Enable designers, artists, and other engineers to deliver the vision of the game and deliver ... Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive ...
Enable designers, artists, and other engineers to deliver the vision of the game and deliver ... Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive ...
Demonstrated success in analyzing designs at a project level and delivering high-quality content in ... Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive ...
Demonstrated success in analyzing designs at a project level and delivering high-quality content in ... Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive ...
Full Stack Engineer, GenAI
Redmond, WA · On-site
... artists, designers, and operational teams across the game development ecosystem. You will ... Your Platform Activision Central Tech works to support our development studios and their titles.
Full Stack Engineer, GenAI
Redmond, WA · On-site
... artists, designers, and operational teams across the game development ecosystem. You will ... Your Platform Activision Central Tech works to support our development studios and their titles.
Diablo games are action RPG experiences with endless evil to slay, countless abilities to master ... Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive ...
Diablo games are action RPG experiences with endless evil to slay, countless abilities to master ... Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive ...
Senior Gameplay Engineer, Missions
Irvine, CA · On-site
Collaborate with designers, artists, and engineers to deliver engaging and responsive gameplay ... Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive ...
Senior Gameplay Engineer, Missions
Irvine, CA · On-site
Collaborate with designers, artists, and engineers to deliver engaging and responsive gameplay ... Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive ...
... designs Extra Points Experience * Experience coding in Rust * Experience with incident response and ... the game studios. Central Tech is part of Activision. To learn more about us and our research ...
... designs Extra Points Experience * Experience coding in Rust * Experience with incident response and ... the game studios. Central Tech is part of Activision. To learn more about us and our research ...
Generalist Software Engineer (Remote)
Sunrise, FL · On-site +1
Provide technical designs and specifications on all new features. * Write and debug game and engine ... Sony 2K, Activision, Warner Brothers, Gearbox, and more! Top/Recent projects include * Outriders ...
Generalist Software Engineer (Remote)
Sunrise, FL · On-site +1
Provide technical designs and specifications on all new features. * Write and debug game and engine ... Sony 2K, Activision, Warner Brothers, Gearbox, and more! Top/Recent projects include * Outriders ...
We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent ... Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at on ...
We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent ... Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at on ...
Engine Systems Engineer
Albany, NY · On-site +1
Diablo games are action RPG experiences with endless evil to slaughter, countless abilities to ... Design, implement, andmaintaincore engine features by collaborating closely with designers, artists ...
Engine Systems Engineer
Albany, NY · On-site +1
Diablo games are action RPG experiences with endless evil to slaughter, countless abilities to ... Design, implement, andmaintaincore engine features by collaborating closely with designers, artists ...
Proven experience designing and implementing game-creation software or developer tools ... Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive ...
Proven experience designing and implementing game-creation software or developer tools ... Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive ...
R027349 Your Mission At Blizzard, we craft genre-defining games and legendary worlds for all to ... Collaborate closely with designers and artists to understand workflow needs and translate them into ...
R027349 Your Mission At Blizzard, we craft genre-defining games and legendary worlds for all to ... Collaborate closely with designers and artists to understand workflow needs and translate them into ...
We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent ... Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at on ...
We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent ... Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at on ...
We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent ... Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at on ...
We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent ... Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at on ...
... designs Extra Points Experience * Experience coding in Rust * Experience with incident response and ... the game studios. Central Tech is part of Activision. To learn more about us and our research ...
... designs Extra Points Experience * Experience coding in Rust * Experience with incident response and ... the game studios. Central Tech is part of Activision. To learn more about us and our research ...
R027349 Your Mission At Blizzard, we craft genre-defining games and legendary worlds for all to ... Collaborate closely with designers and artists to understand workflow needs and translate them into ...
R027349 Your Mission At Blizzard, we craft genre-defining games and legendary worlds for all to ... Collaborate closely with designers and artists to understand workflow needs and translate them into ...
Engine Systems Engineer
Albany, NY · On-site
Diablo games are action RPG experiences with endless evil to slaughter, countless abilities to ... Design, implement, and maintain core engine features by collaborating closely with designers ...
Engine Systems Engineer
Albany, NY · On-site
Diablo games are action RPG experiences with endless evil to slaughter, countless abilities to ... Design, implement, and maintain core engine features by collaborating closely with designers ...
Lead UX Designer
Santa Monica, CA · On-site
$123K - $161K/yr
LeadUX Designer Reporting To: Senior Director of Product Department: Call of Duty: Mobile Product ... games Our World At Activision, we strive to create the most iconic brands in gaming and ...
Lead UX Designer
Santa Monica, CA · On-site
$123K - $161K/yr
LeadUX Designer Reporting To: Senior Director of Product Department: Call of Duty: Mobile Product ... games Our World At Activision, we strive to create the most iconic brands in gaming and ...
... that empower designers, artists, and gameplay engineers to deliver the vision of the game and ... Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive ...
... that empower designers, artists, and gameplay engineers to deliver the vision of the game and ... Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive ...
Partnering closely with brand managers, strategists, designers, producers, and agency teams, you'll ... Interest in Blizzard games and player communities. Application Material Requirements * Resume * A ...
Partnering closely with brand managers, strategists, designers, producers, and agency teams, you'll ... Interest in Blizzard games and player communities. Application Material Requirements * Resume * A ...
Senior Software Engineer, Production Technology
Irvine, CA · On-site
$130K - $172K/yr
R027475 Blizzard's game teams thrive when they can ride the wave of what's next: new platforms, new ... Experience with designing, developing and maintaining highly available, distributed, live, real ...
Senior Software Engineer, Production Technology
Irvine, CA · On-site
$130K - $172K/yr
R027475 Blizzard's game teams thrive when they can ride the wave of what's next: new platforms, new ... Experience with designing, developing and maintaining highly available, distributed, live, real ...
Activision Game Designer information
See salary details
$47K - $56.9K
1% of jobs
$56.9K - $66.8K
0% of jobs
$66.8K - $76.7K
0% of jobs
$76.7K - $86.6K
0% of jobs
$86.6K - $96.5K
1% of jobs
$96.5K - $106.5K
1% of jobs
$106.5K - $116.4K
0% of jobs
$116.4K - $126.3K
0% of jobs
$126.3K - $136.2K
3% of jobs
$136.2K - $146.1K
0% of jobs
$148.1K is the 25th percentile. Wages below this are outliers.
$146.1K - $156K
94% of jobs
$47K
$156K
How much do activision game designer jobs pay per year?
What are the key skills and qualifications needed to thrive as an Activision Game Designer, and why are they important?
What is the difference between Activision Game Designer vs Activision Level Designer?
| Aspect | Activision Game Designer | Activision Level Designer |
|---|---|---|
| Primary Focus | Game mechanics, story, gameplay systems | Level layout, environment design, player experience within levels |
| Required Skills | Game design principles, scripting, creativity | Level design tools, spatial awareness, environment art |
| Work Environment | Collaborates with programmers, artists, writers | Works closely with artists, level artists, and gameplay teams |
| Common Certifications | Game design degrees, portfolio | Level design courses, 3D modeling skills |
While both roles are integral to game development at Activision, the Game Designer focuses on overall gameplay mechanics and story, whereas the Level Designer specializes in creating engaging environments and levels. Understanding these distinctions helps clarify career paths and job expectations within the industry.
What are the most common challenges faced by an Activision Game Designer during the development process?
What does an Activision Game Designer do?

Lead NPC Gameplay Engineer | Unannounced Project | Irvine, CA
Blizzard Entertainment, Inc.Irvine, CA • On-site
Full-time
Medical, Dental, Vision, Life, Retirement, PTO
Posted 26 days ago
Job description
Unannounced Project
Job Title:
Lead NPC Gameplay Engineer | Unannounced Project | Irvine, CA
Requisition ID:
R027454
Job Description:
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
As our Lead NPC Gameplay Engineer, you will manage the development of NPC behaviors and combat mechanics as part of our project's larger gameplay team. You will lead a small team of engineers, provide technical guidance and direction, collaborate with design and project leadership teams, and help define strategic initiatives and break down clear and achievable goals for your team. When particularly hard problems arise, you'll draw upon the team's collective creativity and experience to define and execute upon a technical vision that meets the project's needs.
This role offers a flexible hybrid work week from our Irvine, CA studio location, with a mix of remote and on-site days. While hybrid is the standard arrangement, you're also welcome to work on-site full-time if you prefer.
Responsibilities
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
- Define and champion the long-term technical vision for NPC and combat AI architecture, balancing flexibility, performance, and maintainability.
- Lead, manage, and mentor the engineers on the NPC gameplay team.
- Serve as the primary point of contact for NPC mechanics development, partnering with gameplay teams, design, project leadership, and engine teams to define requirements and drive execution.
- Partner with the production staff and the broader leadership team on milestone planning, prioritization, and development tracking progress.
- Author and maintain technical design documentation that outlines key project architectural decisions, features, milestones, and technical risks.
- Enable designers, artists, and other engineers to deliver the vision of the game and deliver compelling player experiences.
- Optimize team productivity by supporting content-creation pipelines, tool development, and workflow improvements.
- Champion Blizzard's core values.
Minimum Requirements
- 8+ years of experience in gameplay engineering, or an equivalent combination of training and experience.
- Experience leading team efforts to deliver real-time NPC gameplay and combat features, including work with ability systems, animation, navigation, and traversal mechanics.
- Experience shipping AAA game features on PC and modern consoles, including optimization, polish, and post-launch support.
- Strong C++ programming skills, with the ability to write, debug, and optimize production-quality code.
- Ability to make frequent, well-structured, and well-tested code commits.
- Strong understanding of NPC authoring workflows and designer-friendly tooling.
- Strong knowledge of modern game combat AI paradigms.
- Strong communication skills, with the ability to clearly articulate vision, ideas, and learnings, and provide meaningful feedback.
- Excellent problem-solving and debugging skills.
- Proven ability to mentor others, share expertise, and support the growth of engineers.
- Proven ability to collaborate effectively with multidisciplinary teams and people with diverse perspectives.
Bonus Points
- Bachelor's degree in computer science, mathematics, physics, or a related field.
- Experience using Unreal Engine, including both C++ and Blueprint.
- Prior experience leading a team of engineers in a collaborative environment.
- Experience optimizing performance for a high number of active NPCs.
- Experience building tools or workflows that empower designers and other disciplines.
- Passion for games and game development, with a particular appreciation for high-quality, immersive NPC behavior and implementation.
Your Platform
Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.
Our World
Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered!
The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com.
General employment questions cannot be accepted or processed here. Thank you for your interest.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
- Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
- 401(k) with Company match, tuition reimbursement, charitable donation matching;
- Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
- Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
- If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $121,500.00 - $224,880.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
About Blizzard Entertainment
Sourced by ZipRecruiter
Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.
Industry
Arts, entertainment, and recreation
Company size
1,001 - 5,000 Employees
Headquarters location
Irvine, CA, US
Year founded
1991