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Audio Programmer Jobs in Seattle, WA (NOW HIRING)

Game Audio Engineer (Oculus) Duration: 6+ Months (possibility of extension) Duties:Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.Integrate ...

Meta's Hardware Audio Team is hiring an Audio Systems Engineer to help develop, ship, and optimize high-quality audio systems and experiences for next-g.

Meta's Hardware Audio Team is hiring an Audio Systems Engineer to help develop, ship, and optimize high-quality audio systems and experiences for next-generation wearables at the intersection of ...

The Head Audio Engineer may also provide additional support to the other positions on the stage crew in the Leo K. Theater, Bagley Wright Theater, and the PONCHO Forum. Typical Duties Include:

Role Overview We are seeking a skilled and versatile Audio Production Professional to join our Demo and Experience production team. This role provides dedicated audio expertise across the full ...

Audio Test Engineer

Redmond, WA · On-site

$80 - $100/hr

Job Summary We are looking for an experienced Audio Test Engineer with strong troubleshooting, problem solving, analytical and critical thinking skills with the ability to navigate new research areas ...

Define objective audio performance targets and KPIs for research hardware * Lead factory test design and specification for prototype and research builds * Collaborate with mechanical engineers ...

You will shape the long-term technical direction of audio hardware and algorithms, working at the ... engineers, software teams, and researchers to optimize acoustic trade-offs and evaluate audio ...

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Audio Programmer information

See Seattle, WA salary details

$13

$45

$78

How much do audio programmer jobs pay per hour?

As of Aug 24, 2026, the average hourly pay for audio programmer in Seattle, WA is $45.02, according to ZipRecruiter salary data. Most workers in this role earn between $29.28 and $58.56 per hour, depending on experience, location, and employer.

What does an audio programmer do?

An Audio Programmer is responsible for developing and integrating audio systems in software, such as video games, virtual reality applications, and multimedia tools. They work with audio engines, optimize sound performance, and write code to implement music, sound effects, and voice processing. Typically, they collaborate with sound designers and developers to ensure seamless audio experiences. Audio Programmers use languages like C++, C#, or Python and may work with middleware such as FMOD or Wwise. Their role bridges the gap between sound design and software engineering.

What are the key skills and qualifications needed to thrive as an audio programmer?

To thrive as an Audio Programmer, you need solid programming skills (C++, C#, or similar), a background in digital signal processing or computer science, and often a degree in a relevant field. Familiarity with audio middleware systems (such as FMOD or Wwise), DAWs, and game engines (like Unity or Unreal) is typically expected, along with experience using version control tools. Strong problem-solving abilities, creativity, and effective cross-disciplinary communication skills help you stand out in this role. These proficiencies are essential for building innovative audio features, collaborating efficiently with teams, and meeting the complex technical requirements of modern audio applications.

What are the most commonly searched types of Audio Programmer jobs in Seattle, WA?

The most popular types of Audio Programmer jobs in Seattle, WA are:

What job categories do people searching Audio Programmer jobs in Seattle, WA look for?

The top searched job categories for Audio Programmer jobs in Seattle, WA are:

What cities near Seattle, WA are hiring for Audio Programmer jobs?

Cities near Seattle, WA with the most Audio Programmer job openings:

Infographic showing various Audio Programmer job openings in Seattle, WA as of August 2026, with employment types broken down into 67% Full Time, 14% Part Time, 5% Temporary, and 14% Contract. Highlights an 95% In-person, and 5% Remote job distribution, with an average salary of $93,583 per year, or $45 per hour.

audio engineer

AditiStaffing

Redmond, WA • On-site

Contractor

Re-posted 3 days ago


Job description

Company Description

Job Title: Game Audio Engineer (Oculus) 

Duration: 6+ Months (possibility of extension)

Job Description


Duties:Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.Integrate audio technologies in commercial and proprietary engines  • Maintain, test and debug existing software codebase, as well as adding new features.Work alongside art team to prototype new game demos and experiences Skills:
  • 5+ years of experience in C/C++ programming.
  • 3+ years of experience in audio middleware software such as FMOD, AudioKineticWise, XAudio, etc.
  • 3+ years of experience in Unity and Unreal 
  • 3+ years of experience in game audio software development 
  • In-depth understanding of DSP systems, signal processing algorithms, convolution, FIR/IIR filters, DSP frameworks and DSP integration
  • Prior experience in MATLAB programming preferred but not required

Additional Information

If you are interested, please send me your updated resume with the following details.

Thanks,
Saradhi
padmast(at)aditistaffing.com