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Behavior Interactive Jobs in Dallas, TX (NOW HIRING)

Groove Jones is an award-winning creative technology studio that designs and builds interactive ... Strong understanding of interaction design, UX systems, interface hierarchy, responsive behavior ...

Organizes information by translating user behavior into media structure and elements; crafting interactive experiences; producing workflow diagrams, user scenarios, flowcharts, and storyboards ...

Participate in a 30+ hour interactive virtual training program tailored to various learning styles ... behavior. * Our members enjoy an increase in athletic performance and range of motion, reduced ...

... to interactive proof. You're not only a user of AI tools; you help establish repeatable ... I behaviors and theming across experiences. • Use the design system as a foundation for ...

Fitness Professional

Frisco, TX · On-site

$15 - $20/hr

Participate in a 30+ hour interactive virtual training program tailored to various learning styles ... behavior. * Our members enjoy an increase in athletic performance and range of motion, reduced ...

Fitness Associate

Mckinney, TX · On-site

$15 - $20/hr

Participate in a 30+ hour interactive virtual training program tailored to various learning styles ... behavior. * Our clients enjoy an increase in athletic performance and range of motion, reduced ...

Setup new sales offices, the interactive sales office (ISO) and model home experience items * Order ... You are willing to perform other duties as assigned What you will need: (competencies, behaviors ...

Setup new sales offices, the interactive sales office (ISO) and model home experience items * Order ... You are willing to perform other duties as assigned What you will need: (competencies, behaviors ...

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Behavior Interactive information

See Dallas, TX salary details

$47K

$88.1K

$147.4K

How much do behavior interactive jobs pay per year?

As of Jul 5, 2026, the average yearly pay for behavior interactive in Dallas, TX is $88,116.00, according to ZipRecruiter salary data. Most workers in this role earn between $73,200.00 and $89,500.00 per year, depending on experience, location, and employer.

What are the typical responsibilities of a game developer at Behaviour Interactive, and how do they collaborate within project teams?

At Behaviour Interactive, game developers are typically involved in designing, coding, and optimizing gameplay features while ensuring the game’s quality and performance. Team members often work in multidisciplinary groups, collaborating closely with artists, designers, and producers to bring creative concepts to life. Daily responsibilities include participating in stand-up meetings, reviewing code, troubleshooting bugs, and integrating feedback from quality assurance. The collaborative, fast-paced environment encourages open communication, making teamwork and adaptability essential for success.

What are the key skills and qualifications needed to thrive as a Game Developer at Behaviour Interactive, and why are they important?

To thrive as a game developer at Behaviour Interactive, you need strong programming skills (often in C++ or C#), a solid understanding of game design principles, and typically a relevant degree in computer science or a related field. Familiarity with game engines like Unreal Engine or Unity, version control systems, and possibly certifications in game development are commonly expected. Creativity, teamwork, and effective communication are vital soft skills for collaborating with multidisciplinary teams and contributing innovative ideas. These skills are essential for delivering high-quality, engaging games in a competitive and fast-evolving industry.

What is a Behavior Interactive?

Behaviour Interactive is a Canadian video game development studio known for creating and developing a wide range of games, including popular titles like Dead by Daylight. The company works on both original games and projects in partnership with other major publishers. Behaviour Interactive is recognized for its expertise in designing engaging gameplay experiences and supporting live-service games. The studio offers various roles in game design, art, programming, and production, making it a sought-after employer in the gaming industry.

What is the difference between Behavior Interactive vs Game Designer?

AspectBehavior InteractiveGame Designer
Required CredentialsTypically a degree in game design, computer science, or related fieldSimilar; often a degree in game design, arts, or computer science
Work EnvironmentGame development studios, collaborative teamsSame; creative and technical teams in game studios
Industry UsageUsed in companies developing interactive entertainmentCommonly used in game development companies
Search & Comparison IntentUnderstanding roles in game developmentLearning about game development careers

Behavior Interactive and Game Designer roles both require similar educational backgrounds and work environments within the game development industry. While Behavior Interactive is a specific company, a Game Designer is a broader role found across many studios. The main difference lies in the context: Behavior Interactive refers to a particular employer, whereas Game Designer describes a job function that can be found in various companies.

What are popular job titles related to Behavior Interactive jobs in Dallas, TX? For Behavior Interactive jobs in Dallas, TX, the most frequently searched job titles are:
What job categories do people searching Behavior Interactive jobs in Dallas, TX look for? The top searched job categories for Behavior Interactive jobs in Dallas, TX are:
What cities near Dallas, TX are hiring for Behavior Interactive jobs? Cities near Dallas, TX with the most Behavior Interactive job openings:
Infographic showing various Behavior Interactive job openings in Dallas, TX as of June 2026, with employment types broken down into 61% Full Time, 35% Part Time, 1% Temporary, and 3% Contract. Highlights an 94% Physical, 1% Hybrid, and 5% Remote job distribution, with an average salary of $88,116 per year, or $42.4 per hour.
Lead UI / UX Designer

Lead UI / UX Designer

Groove Jones

Dallas, TX • On-site

Other

Posted 25 days ago


Job description

Groove Jones is seeking a Lead or Senior UI/UX Designer to help create the next generation of immersive and interactive experiences across VR, web, and emerging platforms.


Groove Jones is an award-winning creative technology studio that designs and builds interactive experiences for brands, products, and audiences. We partner with clients to create work that blends storytelling, design, and technology across digital platforms.


This is a hands-on UX/UI design role for someone who can bring clarity to complex experiences, create polished UX and UI in Figma, and help carry ideas from concept through implementation. The ideal candidate combines strong interaction design, systems thinking, visual design, and practical technical fluency across web and VR/XR workflows.


Beyond creating exceptional designs, they should be comfortable using AI-assisted development tools, rapid prototyping platforms, and light front-end development ("vibe coding") to build functional prototypes, test ideas, and accelerate product development. They will work closely with developers and, when needed, contribute directly to front-end prototyping to help teams move from concept to production more efficiently.


Local to Dallas / Fort Worth, Texas preferred, not required.


What You’ll Do

  • Lead UX/UI design for interactive products and branded experiences across web, VR, and emerging technology platforms.
  • Create user flows, wireframes, information architecture, interface systems, and high-fidelity designs in Figma.
  • Design intuitive experiences for technically complex, multi-step, or spatial interactions.
  • Collaborate closely with creative directors, strategists, producers, developers, 3D artists, and client stakeholders from concept through launch.
  • Translate ideas, business goals, and technical requirements into clear, usable, visually compelling experiences.
  • Build rapid prototypes to test concepts, communicate UX intent, and accelerate team alignment.
  • Contribute to front-end implementation and design-to-development handoff with a practical understanding of how experiences get built.
  • Use AI-assisted workflows and “vibe coding” approaches to quickly explore, prototype, and validate design directions.
  • Help define UI systems and interaction patterns that work across platforms, including web and immersive environments.
  • Present design rationale clearly to internal teams and clients, incorporating feedback without losing the core experience vision.


What We’re Looking For

  • 6+ years of experience in UI/UX, product design, experience design, or interactive design; Lead-level candidates should bring clear ownership experience across projects and teams.
  • Strong portfolio showing shipped digital work across web, interactive product, immersive, or emerging technology experiences.
  • Advanced Figma skills, including wireframing, prototyping, component systems, high-fidelity UI, and presentation-ready design communication.
  • Experience designing for both web and VR/XR environments.
  • Strong understanding of interaction design, UX systems, interface hierarchy, responsive behavior, and usability best practices.
  • Ability to think conceptually and execute practically, from early flows to polished UI.
  • Comfort with front-end collaboration and implementation, including prototyping or building portions of the experience directly.
  • Familiarity with HTML/CSS and modern front-end workflows; additional experience with JavaScript, React, WebGL, or related tooling is a strong plus.
  • Experience using AI-enabled tools or lightweight coding workflows to prototype and iterate quickly.
  • Strong communication skills and a collaborative, low-ego working style.


Nice to Have

  • Experience with immersive learning, simulation, branded activations, or real-time interactive products.
  • Familiarity with WebGL, Three.js, React, Unity, Unreal, or spatial UX patterns.
  • Experience designing for Apple Vision Pro, Meta Quest, or other immersive platforms.
  • Ability to work across UX strategy, interface design, and front-end experimentation without over-specializing too narrowly.
  • Experience in agency, innovation studio, or client-services environments.