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Behavior Interactive Jobs in Texas (NOW HIRING)

... to interactive proof. You're not only a user of AI tools; you help establish repeatable ... I behaviors and theming across experiences. • Use the design system as a foundation for ...

LVN/LPN

Houston, TX · On-site

$24 - $31/hr

Part of the Discovery Behavioral Health family of brands, we are dedicated to helping our patients ... Systemically collect, record and analyze data and other relevant interactive social systems ...

Visualization Engineer

Irving, TX · On-site

$128K - $208K/yr

... interactive environments representing machines, job sites, and workflows. The engineer will leverage NVIDIA Omniverse, modern C++/Python, and game engine principles to integrate robotic behaviors ...

Production Specialist

Marshall, TX · Hybrid

$49K - $53K/yr

Our talented team members across the state follow the behaviors, beliefs and outcomes of these core ... Demonstrated ability in content production, graphics, and interactive media design. Ability to ...

Fitness Professional

Frisco, TX · On-site

$15 - $20/hr

Participate in a 30+ hour interactive virtual training program tailored to various learning styles ... behavior. * Our members enjoy an increase in athletic performance and range of motion, reduced ...

Stretch Practitioner

Waco, TX · On-site

$12 - $22/hr

Participate in a 30+ hour interactive virtual training program tailored to various learning styles ... behavior. * Our members enjoy an increase in athletic performance and range of motion, reduced ...

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Behavior Interactive information

See Texas salary details

$44.3K

$83K

$138.8K

How much do behavior interactive jobs pay per year?

As of Jun 16, 2026, the average yearly pay for behavior interactive in Texas is $82,987.00, according to ZipRecruiter salary data. Most workers in this role earn between $68,900.00 and $84,300.00 per year, depending on experience, location, and employer.

What are the typical responsibilities of a game developer at Behaviour Interactive, and how do they collaborate within project teams?

At Behaviour Interactive, game developers are typically involved in designing, coding, and optimizing gameplay features while ensuring the game’s quality and performance. Team members often work in multidisciplinary groups, collaborating closely with artists, designers, and producers to bring creative concepts to life. Daily responsibilities include participating in stand-up meetings, reviewing code, troubleshooting bugs, and integrating feedback from quality assurance. The collaborative, fast-paced environment encourages open communication, making teamwork and adaptability essential for success.

What are the key skills and qualifications needed to thrive as a Game Developer at Behaviour Interactive, and why are they important?

To thrive as a game developer at Behaviour Interactive, you need strong programming skills (often in C++ or C#), a solid understanding of game design principles, and typically a relevant degree in computer science or a related field. Familiarity with game engines like Unreal Engine or Unity, version control systems, and possibly certifications in game development are commonly expected. Creativity, teamwork, and effective communication are vital soft skills for collaborating with multidisciplinary teams and contributing innovative ideas. These skills are essential for delivering high-quality, engaging games in a competitive and fast-evolving industry.

What is a Behavior Interactive?

Behaviour Interactive is a Canadian video game development studio known for creating and developing a wide range of games, including popular titles like Dead by Daylight. The company works on both original games and projects in partnership with other major publishers. Behaviour Interactive is recognized for its expertise in designing engaging gameplay experiences and supporting live-service games. The studio offers various roles in game design, art, programming, and production, making it a sought-after employer in the gaming industry.

What is the difference between Behavior Interactive vs Game Designer?

AspectBehavior InteractiveGame Designer
Required CredentialsTypically a degree in game design, computer science, or related fieldSimilar; often a degree in game design, arts, or computer science
Work EnvironmentGame development studios, collaborative teamsSame; creative and technical teams in game studios
Industry UsageUsed in companies developing interactive entertainmentCommonly used in game development companies
Search & Comparison IntentUnderstanding roles in game developmentLearning about game development careers

Behavior Interactive and Game Designer roles both require similar educational backgrounds and work environments within the game development industry. While Behavior Interactive is a specific company, a Game Designer is a broader role found across many studios. The main difference lies in the context: Behavior Interactive refers to a particular employer, whereas Game Designer describes a job function that can be found in various companies.

What job categories do people searching Behavior Interactive jobs in Texas look for? The top searched job categories for Behavior Interactive jobs in Texas are:
What cities in Texas are hiring for Behavior Interactive jobs? Cities in Texas with the most Behavior Interactive job openings:
Infographic showing various Behavior Interactive job openings in Texas as of June 2026, with employment types broken down into 50% Full Time, and 50% Part Time. Highlights an 100% In-person job distribution, with an average salary of $82,987 per year, or $39.9 per hour.

$17 - $22.50/hr

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

Technical Skills:-
• Good technical knowledge of Windows and Windows software
• Intermediate issue debugging skills
• Some level of testing experience
• Excellent technical communication skills - especially related to describing complex issues and submitting detailed issue reports that are actionable by the engineering team
• Self-motivation - completes work without constant oversight
The following is not mandatory, but would be a plus:
• Experience with HP systems (Sudden Impact, DASH, Pulsar, etc.)
• Linux knowledge/experience
• Experience with VDI remote computing solutions (e.g. Citrix, VMware)
Behavioral Skills:
• Very good communication skills
• Should be very interactive and top on deliverables being working from client environment
Qualification:
• Bachelor's or master's degree in Computer Science, Information Systems, Engineering or equivalent.
• 4 to 8 years of experience