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Activision Game Designer Jobs (NOW HIRING)

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Activision Game Designer information

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$47K

$156K

How much do activision game designer jobs pay per year?

As of Jun 8, 2026, the average yearly pay for activision game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Activision Game Designer, and why are they important?

To thrive as an Activision Game Designer, you need strong creative skills in game design, storytelling, and level creation, often supported by a degree in game design or a related field. Proficiency with industry-standard tools like Unity, Unreal Engine, scripting languages (such as C# or Blueprint), and familiarity with version control systems is essential. Excellent collaboration, communication, and problem-solving abilities help designers work effectively within multidisciplinary teams and respond to feedback. These skills ensure the creation of engaging, high-quality games that align with project goals and player expectations.

What is the difference between Activision Game Designer vs Activision Level Designer?

AspectActivision Game DesignerActivision Level Designer
Primary FocusGame mechanics, story, gameplay systemsLevel layout, environment design, player experience within levels
Required SkillsGame design principles, scripting, creativityLevel design tools, spatial awareness, environment art
Work EnvironmentCollaborates with programmers, artists, writersWorks closely with artists, level artists, and gameplay teams
Common CertificationsGame design degrees, portfolioLevel design courses, 3D modeling skills

While both roles are integral to game development at Activision, the Game Designer focuses on overall gameplay mechanics and story, whereas the Level Designer specializes in creating engaging environments and levels. Understanding these distinctions helps clarify career paths and job expectations within the industry.

What are the most common challenges faced by an Activision Game Designer during the development process?

As an Activision Game Designer, one of the most common challenges is balancing creative vision with technical constraints and tight production timelines. Designers often need to iterate quickly, incorporating feedback from playtesting, producers, and other departments such as engineering and art. Collaborating across multidisciplinary teams is vital, as is adapting to shifting project priorities. Staying current with industry trends and player expectations also requires continuous learning and flexibility.

What does an Activision Game Designer do?

An Activision Game Designer is responsible for creating the core gameplay mechanics, levels, and systems that define the player experience in Activision games. They collaborate with artists, programmers, and producers to design engaging content, balance game features, and ensure a fun, cohesive experience. Their role often involves playtesting, iterating on feedback, and documenting design concepts. Ultimately, game designers help shape the creative vision and bring it to life within Activision’s titles.
More about Activision Game Designer jobs
Infographic showing various Activision Game Designer job openings in the United States as of May 2026, with employment types broken down into 1% Locum Tenens, 1% As Needed, 1% Full Time, 56% Part Time, 4% Temporary, and 37% Contract. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.
Lead Software Engineer (Remote)

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted yesterday


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a game’s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the project’s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelor’s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.