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3Ds Max Artist Jobs (NOW HIRING)

Senior Wargame Mentor

Melbourne, FL ยท On-site +1

$120K/yr

Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation. * Understanding ... Strong artistic and technical skills, including lighting and composition. * Willingness to learn ...

Lead VFX Artist

Irvine, CA

$135K - $165K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

Proficient in Maya, 3ds Max, or Blender Preferences * Shipped one or more major titles on current generation/PC platforms as a Senior VFX artist * Experience with AAA First Person action titles

CGI Renderer/AI Artist, Manager

Woodbury, NY ยท On-site

$80K - $90K/yr

The ideal candidate must have a strong artistic vision, technical proficiency in CGI software and ... Proficiency in 3D modeling and rendering software (e.g., Maya, 3ds Max, Blender). * Proficiency in ...

Senior Real-Time Viz Artist

Sarasota, FL ยท On-site

$80K - $90K/yr

Senior 3D Artist: Imerza is a digital twin and architectural visualization studio built on Unreal ... Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial. * Perforce required; Jira ...

Experience with 3DS Max (or Maya), Substance Designer, and Photoshop. * Ability to collaborate ... Demonstrable mastery of artistic concepts and common practices. * Knowledge of the limitations of ...

Experience with 3DS Max (or Maya), Substance Designer, and Photoshop. * Ability to collaborate ... Demonstrable mastery of artistic concepts and common practices. * Knowledge of the limitations of ...

Principal Environment Artist

Cary, NC ยท On-site

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... Professional experience using a 3D content creation application such as Maya, 3ds Max, or Blender ...

We are looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks ... Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial * Perforce required; Jira ...

Senior Real-Time Viz Artist

Sarasota, FL ยท On-site

$80K - $90K/yr

Senior Real-Time Viz Artist Department: Imerza Employment Type: Full Time Location: Imerza ... Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial * Perforce required; Jira ...

Senior Artist

Cleveland, OH ยท On-site

$123K - $147K/yr

  • Retirement

  • PTO

Experience with Spine, 3D software packages (Maya, Blender, 3ds Max, Cinema 4D), or motion graphics ... Exceptional artistic skills including composition, color theory, typography, visual hierarchy, and ...

Senior Artist

$130K - $155K/yr

  • Retirement

  • PTO

Experience with Spine, 3D software packages (Maya, Blender, 3ds Max, Cinema 4D), or motion graphics ... Exceptional artistic skills including composition, color theory, typography, visual hierarchy, and ...

Lead VFX Artist

Irvine, CA ยท On-site

$135K - $165K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

Proficient in Maya, 3ds Max, or Blender Preferences * Shipped one or more major titles on current generation/PC platforms as a Senior VFX artist * Experience with AAA First Person action titles

Technical Artist III- UI/UX (REMOTE)

OR ยท Remote

$89K - $170K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000 ... Including new AI art tools and traditional 3D art tools like Maya, 3DS Max , Zbrush, Houdini, Adobe ...

The CGI Lighting Artist is responsible for creating high-quality lighting and rendering solutions ... Technical Skills: 3D Software * 3ds Max * Houdini Rendering Engines * V-Ray * Karma Production

Senior Technical Artist

Austin, TX

$125K - $150K/yr

  • Retirement

  • PTO

Position Summary The Senior Technical Artist acts as aresource within the art team, mentoring other ... Proficient in Photoshop, Unity, 3DS Max * Proficient in UI Design and development in Unity

Senior Technical Artist

Austin, TX ยท On-site

$125K - $150K/yr

  • Retirement

  • PTO

Position Summary The Senior Technical Artist acts as a resource within the art team, mentoring ... Proficient in Photoshop, Unity, 3DS Max * Proficient in UI Design and development in Unity

Technical Artist (Mid - Senior)

Seattle, WA ยท On-site +1

$144K - $173K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Automation & UI: Proficiency with Python scripting for DCCs (Maya, 3ds Max, Blender) and Unreal ... Job Details * Job Title: Technical Artist * Reports to: Studio Art & Animation Director

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3Ds Max Artist information

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How much do 3ds max artist jobs pay per hour?

As of Aug 14, 2026, the average hourly pay for 3ds max artist in the United States is $25.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $24.04 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a 3ds Max artist?

To thrive as a 3Ds Max Artist, you need strong skills in 3D modeling, texturing, rendering, and a solid understanding of design principles, usually backed by a degree in graphic design, animation, or a related field. Mastery of Autodesk 3Ds Max and familiarity with related software such as Adobe Photoshop, V-Ray, and rendering engines are typically required. Creativity, attention to detail, and effective communication set exceptional artists apart in collaborative environments. These skills ensure high-quality visual outputs that meet client specifications and enhance project success.

What are some common challenges 3ds Max artists face when working on collaborative projects?

3Ds Max Artists often collaborate with designers, animators, and project managers, which can present challenges such as maintaining consistency in style and file organization. Coordinating with team members using different software or workflows may require extra communication and adaptability. Managing large, complex scenes can also impact performance, so optimizing assets and adhering to shared project guidelines is crucial for smooth teamwork and project delivery.

What is a 3ds Max artist?

A 3Ds Max Artist is a professional who specializes in using Autodesk 3ds Max, a powerful 3D modeling, animation, and rendering software. These artists create 3D models, animations, visual effects, and renderings for various industries such as gaming, film, architecture, and advertising. Their work can include designing characters, environments, product visualizations, and more. They need strong artistic skills, technical knowledge of the software, and often collaborate with other artists and designers to bring creative visions to life.
More about 3Ds Max Artist jobs

What states have the most 3Ds Max Artist jobs?

States with the most job openings for 3Ds Max Artist jobs include:

Infographic showing various 3Ds Max Artist job openings in the United States as of August 2026, with employment types broken down into 2% As Needed, 80% Full Time, 14% Part Time, 1% Temporary, and 3% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $52,605 per year, or $25.3 per hour.

Senior Wargame Mentor

Astrion

Melbourne, FL โ€ข On-site, Remote

$120K/yr

Full-time, Part-time

Re-posted 15 days ago


Job description

Overview

Senior Wargame Mentor

LOCATION: Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area

JOB STATUS: Full Time

CLEARANCE: Active Top Secret

SALARY RANGE: Estimated $120,000+ USD Annually*

*depending on experience, certifications, and qualifications

Astrion is seeking a casual part-time Senior Wargame Mentor to provide advisory support for the planning, execution, and assessment of a two-sided space wargames focused on Space Operational Energy, to include such things as sustained maneuver enabled by space logistics across the competition continuum.

Job Responsibilities:

The senior mentor supports and provides wargame design and play inputs, facilitates operational discussions, and helps frame solutions to challenges related to space force survivability and sustainability. The Senior Mentor also supports integration of insights from both unclassified gameplay and TS/SCI breakout sessions to ensure operational realism and meaningful analysis that informs future concepts and capabilities.

REQUIRED QUALIFICATIONS / SKILLS

  • Bachelor's degree in relevant discipline (or equivalent military experience); advanced degree preferred.
  • Minimum 20 years of experience in military operations, national security, space operations, wargaming, or a related field.
  • Demonstrated expertise in U.S. Space Force, U.S. Space Command, Joint, or Combatant Command planning and operations.
  • Experience planning, facilitating, mentoring, or participating in operational-level wargames, exercises, or operational experimentation.
  • Subject matter expertise in space operations, space technologies including such areas as sustained maneuver, space logistics, force survivability, resilience, contested space operations and wargaming.
  • Knowledge of Joint Planning Process (JPP), Joint Doctrine, DoW wargaming methodologies, and force design or capability development.
  • Demonstrated ability to mentor senior military and civilian leaders, facilitate strategic discussions, challenge assumptions, and ensure operational realism while maintaining wargame objectives.
  • Strong analytical, critical thinking, and communication skills, with the ability to synthesize complex operational issues into actionable observations and recommendations.
  • Active Top-Secret clearance with SCI eligibility (or current TS/SCI)(waiverable depending on experience level).
  • Ability to travel as required in support of planning, execution, and post-event analysis.
  • Candidate must be located in, or able to support work from, the Washington, DC metropolitan area or the Melbourne/Orlando, Florida area.
  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

PREFERRED QUALIFICATIONS / SKILLS

    • Experience in procedural modeling and node-based workflows.
    • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
    • Familiarity with VR/AR applications and real-time rendering.

RESPONSIBILITIES

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Responsibilities

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Qualifications

Required Qualifications:

  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

Preferred Qualifications:

  • Experience in procedural modeling and node-based workflows.
  • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
  • Familiarity with VR/AR applications and real-time rendering.