Google Workspace
  • Self-driven, organised, and comfortable managing projects end-to-end
  • Passion for video games and player experience
Preferred but not essential
  • Existing network of contacts among QA leads, operations managers, producers, or game developers in the Bay Area and abroad
  • Experience working in or selling to AAA, AA, or mobile game studios
  • Background in player support operations, QA management, live service, or post-production coordination
  • Exposure to selling or delivering services across multiple disciplines (e.g. player support + QA, localization + QA, art + game audio)
  • Familiarity with player support platforms and QA tooling (e.g. Zendesk, Salesforce Service Cloud, JIRA, or similar)

Benefits

  • Competitive basic salary
  • Working with people creating cutting edge interactive entertainment
  • Excellent OTE with % based commission package
  • Group pension scheme and death in service benefit
  • Dynamic and entrepreneurial culture
  • Video games focused environment
  • The opportunity to work with video games pioneers creating cutting edge interactive entertainment

Who we are

Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world.

Founded in Japan in 1994, Side has grown to become a global force in the video games industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia.

Our industry-leading services include codev, art production, localization, audio production, quality assurance, localization QA, player supportcommunity management, and datasets. For more information, visit www.side.inc