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Audio Programmer Jobs (NOW HIRING)

Lead Audio Engineer

Palo Alto, CA · On-site

$300K - $400K/yr

Responsibilities: • 10+ years of audio engineering, with at least one shipped consumer product • where you owned a multi-microphone voice system end-to-end. • Deep expertise in voice DSP ...

Lead audio engineering for campus ministries and major performing arts events. * 20% Systems: Manage and maintain our digital audio, lighting, and AVL networks. * 10% Mentorship: Train and oversee ...

Intro to Position NPR seeks an Audio Engineering Supervisor to oversee day-to-day operations at our broadcast facilities in Washington, D.C. This includes managing a team of audio engineers and ...

Intro to Position NPR seeks an Audio Engineering Supervisor to oversee day-to-day operations at our broadcast facilities in Washington, D.C. This includes managing a team of audio engineers and ...

Intro to Position NPR seeks an Audio Engineering Supervisor to oversee day-to-day operations at our broadcast facilities in Washington, D.C. This includes managing a team of audio engineers and ...

Become an Audio Engineer for Paisley Park, where art, music, events, fashion, culture, and history are celebrated. This is an On-Call position located within the Production Department when events are ...

Audio Engineer

Pittsburgh, PA · On-site

$21.64 - $24/hr

The Audio Engineer is a member of our Production Team. The role requires extensive knowledge of installing audio systems in temporary venues, both indoor and outdoor. The ideal candidate has previous ...

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Step into the dynamic and rewarding role of an Audio Engineering Instructor at F.I.R.S.T. Institute, where you can share your passion and expertise with aspiring audio professionals. While teaching ...

Bachelor's degree in Acoustics, Audio Engineering, Electrical Engineering, a similar field, or equivalent practical experience. * 6 years of experience in consumer hardware. * Experience with ...

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Audio Programmer information

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How much do audio programmer jobs pay per hour?

As of Jun 21, 2026, the average hourly pay for audio programmer in the United States is $39.54, according to ZipRecruiter salary data. Most workers in this role earn between $25.72 and $51.44 per hour, depending on experience, location, and employer.

What does an Audio Programmer do?

An Audio Programmer is responsible for developing and integrating audio systems in software, such as video games, virtual reality applications, and multimedia tools. They work with audio engines, optimize sound performance, and write code to implement music, sound effects, and voice processing. Typically, they collaborate with sound designers and developers to ensure seamless audio experiences. Audio Programmers use languages like C++, C#, or Python and may work with middleware such as FMOD or Wwise. Their role bridges the gap between sound design and software engineering.

What are the key skills and qualifications needed to thrive in the Audio Programmer position, and why are they important?

To thrive as an Audio Programmer, you need solid programming skills (C++, C#, or similar), a background in digital signal processing or computer science, and often a degree in a relevant field. Familiarity with audio middleware systems (such as FMOD or Wwise), DAWs, and game engines (like Unity or Unreal) is typically expected, along with experience using version control tools. Strong problem-solving abilities, creativity, and effective cross-disciplinary communication skills help you stand out in this role. These proficiencies are essential for building innovative audio features, collaborating efficiently with teams, and meeting the complex technical requirements of modern audio applications.

What are the typical daily responsibilities of an Audio Programmer?

Audio Programmers typically spend their days designing, implementing, and optimizing audio systems for interactive applications like video games or virtual reality environments. They work closely with audio designers, game developers, and QA teams to ensure that sound assets are seamlessly integrated and perform well on various platforms. Responsibilities may include building tools for sound implementation, debugging audio issues, and creating real-time audio effects or adaptive soundscapes. Throughout the development process, Audio Programmers often participate in team meetings and collaborate cross-functionally to achieve the desired audio experience.

What cities are hiring for Audio Programmer jobs? Cities with the most Audio Programmer job openings:
What are the most commonly searched types of Audio Programmer jobs? The most popular types of Audio Programmer jobs are:
Who are the top companies hiring for Audio Programmer jobs? The top employers for Audio Programmer jobs are:
What states have the most Audio Programmer jobs? States with the most job openings for Audio Programmer jobs include:
What job categories do people searching Audio Programmer jobs look for? The top searched job categories for Audio Programmer jobs are:
Infographic showing various Audio Programmer job openings in the United States as of June 2026, with employment types broken down into 78% Full Time, 19% Part Time, 1% Temporary, and 2% Contract. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution, with an average salary of $82,234 per year, or $39.5 per hour.
Lead Audio Engineer

Lead Audio Engineer

OSI Engineering

Palo Alto, CA • On-site

$300K - $400K/yr

Other

This job post has expired today. Applications are no longer accepted.


Job description

You will own the wearable audio system end-to-end, from distributed microphone arrays and DSP to wake-word, beamforming, spatial audio, and open-ear speaker output. The first device includes multi-mic capture, on-device processing (AEC, noise suppression, DOA, wake-word), and Class-D–driven speakers. Audio is central to the product experience.


What You’ll Do


• Own the audio system end-to-end — microphone selection and placement, audio acquisition architecture, DSP pipeline, wake-word, beamforming, AEC, noise suppression, spatial speaker output.

• Drive part selection and benchmarking across the audio chain — microphones, audio DSPs and AFEs, Class-D amplifiers, speakers — with second-source planning.

• Specify the electrical and acoustic interfaces audio needs from the rest of the system, and partner with the EE lead on layout and the FW lead on runtime hosting.

• Drive the on-device DSP that runs in real time alongside the rest of the platform — algorithm design, latency and CPU budgets, training data, metric tuning.

• Validate the spatial mic array for direction-of-arrival accuracy, speech enhancement in noise, and wind robustness across realistic wear scenarios.

• Define the wake-word strategy — keyword choice, training data, on-device engine, false-accept and missed-trigger budgets — and own the experience users hit when they say it.

• Partners with the product design lead on acoustic detailing — microphone ports, mesh, wind shielding, speaker housings, leakage.

• Partner with the reliability lead on component-level reliability for the audio chain — transducer durability, sweat and humidity resistance, AFE and amplifier qualification.

• Ship the product by the end of year and help build the audio team and our cloud-side voice processing capability.


Responsibilities:

• 10+ years of audio engineering, with at least one shipped consumer product

• where you owned a multi-microphone voice system end-to-end.

• Deep expertise in voice DSP — beamforming, AEC, noise suppression, direction-of-arrival on multi-microphone arrays.

• Proven track record shipping wake-word or always-on voice activation at consumer scale, including data collection and metric tuning.

• Experience designing real-time DSP pipelines on constrained MCUs — not just plugin-based desktop work.

• Strong acoustic engineering instincts — microphone selection, port design, housing acoustics, wind, occlusion, body coupling.

• Direct experience driving audio component selection and benchmarking with second-source planning.


Preferred Skills:

• Deploying audio DSP, wake-word, or speech models on dedicated low-power AI accelerators.

• Experience with leading on-device wake-word engines.

• Multi-channel audio DSPs and Class-D amplifier design.

• Spatial audio rendering — HRTF, panning, head-tracked binaural.

• Cloud STT pipelines and end-to-end voice UX latency budgets.


Submit resume to jobs@OSIengineering.com


Mario Ruiz

408.550.2800 x105


Type: Fulltime

Location: Palo Alto, CA (Hybrid Schedule)

Salary Range: $300k - $400k/y (DOE)