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Assistant 2D Animation Rigging Jobs (NOW HIRING)

In this volunteer position you will be working closely with 3D Character Artists and our Riggers to ... You will also be helping us in building and leading a new Animation Team (although such experience ...

Senior Technical Animator

Cary, NC · On-site

$98.20K - $112.10K/yr

... quality assets * Assist and build pipeline tools and work with engine and project leads on ... Design UI Pickers for the Animation team What we're looking for * Extensive experience rigging ...

In this volunteer position you will be working closely with 3D Character Artists and our Riggers to ... You will also be helping us in building and leading a new Animation Team (although such experience ...

Translating emerging technology concepts into clean, visually compelling 2D assets. Technical ... Ensure all models are properly rigged for animation should the project scope expand. * Incorporate ...

OR

$120K - $145K/yr

... animation workflow, rigging and pipeline issues * Communicate effectively with animators, engineers, realization team, and design, to give and accept feedback * Assist in establishing standard ...

Design digital assets including web banners, email templates and graphics, social graphics and rich-media ads * Assist in producing high-quality 2D animations for social and promo graphics * Assist ...

... team - Rigging and weight painting the prepared 3d characters for animation - Animate real time popups/motion graphics in 3d space to be used in Unity3D - Assist in creating entertaining Unity3D ...

Design digital assets including web banners, email templates and graphics, social graphics and rich-media ads * Assist in producing high-quality 2D animations for social and promo graphics * Assist ...

... Rigging Supervisor to ensure that character and creature models are optimized for animation and ... For over 50 years, our 2D and 3D production facility hascreated award-winning feature films and TV ...

... Rigging Supervisor to ensure that character and creature models are optimized for animation and ... For over 50 years, our 2D and 3D production facility hascreated award-winning feature films and TV ...

Posting Information Posting Number PG194611EP Internal Recruitment No Working Title Assistant or ... 2D and 3D animation, kinetic and immersive installations). With a state-of-the-art Virtual ...

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Assistant 2D Animation Rigging information

What is the difference between Assistant 2D Animation Rigging vs Assistant 3D Animation Rigging?

AspectAssistant 2D Animation RiggingAssistant 3D Animation Rigging
CredentialsAnimation or art degree, proficiency in 2D softwareAnimation or art degree, proficiency in 3D software
Work Environment2D animation studios, post-production houses3D animation studios, VFX companies
Industry UsageTV shows, 2D animated films, web content3D films, video games, VFX projects

Assistant 2D Animation Rigging focuses on creating rigs for 2D characters using software like Toon Boom or Adobe Animate, while Assistant 3D Animation Rigging involves building skeletons and controls for 3D models in programs like Maya or Blender. Both roles require similar foundational skills but differ in software and output type, catering to different animation mediums.

More about Assistant 2D Animation Rigging jobs
What cities are hiring for Assistant 2D Animation Rigging jobs? Cities with the most Assistant 2D Animation Rigging job openings:
What are the most commonly searched types of 2D Animation Rigging jobs? The most popular types of 2D Animation Rigging jobs are:
What states have the most Assistant 2D Animation Rigging jobs? States with the most job openings for Assistant 2D Animation Rigging jobs include:
Infographic showing various Assistant 2D Animation Rigging job openings in the United States as of May 2026, with employment types broken down into 5% As Needed, 7% Full Time, and 88% Part Time. Highlights an 75% Physical, 21% Hybrid, and 4% Remote job distribution.
Lead Animator

Lead Animator

Epoch Games

Winston Salem, NC • On-site, Remote

Internship

Posted 17 days ago


Job description

Company Description
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.
Job Description
In this volunteer position you will be working closely with 3D Character Artists and our Riggers to Animate Human and realistic (and sometimes Fantastical) Creatures for The Lays of Althas: Sundered Order (LoA:SO). 3D Characters are created in Reallusion's Character Creator 3 (CC3), and Creatures are often created using Unreal Engine Marketplace Third Party Assets and modify them.
You will also be helping us in building and leading a new Animation Team (although such experience is optional).
The ability to Rig and Skin Characters is optional, but recommended. It is also recommended, but not required, to have experience with Reallusion iClone 7 to assist with animating Reallusion CC3 Characters.
Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
Other duties include attending weekly team meetings and following team policies.
NOTE: This is not an Internship. We are not looking for short-term Interns. We are looking for a long-term Volunteer Lead Animator.
Qualifications
Minimum Requirements:
  • Strong understanding of Human anatomy and movement.
  • Expertise in animating 3D Characters
  • Expertise in animating quadrupeds and aerial creatures
  • Understanding of traditional animation principles that enhance believable movement
  • Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games
  • Rapid prototyping and turn-around for animations
  • Self-motivated and able to troubleshoot technical challenges
  • Online communication (English) and Team-collaboration skills
  • A passion for animation and a dedication to creating AAA quality games

Optional Requirements:
  • Managing and organizing other Animators, and a fair amount of spare-time in order to communicate and manage them
  • Creation of 3D Character Skeletons & Rigs
  • Skinning (weighting) 3D Human Characters & Clothing/Armor
  • Creation of 3D quadruped and aerial creature Skeletons & Rigs
  • Skinning (weighting) 3D quadrupeds and aerial creatures
  • Reallusion Character Creator 3 (CC3) and iClone 7 experience

Additional Information
Software Requirements:
  • Autodesk Maya for Animations
  • Unreal Engine 4 (https://www.unrealengine.com/register)

Optional Software:
  • Motionbuilder useful, but not essential
  • Reallusion iClone 7 (https://www.reallusion.com/iclone/) - a copy can be provided to the Lead Animator if needed