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Ar Vr Jobs (NOW HIRING)

Computer Vision Engineer

Burlingame, CA · On-site

$125K - $148K/yr

Meta Reality Labs is seeking a Machine Learning Engineer to drive the productization of gesture recognition models for our AR/VR devices. This role brid.

Integration Engineer

Fort Leavenworth, KS · On-site

$100K - $134K/yr

... AR/VR and visualization technologies • Translate technical concepts into demonstrable capabilities • This position may require travel not to exceed 33% Qualifications : Required : • Experience ...

Prototyper III

Seattle, WA · On-site

$17 - $21/hr

Portfolio showcasing experiences developed for AR/VR platforms. * Excellent collaboration and communication skills. * Ability to work independently and manage multiple projects simultaneously.

Internship Opportunities

Orlando, FL · On-site +1

$14 - $18.75/hr

We create innovative solutions using augmented reality (AR), virtual reality (VR), artificial intelligence (AI), and data-driven training systems to improve decision-making, performance, and safety.

Simulation Engineer 3

Southfield, MI · On-site

$107K - $133K/yr

Define, develop, and deploy AR/VR use cases that support engineering, manufacturing, quality, safety, training, collaboration, and operational effectiveness objectives. * Design and implement ...

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How much do ar vr jobs pay per hour?

As of Aug 10, 2026, the average hourly pay for ar vr in the United States is $23.23, according to ZipRecruiter salary data. Most workers in this role earn between $19.47 and $25.72 per hour, depending on experience, location, and employer.

What are AR/VR jobs?

AR/VR jobs refer to careers focused on developing, designing, and implementing Augmented Reality (AR) and Virtual Reality (VR) technologies. These roles can include AR/VR developers, designers, engineers, project managers, and researchers who create immersive digital experiences for various industries such as gaming, healthcare, education, and retail. AR enhances the real world with digital elements, while VR creates fully immersive virtual environments. Professionals in this field typically have skills in programming, 3D modeling, and user experience design.

What is the difference between Ar Vr vs 3D Artist?

AspectAr Vr3D Artist
Required SkillsAR/VR development, 3D modeling, programming3D modeling, texturing, animation
Work EnvironmentTech companies, AR/VR startups, gamingDesign studios, gaming, film, advertising
CertificationsAR/VR development courses, 3D software certifications3D software certifications (Maya, Blender)

Both roles involve 3D skills, but Ar Vr focuses on creating immersive augmented and virtual reality experiences, requiring programming and AR/VR platform knowledge. 3D Artists primarily focus on creating visual assets for various media. While overlapping in 3D modeling, Ar Vr professionals need additional technical skills specific to AR/VR environments.

Is augmented reality and virtual reality a good career?

Augmented reality (AR) and virtual reality (VR) are growing fields with increasing demand for skilled professionals in areas such as 3D modeling, programming, and user experience design. Careers in AR and VR often require knowledge of tools like Unity or Unreal Engine and may involve working in technology, gaming, healthcare, or training industries, offering opportunities for innovation and specialization.

What are the key skills and qualifications needed to thrive as an AR/VR developer?

To thrive as an AR/VR Developer, you need strong programming skills (often in C#, C++, or JavaScript), a background in computer science or related fields, and experience with 3D modeling concepts. Familiarity with AR/VR development platforms such as Unity or Unreal Engine and knowledge of hardware like Oculus Rift or HoloLens are typically required, along with relevant certifications. Creative problem-solving, adaptability, and effective teamwork are standout soft skills in this position. These skills and qualities are crucial for creating immersive, interactive experiences and keeping pace with rapidly evolving AR/VR technologies.

What are some common challenges faced by AR/VR professionals when collaborating with cross-functional teams?

AR/VR professionals often work closely with designers, developers, product managers, and hardware engineers, which can lead to challenges in communication due to differing technical backgrounds. Aligning on project goals, timelines, and user experience expectations requires strong collaboration and adaptability. Additionally, integrating AR/VR solutions with existing platforms or workflows can involve troubleshooting hardware limitations and optimizing performance, making teamwork and open communication essential for success.

How to become an AR VR developer?

To become an AR VR developer, you should gain proficiency in programming languages such as C# or C++, learn to use development platforms like Unity or Unreal Engine, and develop skills in 3D modeling and user experience design. Earning relevant certifications and building a portfolio of AR and VR projects can also improve job prospects.
More about Ar Vr jobs
What cities are hiring for Ar Vr jobs? Cities with the most Ar Vr job openings:
What are the most commonly searched types of Ar Vr jobs? The most popular types of Ar Vr jobs are:
What states have the most Ar Vr jobs? States with the most job openings for Ar Vr jobs include:
Infographic showing various Ar Vr job openings in the United States as of August 2026, with employment types broken down into 69% Full Time, 28% Part Time, and 3% Contract. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $48,326 per year, or $23.2 per hour.

Computer Vision Engineer, Reality Labs

Meta

Redmond, WA

$124K - $147K/yr

Full-time

Re-posted 14 days ago


Meta rating

7.8

Company rating: 7.8 out of 10

Based on 45 frontline employees who took The Breakroom Quiz

136th of 242 rated software companies


Job description

The Reality Labs organization is helping more people around the world come together and connect through Augmented and Virtual Reality (AR/VR) products. ...


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