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Assistant 2D Animation Rigging Jobs in Georgia (NOW HIRING)

Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're ... The role also involves scripting tools and workflows to streamline rigging and animation processes ...

New

Prepare construction documents, technical schematics, and mechanical designs with precision and clarity * Assist in creating visualizations including 2D animations to effectively communicate design ...

... including 2D detailed documentation, drawings, and 3D models for construction projects on site ... Familiar with animation software (e.g., Lumion, Twin Motion), Adobe (e.g., Design Studio) desired ...

Art Director (Remote - Georgia)

Savannah, GA · Remote

$112K - $118K/yr

Motion design including 2D and 3D animations * Video concept development, storyboards and editing * Use AI to assist workflows and create visual content * Deliver solutions that include web design ...

Art Director (Remote - Georgia)

Savannah, GA · On-site +1

$112K - $118K/yr

Motion design including 2D and 3D animations * Video concept development, storyboards and editing * Use AI to assist workflows and create visual content * Deliver solutions that include web design ...

Assistant 2D Animation Rigging information

What is the difference between Assistant 2D Animation Rigging vs Assistant 3D Animation Rigging?

AspectAssistant 2D Animation RiggingAssistant 3D Animation Rigging
CredentialsAnimation or art degree, proficiency in 2D softwareAnimation or art degree, proficiency in 3D software
Work Environment2D animation studios, post-production houses3D animation studios, VFX companies
Industry UsageTV shows, 2D animated films, web content3D films, video games, VFX projects

Assistant 2D Animation Rigging focuses on creating rigs for 2D characters using software like Toon Boom or Adobe Animate, while Assistant 3D Animation Rigging involves building skeletons and controls for 3D models in programs like Maya or Blender. Both roles require similar foundational skills but differ in software and output type, catering to different animation mediums.

What are the most commonly searched types of 2D Animation Rigging jobs in Georgia?

The most popular types of 2D Animation Rigging jobs in Georgia are:

What are popular job titles related to Assistant 2D Animation Rigging jobs in Georgia?

For Assistant 2D Animation Rigging jobs in Georgia, the most frequently searched job titles are:

What job categories do people searching Assistant 2D Animation Rigging jobs in Georgia look for?

The top searched job categories for Assistant 2D Animation Rigging jobs in Georgia are:

What cities in Georgia are hiring for Assistant 2D Animation Rigging jobs?

Cities in Georgia with the most Assistant 2D Animation Rigging job openings:

Infographic showing various Assistant 2D Animation Rigging job openings in Georgia as of August 2026, with employment types broken down into 48% Internship, and 52% Part Time. Highlights an 100% In-person job distribution.

Technical Animator / Rigger

Cinnamon

Atlanta, GA • On-site

$70 - $110/hr

Other

Posted 3 days ago

New


Key responsibilities

  • Design, build, and maintain character and creature rigs for animation across media and games.

  • Create and refine deformation setups, support motion capture workflows, and troubleshoot technical issues related to rigging.

  • Collaborate with animators, designers, and engineers to develop rigging tools, workflows, and ensure rigs are intuitive, performant, and visually appealing.


Job description

Lightfold Games · Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionThis is a full-time Technical Animator / Rigger role based in Atlanta, GA, with a hybrid work arrangement that allows some work from home. The Technical Animator / Rigger will design, build, and maintain character and creature rigs for animation across animation, comics-related media, and games. Day-to-day responsibilities include creating and refining deformation setups, integrating motion capture data into production pipelines, and collaborating with animators, designers, and engineers to ensure rigs are intuitive, performant, and visually appealing. The role also involves scripting tools and workflows to streamline rigging and animation processes, troubleshooting technical issues, and documenting best practices for the team. The person in this role will work closely with project leads to support storytelling goals while meeting production timelines and quality standards.Our horde-shooter combat needs a large library of animation states across players and monster variants. We're hiring two Technical Animators/Riggers to build the skeletal and animation pipeline that supports it.DetailsBuild skeletal rigs and skin weighting for players and monster variantsDevelop locomotion cycles and get them working cleanly in-engineSupport heavy animation-state needs: running, strafing, spraying, aiming, hit reactions, deathsWork closely with Character Artists on rig-friendly topologyMust Have QualificationsStrong rigging and skinning experience (Maya or equivalent)Experience with in-engine animation pipelines (Unreal Engine preferred)Comfortable supporting a large roster of animated variantsMore QualificationsStrong rigging skills for characters and creatures, with experience building robust, animator-friendly rigs.Proficiency in motion capture workflows, including cleaning, retargeting, and integrating mocap data into rigs.Experience with animation principles and practical animation work for film, TV, or video games.Scripting abilities (e.g., Python, MEL, or similar) to develop tools and automate rigging and animation tasks.Understanding of video game pipelines and real-time engines (e.g., Unity, Unreal Engine) is highly beneficial.Experience with industry-standard 3D software (such as Maya, Blender, or equivalent) for rigging and animation.Ability to collaborate effectively with artists, technical staff, and production, with clear communication and documentation skills.Strong problem-solving mindset, attention to detail, and ability to work in a hybrid environment based in Atlanta, GA.Relevant education or equivalent professional experience in animation, game development, computer graphics, or a related field. #J-18808-Ljbffr