1

Behavior Interactive Jobs in Texas (NOW HIRING)

Production Specialist

Marshall, TX · Hybrid

$49K - $53K/yr

Our talented team members across the state follow the behaviors, beliefs and outcomes of these core ... Demonstrated ability in content production, graphics, and interactive media design. Ability to ...

Create interactive learning sessions through basic facilitation skills. * Ability to coach employees on soft skills, behaviors, and knowledge retention. * Understanding of business mission, goals and ...

New

Fitness Professional

Frisco, TX · On-site

$15 - $20/hr

Participate in a 30+ hour interactive virtual training program tailored to various learning styles ... behavior. * Our members enjoy an increase in athletic performance and range of motion, reduced ...

Fitness Associate

Mckinney, TX · On-site

$15 - $20/hr

Participate in a 30+ hour interactive virtual training program tailored to various learning styles ... behavior. * Our clients enjoy an increase in athletic performance and range of motion, reduced ...

Agents interact with members through the various digital and remote channels such as interactive ... behavior toward members and co-workers. * Must comply with all company policies and procedures ...

Showing results 41-60

Behavior Interactive information

See Texas salary details

$44.3K

$83K

$138.8K

How much do behavior interactive jobs pay per year?

As of Aug 21, 2026, the average yearly pay for behavior interactive in Texas is $82,987.00, according to ZipRecruiter salary data. Most workers in this role earn between $68,900.00 and $84,300.00 per year, depending on experience, location, and employer.

What is the difference between Behavior Interactive vs Game Designer?

AspectBehavior InteractiveGame Designer
Required CredentialsTypically a degree in game design, computer science, or related fieldSimilar; often a degree in game design, arts, or computer science
Work EnvironmentGame development studios, collaborative teamsSame; creative and technical teams in game studios
Industry UsageUsed in companies developing interactive entertainmentCommonly used in game development companies
Search & Comparison IntentUnderstanding roles in game developmentLearning about game development careers

Behavior Interactive and Game Designer roles both require similar educational backgrounds and work environments within the game development industry. While Behavior Interactive is a specific company, a Game Designer is a broader role found across many studios. The main difference lies in the context: Behavior Interactive refers to a particular employer, whereas Game Designer describes a job function that can be found in various companies.

What cities in Texas are hiring for Behavior Interactive jobs?

Cities in Texas with the most Behavior Interactive job openings:

Infographic showing various Behavior Interactive job openings in Texas as of August 2026, with employment types broken down into 58% Full Time, and 42% Part Time. Highlights an 100% In-person job distribution, with an average salary of $82,987 per year, or $39.9 per hour.

Senior Product Manager - Human Robot Interaction

Apptronik

Austin, TX

$125K - $165K/yr

Full-time

Re-posted 21 days ago


Job description

JOB SUMMARY

As a Senior Product Manager - Human Robot Interaction, you will focus on driving the product vision, ensuring seamless execution across the complex hardware/software divide, and translating market demands into user oriented, executable product roadmaps.

ESSENTIAL DUTIES AND RESPONSIBILITIES or KEY ACCOUNTABILITIES

  • Own and maintain the Human Robot Interaction roadmap: scope, sequencing, and feature priorities.
  • Ensure that our robots and interfaces are intuitive, promoting positive experiences for both developers and end users. 
  • Partner with the UX team to design features to enhance multi-modal communication, including on-robot displays, conversational interfaces, and safety features.
  • Prioritize predictable behaviors and legible intent improvements using robot motion, gaze, and signaling.
  • Partner with engineering teams to drive the technical definition for software and hardware HRI systems.
  • Partner with UX Research to validate and refine human robot interactions before real-world deployments.
  • Develop interaction frameworks that adapt to user expertise and permission levels, robot task, environmental context, and task requirements.
  • Define and prioritize use cases based on business impact, feasibility, and customer needs.
  • Ensure that product development efforts align with real-world economic value for customers.
  • Synthesize insights from user research, customer meetings, usage data, and sales feedback into a strategy that delivers business objectives and customer benefits.
  • Work with industrial design, user experience, and engineering teams to conceptualize and implement interactive features.
  • Define product features/enhancements and communicate requirements to engineering teams via clearly written requirements documents, diagrams, and concise verbal communication.
  • Support product marketing initiatives, partner relationships, and other opportunities to accelerate the adoption of our products.

SKILLS AND REQUIREMENTS

  • Strong understanding of interactive or conversational interfaces.
  • Demonstrated experience with human robot interaction.
  • Strong analytical skills with experience in performance tracking and data-driven decision-making.
  • Excellent communication skills, both verbal and written, enabling translation of technical insights into business impact.
  • You make decisions in uncertainty, prioritizing velocity over perfection
  • You prioritize user feedback, promoting and advocating for that voice to internal teams.
  • NICE TO HAVE:
    • Experience with autonomous robots or autonomous vehicles.
    • Experience using simulation tools to improve user experience.
    • Experience designing UX for end users and developer-facing tools.
    • Experience working with customers in light and heavy duty industrial environments
    • Experience with robotics and functional safety standards (ISO 10218, ISO/TS 15066, ISO 13482, RIA 15.08).

EDUCATION and/or EXPERIENCE

  • 7+ years of experience in product management

PHYSICAL REQUIREMENTS

  • Prolonged periods of sitting at a desk and working on a computer 
  • Must be able to lift 15 pounds at times
  • Vision to read printed materials and a computer screen
  • Hearing and speech to communicateÂ