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Behavior Interactive Jobs in Texas (NOW HIRING)

AR/VR Interaction Designer

Austin, TX · On-site

$132K - $181K/yr

Partner with developers to implement interactive behaviors, refine UX patterns, and test feasibility. * Iterate rapidly based on feedback from users, SMEs, and engineering partners. Collaboration ...

AR/VR Interaction Designer

Austin, TX · On-site +1

$132K - $181K/yr

Partner with developers to implement interactive behaviors, refine UX patterns, and test feasibility. * Iterate rapidly based on feedback from users, SMEs, and engineering partners. Collaboration ...

New

... behavior, interaction patterns). • Experience with CTV E2E testing (device labs, automation frameworks, test matrices, validation tooling). • Exposure to CTV & playable-style ads, interactive ...

Groove Jones is an award-winning creative technology studio that designs and builds interactive ... Strong understanding of interaction design, UX systems, interface hierarchy, responsive behavior ...

Organizes information by translating user behavior into media structure and elements; crafting interactive experiences; producing workflow diagrams, user scenarios, flowcharts, and storyboards ...

Fitness Professional

Frisco, TX · On-site

$15 - $20/hr

Participate in a 30+ hour interactive virtual training program tailored to various learning styles ... behavior. * Our members enjoy an increase in athletic performance and range of motion, reduced ...

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Behavior Interactive information

See Texas salary details

$44.3K

$83K

$138.8K

How much do behavior interactive jobs pay per year?

As of Jul 31, 2026, the average yearly pay for behavior interactive in Texas is $82,987.00, according to ZipRecruiter salary data. Most workers in this role earn between $68,900.00 and $84,300.00 per year, depending on experience, location, and employer.

What are the typical responsibilities of a game developer at Behaviour Interactive, and how do they collaborate within project teams?

At Behaviour Interactive, game developers are typically involved in designing, coding, and optimizing gameplay features while ensuring the game’s quality and performance. Team members often work in multidisciplinary groups, collaborating closely with artists, designers, and producers to bring creative concepts to life. Daily responsibilities include participating in stand-up meetings, reviewing code, troubleshooting bugs, and integrating feedback from quality assurance. The collaborative, fast-paced environment encourages open communication, making teamwork and adaptability essential for success.

What are the key skills and qualifications needed to thrive as a Game Developer at Behaviour Interactive, and why are they important?

To thrive as a game developer at Behaviour Interactive, you need strong programming skills (often in C++ or C#), a solid understanding of game design principles, and typically a relevant degree in computer science or a related field. Familiarity with game engines like Unreal Engine or Unity, version control systems, and possibly certifications in game development are commonly expected. Creativity, teamwork, and effective communication are vital soft skills for collaborating with multidisciplinary teams and contributing innovative ideas. These skills are essential for delivering high-quality, engaging games in a competitive and fast-evolving industry.

What is a Behavior Interactive?

Behaviour Interactive is a Canadian video game development studio known for creating and developing a wide range of games, including popular titles like Dead by Daylight. The company works on both original games and projects in partnership with other major publishers. Behaviour Interactive is recognized for its expertise in designing engaging gameplay experiences and supporting live-service games. The studio offers various roles in game design, art, programming, and production, making it a sought-after employer in the gaming industry.

What is the difference between Behavior Interactive vs Game Designer?

AspectBehavior InteractiveGame Designer
Required CredentialsTypically a degree in game design, computer science, or related fieldSimilar; often a degree in game design, arts, or computer science
Work EnvironmentGame development studios, collaborative teamsSame; creative and technical teams in game studios
Industry UsageUsed in companies developing interactive entertainmentCommonly used in game development companies
Search & Comparison IntentUnderstanding roles in game developmentLearning about game development careers

Behavior Interactive and Game Designer roles both require similar educational backgrounds and work environments within the game development industry. While Behavior Interactive is a specific company, a Game Designer is a broader role found across many studios. The main difference lies in the context: Behavior Interactive refers to a particular employer, whereas Game Designer describes a job function that can be found in various companies.

What cities in Texas are hiring for Behavior Interactive jobs? Cities in Texas with the most Behavior Interactive job openings:
Infographic showing various Behavior Interactive job openings in Texas as of July 2026, with employment types broken down into 57% Full Time, and 43% Part Time. Highlights an 100% In-person job distribution, with an average salary of $82,987 per year, or $39.9 per hour.

AR/VR Interaction Designer

Applied Materials

Austin, TX • On-site

$132K - $181K/yr

Full-time

Posted 4 days ago


Applied Materials rating

8.7

Company rating: 8.7 out of 10

Based on 57 frontline employees who took The Breakroom Quiz

17th of 536 rated manufacturers


Job description

Who We Are
Applied Materials is a global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design, build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips - the brains of devices we use every day. As the foundation of the global electronics industry, Applied enables the exciting technologies that literally connect our world - like AI and IoT. If you want to push the boundaries of materials science and engineering to create next generation technology, join us to deliver material innovation that changes the world.
What We Offer
Salary:
$132,000.00 - $181,500.00
Location:
Austin,TX
You'll benefit from a supportive work culture that encourages you to learn, develop, and grow your career as you take on challenges and drive innovative solutions for our customers. We empower our team to push the boundaries of what is possible-while learning every day in a supportive leading global company. Visit our Careers website to learn more.
At Applied Materials, we care about the health and wellbeing of our employees. We're committed to providing programs and support that encourage personal and professional growth and care for you at work, at home, or wherever you may go. Learn more about our benefits.
As a Software Engineer at Applied Materials, you'll dive deep into ground-breaking technologies-like machine learning and AI-to craft novel software solutions that solve our customers' high-value problems. Our Software Engineers are responsible for designing, prototyping, developing, and debugging software solutions for semiconductor equipment components and devices to ensure quality and functionality. You'll develop software documentation and test procedures, troubleshoot software problems, and communicate with internal customers to understand project requirements. As part of our team, you'll contribute your expertise in intricate systems, deciphering code, and anticipating software behaviors to ensure Applied remains the leader in the semiconductor and display sectors.
Job Overview
The AR/VR Interaction Designer will craft intuitive, immersive experiences that help users navigate, learn, and perform tasks in augmented and virtual reality. This role emphasizes interaction design, spatial layout, user workflow logic, and prototyping. The ideal candidate understands how to design for spatial computing, structure 3D environments for clarity and usability, and collaborate with developers and SMEs to bring interactions to life.
This is a great role for someone who thinks like a systems designer + interaction engineer, who can shape how users move, act, and understand complex information in 3D space.
Work Location: Austin, full-time on-site
Key Responsibilities
Spatial UX & Interaction Design
  • Design user interactions, flows, and behaviors for AR/VR applications, focusing on clarity, ergonomics, and real-world usability.
  • Create spatial layouts that organize 3D environments logically and support task completion-without needing to build complex models from scratch.
  • Define interaction patterns (gaze, gesture, controller, hand-tracking) and specify how users engage with objects, information, and guidance cues.

Prototyping & Experience Architecture
  • Develop low- to mid-fidelity prototypes in Unity/Unreal or XR prototyping tools to validate interactions quickly.
  • Partner with developers to implement interactive behaviors, refine UX patterns, and test feasibility.
  • Iterate rapidly based on feedback from users, SMEs, and engineering partners.

Collaboration with SMEs & Developers
  • Work alongside engineers, instructional designers, and AR/VR developers to translate procedures, workflows, and technical tasks into intuitive immersive experiences.
  • Provide interaction guidelines, annotated mockups, and behavior specifications for developers.
  • Communicate design intent clearly and advocate for user-centric spatial solutions.

Asset Integration & Environment Structuring
  • Import and arrange existing CAD models and 3D assets into functional, navigable AR/VR scenes.
  • Identify asset needs and coordinate with 3D artists when higher-fidelity or optimized models are required-without being responsible for full asset creation.
  • Optimize environment layout (scale, affordances, lighting, navigation flow) for usability and performance.

Documentation & Design Guidelines
  • Create UX specifications, interaction schematics, layout standards, and behavioral logic documentation.
  • Contribute to a cohesive design language for AR/VR experiences that can be reused across training, engineering, and operational use cases.

User Acceptance Testing
  • Determine and apply the most effective user research methodologies to uncover pain points and inform design decisions
  • Conduct usability testing and gather feedback from end-users to ensure designs solve real-world problems effectively.

Required Qualifications
  • 3+ years of experience in AR/VR, interaction design, product design, or spatial UX.
  • Strong understanding of spatial computing principles, ergonomics, and user workflows in 3D environments.
  • Experience with Unity or Unreal for prototyping interactions.
  • Ability to storyboard interactions, communicate system logic, and design clear user pathways.
  • Comfort working with CAD or 3D assets for layout and interaction purposes.

Preferred Qualifications
  • Experience designing AR/VR training, industrial workflows, or complex procedural experiences in Unity
  • Understanding of real-time performance constraints and AR/VR device capabilities.
  • Background working with instructional designers, technical SMEs, or engineering workflows.
  • Familiarity with UX research in immersive environments.

Additional Information
Time Type:
Full time
Employee Type:
Assignee / Regular
Travel:
Yes, 10% of the Time
Relocation Eligible:
Yes
The salary offered to a selected candidate will be based on multiple factors including location, hire grade, job-related knowledge, skills, experience, and with consideration of internal equity of our current team members. In addition to a comprehensive benefits package, candidates may be eligible for other forms of compensation such as participation in a bonus and a stock award program, as applicable.
For all sales roles, the posted salary range is the Target Total Cash (TTC) range for the role, which is the sum of base salary and target bonus amount at 100% goal achievement.
Applied Materials is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, national origin, citizenship, ancestry, religion, creed, sex, sexual orientation, gender identity, age, disability, veteran or military status, or any other basis prohibited by law.
In addition, Applied endeavors to make our careers site accessible to all users. If you would like to contact us regarding accessibility of our website or need assistance completing the application process, please contact us via e-mail at Accommodations_Program@amat.com, or by calling our HR Direct Help Line at 877-612-7547, option 1, and following the prompts to speak to an HR Advisor. This contact is for accommodation requests only and cannot be used to inquire about the status of applications.

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About Applied Materials

Sourced by ZipRecruiter

Applied Materials is the global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We're the brain (and the brawn) behind every new technology development--whether it's building semiconductor chips for smartphones and computers, or the underpinnings for robotics, AI and even smart TV display screens. With 27,000 employees in 19 countries, we offer an exciting place to grow and learn alongside some of the best people you'll ever meet. We take deep pride in our Culture of Inclusion, and we celebrate the diverse backgrounds, perspectives and experiences that help us build stronger, more resilient teams. Join us as we innovate to Make Possible a Better Future!

Industry

Manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1967