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Audio Programmer Jobs (NOW HIRING)

Audio Systems Engineer

San Francisco, CA ยท On-site

$175K - $280K/yr

We're looking for an experienced Audio System Engineer to define, tune, evaluate, and ship high-quality speech reproduction systems and spatialized audio capture solutions. Responsibilities: * Own ...

Senior Audio Engineer

Miramar, FL ยท On-site

$95.50K - $131.20K/yr

Overview We are seeking a full-time Senior Audio Engineer in Miramar, FL. In this role, you will be responsible for providing advanced acoustic engineering solutions for audio systems, products, and ...

As an Audio Experience Engineer on the Audio Products User Experience and Prototyping team, you will be responsible for developing and refining new audio features from early concept through ...

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Audio Programmer information

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How much do audio programmer jobs pay per hour?

As of May 31, 2026, the average hourly pay for audio programmer in the United States is $39.54, according to ZipRecruiter salary data. Most workers in this role earn between $25.72 and $51.44 per hour, depending on experience, location, and employer.

What does an Audio Programmer do?

An Audio Programmer is responsible for developing and integrating audio systems in software, such as video games, virtual reality applications, and multimedia tools. They work with audio engines, optimize sound performance, and write code to implement music, sound effects, and voice processing. Typically, they collaborate with sound designers and developers to ensure seamless audio experiences. Audio Programmers use languages like C++, C#, or Python and may work with middleware such as FMOD or Wwise. Their role bridges the gap between sound design and software engineering.

What are the key skills and qualifications needed to thrive in the Audio Programmer position, and why are they important?

To thrive as an Audio Programmer, you need solid programming skills (C++, C#, or similar), a background in digital signal processing or computer science, and often a degree in a relevant field. Familiarity with audio middleware systems (such as FMOD or Wwise), DAWs, and game engines (like Unity or Unreal) is typically expected, along with experience using version control tools. Strong problem-solving abilities, creativity, and effective cross-disciplinary communication skills help you stand out in this role. These proficiencies are essential for building innovative audio features, collaborating efficiently with teams, and meeting the complex technical requirements of modern audio applications.

What are the typical daily responsibilities of an Audio Programmer?

Audio Programmers typically spend their days designing, implementing, and optimizing audio systems for interactive applications like video games or virtual reality environments. They work closely with audio designers, game developers, and QA teams to ensure that sound assets are seamlessly integrated and perform well on various platforms. Responsibilities may include building tools for sound implementation, debugging audio issues, and creating real-time audio effects or adaptive soundscapes. Throughout the development process, Audio Programmers often participate in team meetings and collaborate cross-functionally to achieve the desired audio experience.
What cities are hiring for Audio Programmer jobs? Cities with the most Audio Programmer job openings:
What are the most commonly searched types of Audio Programmer jobs? The most popular types of Audio Programmer jobs are:
Who are the top companies hiring for Audio Programmer jobs? The top employers for Audio Programmer jobs are:
What states have the most Audio Programmer jobs? States with the most job openings for Audio Programmer jobs include:
Infographic showing various Audio Programmer job openings in the United States as of May 2026, with employment types broken down into 1% Internship, 1% As Needed, 75% Full Time, 20% Part Time, and 3% Contract. Highlights an 85% Physical, 7% Hybrid, and 8% Remote job distribution, with an average salary of $82,234 per year, or $39.5 per hour.
Front of House Audio Engineer - MBC Tysons

Front of House Audio Engineer - MBC Tysons

McLean Bible Church

Vienna, VA โ€ข On-site

Full-time

Posted 3 hours ago


Job description

Each weekend, more than 4,500 people attend two services, making clear and consistent audio essential to a distractionโ€‘free worship experience. The Audio Engineer helps create an environment where people can encounter God, while providing confidence to worship leaders and other church leaders through excellent FOH and in-ear mixes. In a diverse worship contextโ€”spanning contemporary, gospel-influenced, orchestral and acoustic setsโ€”this role translates vision into a consistent sonic experience that welcomes first-time guests and longtime members alike. By balancing artistry with technical discipline, the Audio Engineer protects intelligibility, manages dynamics, and ensures a comfortable, engaging environment where the congregation can sing, listen, and respond.


Within the Production Team, the Audio Engineer is a systems builder, a culture carrier, and a collaborator. Youโ€™ll architect reliable workflows, develop and mentor volunteers through tiered training, and partner closely with the Production Team to keep gatherings seamless end-to-end. Your fingerprints are on every moment that requires poise under pressureโ€”changeovers, mic handoffs, transition cuesโ€”anchoring the team with preparation, documentation, and calm problem-solving. By stewarding equipment, standardizing SOPs, and monitoring FOH/IEM quality, you support a ministry where the message stays front and center and the mechanics remain unseen.


Duties and responsibilities (Essential Functions)


Front of House Audio Mixing

  • Deliver consistent, musical mixes across contemporary, gospel-influenced, orchestral, and acoustic sets; prioritize vocal clarity and congregational singability.
  • Maintain dynamics that support participation during high-energy moments and spoken-word segments.
  • Build and maintain scene/snapshot libraries for worship, transitions, and teaching; implement safe filters for pastor mics and video elements.
  • Execute virtual soundcheck to refine balances, EQ, compression, and FX without consuming band rehearsal time; document before/after changes.

In Ear/Monitor Mixing

  • Create consistent, low-latency IEM mixes using per-artist templates, stereo imaging, and ambience mics; manage click/track levels and MD talkback routing.
  • Lead rapid line checks and musician-first IEM setup (presetting mixes before rehearsals)
  • Keep a clean, predictable workflow for quick troubleshooting.
  • Train worship leaders and volunteers how to achieve the best possible in-ear mix.

Event Support and Cross-Ministry Coverage

  • Midweek and Special Events - Provide scalable audio support for students, young adults, prayer nights, conferences, and offsite events; adapt input lists and PA as needed.
  • Train ministry leads on simple setups; offer quick-start kits with diagrams and checklists.
  • Multi-Location/Portable Scenarios - Prepare show files, PA, and RF plans for portability; standardize labeling and color-coding for fast deployment.

Stage and Systems

  • Oversee patching, input lists, gain structure, scene/snapshot management, and virtual soundcheck.
  • Own RF coordination (urban spectrum) and IEM frequency planning; monitor and mitigate interference.
  • Maintain consoles, DSP, PA tuning, and Dante network health; document show files and change control.

Team Leadership

  • Recruit, onboard, schedule, and coach volunteer FOH and Monitor Engineers; create tiered competency paths.
  • Develop training content (playbooks, videos, checklists); run quarterly bootcamps and shadowing rotations.
  • Foster a calm, solution-first culture; give timely, pastoral feedback.

Administration and Stewardship

  • Manage inventory, repairs, rentals, and vendor relationships; recommend upgrades with cost/benefit rationale.
  • Prepare stage plots, input lists, and run sheets (e.g., Planning Center); archive multitracks/stems.
  • Track metrics, incidents, and improvements; report to Production Director.

Qualifications


Experience

  • Three or more years of experience as an Audio Engineer
  • Bachelorโ€™s degree in related field or equivalent experience preferred.
  • Prior church experience desired.


Key Traits

  • Vibrant, personal relationship with Jesus as Lord and Savior and a commitment to godly character and self-discipline in personal lifestyle.
  • Organized and able to manage multiple projects simultaneously.
  • Ability to recruit, train and manage large groups of volunteers.
  • Attention to detail and a passion for accuracy, clarity, and beauty.
  • Action-oriented and displays focus, passion and initiative. Takes appropriate action when something needs to be done.
  • Relates well to all kinds of people, builds effective relationships, communicates effectively both interpersonally and corporately.
  • Organized, creative thinker and highly productive, working in a fast-paced environment.
  • Committed to improvement, seeks constructive criticism, understands strengths and weaknesses.
  • Passion for serving the church.


Competencies


General Expertise

  • Audio mixing
  • In-ear mixing and training
  • Broadcast mixing
  • Waves Soundgrid
  • Excellent written and oral communication skills.
  • Overseeing team of staff and volunteers
  • Organizing and planning live production events


Technical Knowledge

  • Microsoft Office 365
  • Digital Audio Consoles
  • Waves Soundgrid and Plugins
  • SMAART
  • Large format PA deployments
  • LA Network Manager


Working conditions

  • Normal schedule is Sunday - Thursday
  • Flexibility in hours available for work, including evenings, weekends and holidays.
  • Occasional out of town travel.
  • Use of standard office equipment such as computers and phones.
  • Able to read, speak, and hear.
  • Ability to differentiate between colors.
  • Must be able to lift and carry items that can weigh 35 pounds or more for short distances.โ€ฏ
  • Occasional use of stairs.
  • Must be comfortable driving large box trucks and pass approved driver testing.
  • Must be comfortable towing small to mid-size trailers.
  • Required local travel to other MBC Locations.

The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Please contact our HR Department for further information if needed.


Other Duties

This job description is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee for this job. Duties, responsibilities and activities may change at any time with or without notice.







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