1

Ar Vr Jobs (NOW HIRING)

Prototyper III

Seattle, WA · On-site

$17 - $21/hr

Portfolio showcasing experiences developed for AR/VR platforms. * Excellent collaboration and communication skills. * Ability to work independently and manage multiple projects simultaneously.

Internship Opportunities

Orlando, FL · On-site +1

$14 - $18.75/hr

We create innovative solutions using augmented reality (AR), virtual reality (VR), artificial intelligence (AI), and data-driven training systems to improve decision-making, performance, and safety.

Define, develop, and deploy AR/VR use cases that support engineering, manufacturing, quality, safety, training, collaboration, and operational effectiveness objectives. * Design and implement ...

Responsibilities Design and develop end-to-end camera pipelines and features for AR/VR and wearable camera devices • Research, design, implement, and verify complex camera systems and HW/FW tasks ...

Simulation Engineer 3

Southfield, MI · On-site

$107K - $133K/yr

Define, develop, and deploy AR/VR use cases that support engineering, manufacturing, quality, safety, training, collaboration, and operational effectiveness objectives. * Design and implement ...

We specialize in cutting-edge solutions, including augmented reality (AR), virtual reality (VR), artificial intelligence (AI), and data-driven training systems to improve decision-making, performance ...

next page

Showing results 1-20

Ar Vr information

See salary details

$14

$23

$32

How much do ar vr jobs pay per hour?

As of Jul 17, 2026, the average hourly pay for ar vr in the United States is $23.23, according to ZipRecruiter salary data. Most workers in this role earn between $19.47 and $25.72 per hour, depending on experience, location, and employer.

What tech jobs pay $400,000 a year?

In the AR/VR industry, senior roles such as AR/VR software engineers, technical leads, and product managers with extensive experience and specialized skills can reach or exceed $400,000 annually. These positions often require expertise in 3D development, programming languages like C# or C++, and familiarity with platforms such as Unity or Unreal Engine, typically within large tech companies or startups with significant funding.

What are AR/VR jobs?

AR/VR jobs refer to careers focused on developing, designing, and implementing Augmented Reality (AR) and Virtual Reality (VR) technologies. These roles can include AR/VR developers, designers, engineers, project managers, and researchers who create immersive digital experiences for various industries such as gaming, healthcare, education, and retail. AR enhances the real world with digital elements, while VR creates fully immersive virtual environments. Professionals in this field typically have skills in programming, 3D modeling, and user experience design.

What is the difference between Ar Vr vs 3D Artist?

AspectAr Vr3D Artist
Required SkillsAR/VR development, 3D modeling, programming3D modeling, texturing, animation
Work EnvironmentTech companies, AR/VR startups, gamingDesign studios, gaming, film, advertising
CertificationsAR/VR development courses, 3D software certifications3D software certifications (Maya, Blender)

Both roles involve 3D skills, but Ar Vr focuses on creating immersive augmented and virtual reality experiences, requiring programming and AR/VR platform knowledge. 3D Artists primarily focus on creating visual assets for various media. While overlapping in 3D modeling, Ar Vr professionals need additional technical skills specific to AR/VR environments.

What are the key skills and qualifications needed to thrive as an AR/VR Developer, and why are they important?

To thrive as an AR/VR Developer, you need strong programming skills (often in C#, C++, or JavaScript), a background in computer science or related fields, and experience with 3D modeling concepts. Familiarity with AR/VR development platforms such as Unity or Unreal Engine and knowledge of hardware like Oculus Rift or HoloLens are typically required, along with relevant certifications. Creative problem-solving, adaptability, and effective teamwork are standout soft skills in this position. These skills and qualities are crucial for creating immersive, interactive experiences and keeping pace with rapidly evolving AR/VR technologies.

What is the salary of AR VR technology?

The salary for AR and VR professionals varies based on experience, location, and role. Entry-level positions typically start around $50,000 to $70,000 annually, while experienced developers and specialists can earn over $100,000 per year. Skills in 3D modeling, programming, and familiarity with platforms like Unity or Unreal Engine can influence earning potential.

Does AR VR have a future?

Augmented Reality (AR) and Virtual Reality (VR) are rapidly evolving fields with increasing applications in gaming, training, healthcare, and enterprise solutions. AR VR professionals can expect growing demand as technology advances, hardware becomes more affordable, and industries adopt immersive experiences. Skills in 3D modeling, programming, and user experience design are valuable for AR VR roles, which are projected to expand significantly in the coming years.

What are some common challenges faced by AR/VR professionals when collaborating with cross-functional teams?

AR/VR professionals often work closely with designers, developers, product managers, and hardware engineers, which can lead to challenges in communication due to differing technical backgrounds. Aligning on project goals, timelines, and user experience expectations requires strong collaboration and adaptability. Additionally, integrating AR/VR solutions with existing platforms or workflows can involve troubleshooting hardware limitations and optimizing performance, making teamwork and open communication essential for success.

What careers use VR?

Careers that use VR include roles in game development, virtual environment design, simulation training, and immersive experience creation. These jobs often require skills in 3D modeling, programming, and familiarity with VR hardware and software platforms.
More about Ar Vr jobs
What cities are hiring for Ar Vr jobs? Cities with the most Ar Vr job openings:
What are the most commonly searched types of Ar Vr jobs? The most popular types of Ar Vr jobs are:
What states have the most Ar Vr jobs? States with the most job openings for Ar Vr jobs include:
Infographic showing various Ar Vr job openings in the United States as of July 2026, with employment types broken down into 66% Full Time, 30% Part Time, and 4% Contract. Highlights an 93% Physical, 1% Hybrid, and 6% Remote job distribution, with an average salary of $48,326 per year, or $23.2 per hour.
Senior Software Engineer -- VETi Platform

Senior Software Engineer -- VETi Platform

Kodiak Sciences Inc.

Palo Alto, CA • On-site

$140K - $185K/yr

Full-time

Re-posted 20 days ago


Job description

Kodiak Sciences (Nasdaq: KOD) is advancing vision science by integrating retinal biology, optics, artificial intelligence, medical imaging, and next-generation wearable technologies.

Our VETi™ — Visual Engagement Technology and Imager — platform is an AI-enabled wearable system combining advanced LiDAR, Optical Coherence Tomography (OCT), embedded computing, machine learning, and AR/VR technologies. VETi is being developed for applications in retina care, digital health, identity security, cognitive science, and broader AI-enabled vision technologies.

We are looking for a Senior Software Engineer to help build the software foundation for Kodiak’s VETi platform, from early prototypes through reliable engineering systems. This role is well suited for an engineer with strong software fundamentals who enjoys complex technical problems, works well across disciplines, and is excited to build software that connects closely with real-world hardware.

We are interested in strong software engineers who are curious about hardware and motivated to work on advanced medical imaging and wearable technologies.

Responsibilities
    • Own the design, development, and optimization of software for advanced wearable imaging and sensing systems — from prototype through validation.
    • Build software for device control, imaging workflows, AR/VR interfaces, and health-monitoring applications.
    • Develop and integrate real-time signal-processing and image-processing pipelines.
    • Work with embedded computing platforms, sensors (LiDAR, OCT, MEMS-based systems), and hardware-accelerated processing (NPUs and similar).
    • Collaborate with hardware, firmware, optics, algorithms, machine learning, and systems engineering teams.
    • Develop and debug software at the application, hardware/software integration, and system levels on Linux and Windows.
    • Take research prototypes and turn them into reliable engineering software that powers next-generation medical imaging devices used in clinical and product validation.

    Education / Qualifications

    • B.S., M.S., or Ph.D. in Computer Science, Electrical Engineering, Computer Engineering, or a related technical discipline, or equivalent practical experience.
    • 5+ years of professional software engineering experience developing complex systems.
    • Strong programming experience in C, C++, and Python.
    • Strong software architecture, debugging, and problem-solving skills.
    • Experience building software that interfaces with hardware, sensors, devices, imaging systems, or performance-sensitive systems.
    • Experience working in Linux and/or Windows environments.
    • Ability to collaborate across software, hardware, scientific, and engineering teams.

    Additional Experience That Would Be Valuable

    • Experience with embedded systems, firmware, device software, or hardware/software integration.
    • Experience developing medical devices, imaging systems, AR/VR systems, robotics, or wearable technologies.
    • Experience with real-time signal processing, image processing, FFT pipelines, sensor data, or performance optimization.
    • Experience with GPUs, DSPs, NPUs, FPGAs, microcontrollers, or other hardware-accelerated computing platforms.
    • Deep learning experience, particularly in computer vision; experience integrating machine learning models into edge devices.