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Ar Vr Jobs (NOW HIRING)

We develop core capabilities across a range of product domains including Avatars, AR/VR remote presence/calling, AR Commerce, AR Sharing, Spatial, Calibration and more.In this role, you will be ...

We develop core capabilities across a range of product domains including Avatars, AR/VR remote presence/calling, AR Commerce, AR Sharing, Spatial, Calibration and more.In this role, you will be ...

... AR/VR products, including immersive applications and multiplayer platforms Build scalable SaaS and no-code platforms for enterprise use cases Ensure seamless integration across Web, Mobile, and VR ...

... AR/VR products, including immersive applications and multiplayer platforms Build scalable SaaS and no-code platforms for enterprise use cases Ensure seamless integration across Web, Mobile, and VR ...

Deploy solutions to Virtual Reality (VR) and Augmented Reality (AR) platforms including the latest hardware from Meta, Varjo, HTC, and others * Perform systems engineering activities to improve data ...

Augmented & Virtual Reality Coach

$17 - $22/hr

We're seeking an experienced AR/VR professional to coach students looking to break into or advance within the field. This role includes helping students strengthen their technical foundation across ...

Experience with XR (AR/VR/MR) projects is a plus, as some of the teams involved work in this space. Responsibilities: * Engage with multiple cross-functional teams including XR (AR/VR/MR) initiatives ...

We develop core capacity across a range of product domains including Avatars, AR/VR remote presence/calling, AR Commerce, AR Sharing, Spatial, Calibration and more. In this role, you will be ...

UX Researcher

Redmond, WA · On-site

$50 - $55/hr

The Audio Research team is focused on harnessing the power of AR and VR to make virtual sounds indistinguishable from reality and give audio superpowers to billions of people, forever transforming ...

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Ar Vr information

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How much do ar vr jobs pay per hour?

As of Aug 9, 2026, the average hourly pay for ar vr in the United States is $23.23, according to ZipRecruiter salary data. Most workers in this role earn between $19.47 and $25.72 per hour, depending on experience, location, and employer.

What are AR/VR jobs?

AR/VR jobs refer to careers focused on developing, designing, and implementing Augmented Reality (AR) and Virtual Reality (VR) technologies. These roles can include AR/VR developers, designers, engineers, project managers, and researchers who create immersive digital experiences for various industries such as gaming, healthcare, education, and retail. AR enhances the real world with digital elements, while VR creates fully immersive virtual environments. Professionals in this field typically have skills in programming, 3D modeling, and user experience design.

What is the difference between Ar Vr vs 3D Artist?

AspectAr Vr3D Artist
Required SkillsAR/VR development, 3D modeling, programming3D modeling, texturing, animation
Work EnvironmentTech companies, AR/VR startups, gamingDesign studios, gaming, film, advertising
CertificationsAR/VR development courses, 3D software certifications3D software certifications (Maya, Blender)

Both roles involve 3D skills, but Ar Vr focuses on creating immersive augmented and virtual reality experiences, requiring programming and AR/VR platform knowledge. 3D Artists primarily focus on creating visual assets for various media. While overlapping in 3D modeling, Ar Vr professionals need additional technical skills specific to AR/VR environments.

Is augmented reality and virtual reality a good career?

Augmented reality (AR) and virtual reality (VR) are growing fields with increasing demand for skilled professionals in areas such as 3D modeling, programming, and user experience design. Careers in AR and VR often require knowledge of tools like Unity or Unreal Engine and may involve working in technology, gaming, healthcare, or training industries, offering opportunities for innovation and specialization.

What are the key skills and qualifications needed to thrive as an AR/VR developer?

To thrive as an AR/VR Developer, you need strong programming skills (often in C#, C++, or JavaScript), a background in computer science or related fields, and experience with 3D modeling concepts. Familiarity with AR/VR development platforms such as Unity or Unreal Engine and knowledge of hardware like Oculus Rift or HoloLens are typically required, along with relevant certifications. Creative problem-solving, adaptability, and effective teamwork are standout soft skills in this position. These skills and qualities are crucial for creating immersive, interactive experiences and keeping pace with rapidly evolving AR/VR technologies.

What are some common challenges faced by AR/VR professionals when collaborating with cross-functional teams?

AR/VR professionals often work closely with designers, developers, product managers, and hardware engineers, which can lead to challenges in communication due to differing technical backgrounds. Aligning on project goals, timelines, and user experience expectations requires strong collaboration and adaptability. Additionally, integrating AR/VR solutions with existing platforms or workflows can involve troubleshooting hardware limitations and optimizing performance, making teamwork and open communication essential for success.

How to become an AR VR developer?

To become an AR VR developer, you should gain proficiency in programming languages such as C# or C++, learn to use development platforms like Unity or Unreal Engine, and develop skills in 3D modeling and user experience design. Earning relevant certifications and building a portfolio of AR and VR projects can also improve job prospects.
More about Ar Vr jobs
What cities are hiring for Ar Vr jobs? Cities with the most Ar Vr job openings:
What are the most commonly searched types of Ar Vr jobs? The most popular types of Ar Vr jobs are:
What states have the most Ar Vr jobs? States with the most job openings for Ar Vr jobs include:
Infographic showing various Ar Vr job openings in the United States as of August 2026, with employment types broken down into 69% Full Time, 28% Part Time, and 3% Contract. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $48,326 per year, or $23.2 per hour.

Computer Vision Engineer

Meta

Seattle, WA

$183K/yr

Full-time

Re-posted 2 days ago


Meta rating

7.8

Company rating: 7.8 out of 10

Based on 45 frontline employees who took The Breakroom Quiz

136th of 242 rated software companies


Job description

The Reality Labs (RL) organization at Meta is helping more people around the world come together and connect through industry-leading Augmented and Virtual reality (AR/VR) products. RL has global departments dedicated to research and development in computer vision, machine learning, haptics, social interaction, and more. RL is committed to driving the state of the art forward through relentless innovation. Our XR Tech organization is focused on advanced research and development of machine perception technologies from early concepts to production level across all of Meta's AR/VR products and surfaces. These include Quest products, Meta Glasses and Family of Apps (Facebook, Instagram, Messenger, WhatsApp). We develop core capabilities across a range of product domains including Avatars, AR/VR remote presence/calling, AR Commerce, AR Sharing, Spatial, Calibration and more.In this role, you will be researching and applying a range of software, computer vision, and machine learning techniques for solving challenges that bridge the virtual and real worlds and will impact billions of people. We're addressing a variety of technical challenges in the areas of real-time image processing, hand tracking, micro-gestures, eye tracking, 3D reconstruction, visualization, and tooling. In addition, there are opportunities to collaborate with researchers in Reality Labs Research (RLR).
Computer Vision Engineer Responsibilities:
  • Lead the productization of CVML models for Surface inputs, including Surface keyboard and Surface trackpad, from development through deployment
  • Partner with cross-functional teams to ship ML models end-to-end, leveraging broad ML expertise to drive solutions from prototype to production
  • Develop prototypes for future VR/AR/MR experiences, drive continued development, and integrate robust solutions into the product
  • Collaborate with cross-functional engineering and research teams from Reality Labs (RL) in computer vision, machine learning, and graphics
  • Participate in cutting-edge research in computer vision that can be applied to AR/VR product development
  • Define and scope projects for other engineers, providing technical direction and success criteria

Minimum Qualifications:
  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
  • 7+ years of industry experience in machine learning, computer vision, or related fields
  • Experience shipping ML models to production, including the full ML production cycle from development to deployment
  • Prototyping and engineering experience in at least ONE relevant specialization area in either Computer Vision or Machine Learning: SLAM State Estimation, Online Calibration, Sensor Fusion, 3D reconstruction, object detection, segmentation and tracking, scene understanding, or semantic segmentation

Preferred Qualifications:
  • Industry experience working on projects such as: real-time Simultaneous Localization and Mapping (SLAM) and 3D reconstruction, sensor fusion and active depth sensing, object and body tracking and pose estimation, and/or image processing. Image and/or semantic segmentation, 2D and 3D key point estimation and surface reconstruction, depth estimation
  • Experience developing and designing Computer Vision and/or Machine Learning technologies and systems for running on edge devices (mobile phones, and/or custom hardware)
  • Publication track record at conferences such as SIGGRAPH, CVPR, NIPS, ECCV, ICCV, ISMAR, ICML, etc
  • PhD degree in Computer Science, Computer Vision, Machine Learning, Robotics or related technical field
  • Experience productizing and deploying ML models on edge devices (mobile phones, AR/VR headsets, and/or custom hardware)

About Meta:
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@meta.com.
$183,997/year to $257,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

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