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3Ds Max Artist Jobs (NOW HIRING)

Senior 3D Artist: Imerza is a digital twin and architectural visualization studio built on Unreal ... Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial. * Perforce required; Jira ...

The ideal candidate must have a strong artistic vision, technical proficiency in CGI software and ... Proficiency in 3D modeling and rendering software (e.g., Maya, 3ds Max, Blender). * Proficiency in ...

Experience with 3DS Max (or Maya), Substance Designer, and Photoshop. * Ability to collaborate ... Demonstrable mastery of artistic concepts and common practices. * Knowledge of the limitations of ...

Experience with 3DS Max (or Maya), Substance Designer, and Photoshop. * Ability to collaborate ... Demonstrable mastery of artistic concepts and common practices. * Knowledge of the limitations of ...

We are looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks ... Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial * Perforce required; Jira ...

Senior Real-Time Viz Artist Department: Imerza Employment Type: Full Time Location: Imerza ... Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial * Perforce required; Jira ...

Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation. * Understanding ... Strong artistic and technical skills, including lighting and composition. * Willingness to learn ...

Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation. * Understanding ... Strong artistic and technical skills, including lighting and composition. * Willingness to learn ...

Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation. * Understanding ... Strong artistic and technical skills, including lighting and composition. * Willingness to learn ...

Senior Technical Artist

Redwood City, CA · Remote

$130K - $155K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Experience working with 3D modeling tools (Maya, Blender, 3ds Max) and 2D software (Photoshop ...

Senior Technical Artist

Redwood City, CA · On-site +1

$170K - $225K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Experience working with 3D modeling tools (Maya, Blender, 3ds Max) and 2D software (Photoshop ...

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Experience working with 3D modeling tools (Maya, Blender, 3ds Max) and 2D software (Photoshop ...

Lead VFX Artist

Irvine, CA · On-site

$135K - $165K/yr

Proficient in Maya, 3ds Max, or Blender Preferences * Shipped one or more major titles on current generation/PC platforms as a Senior VFX artist * Experience with AAA First Person action titles

Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation. * Understanding ... Strong artistic and technical skills, including lighting and composition. * Willingness to learn ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.

Senior Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Position Summary The Senior Technical Artist acts as a resource within the art team, mentoring ... Proficient in Photoshop, Unity, 3DS Max * Proficient in UI Design and development in Unity

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3Ds Max Artist information

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How much do 3ds max artist jobs pay per hour?

As of Jul 5, 2026, the average hourly pay for 3ds max artist in the United States is $25.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $24.04 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a 3Ds Max Artist, and why are they important?

To thrive as a 3Ds Max Artist, you need strong skills in 3D modeling, texturing, rendering, and a solid understanding of design principles, usually backed by a degree in graphic design, animation, or a related field. Mastery of Autodesk 3Ds Max and familiarity with related software such as Adobe Photoshop, V-Ray, and rendering engines are typically required. Creativity, attention to detail, and effective communication set exceptional artists apart in collaborative environments. These skills ensure high-quality visual outputs that meet client specifications and enhance project success.

What are some common challenges 3Ds Max Artists face when working on collaborative projects?

3Ds Max Artists often collaborate with designers, animators, and project managers, which can present challenges such as maintaining consistency in style and file organization. Coordinating with team members using different software or workflows may require extra communication and adaptability. Managing large, complex scenes can also impact performance, so optimizing assets and adhering to shared project guidelines is crucial for smooth teamwork and project delivery.

What is a 3Ds Max Artist?

A 3Ds Max Artist is a professional who specializes in using Autodesk 3ds Max, a powerful 3D modeling, animation, and rendering software. These artists create 3D models, animations, visual effects, and renderings for various industries such as gaming, film, architecture, and advertising. Their work can include designing characters, environments, product visualizations, and more. They need strong artistic skills, technical knowledge of the software, and often collaborate with other artists and designers to bring creative visions to life.
More about 3Ds Max Artist jobs
What states have the most 3Ds Max Artist jobs? States with the most job openings for 3Ds Max Artist jobs include:
Infographic showing various 3Ds Max Artist job openings in the United States as of June 2026, with employment types broken down into 34% As Needed, 33% Full Time, and 33% Part Time. Highlights an 93% Physical, 1% Hybrid, and 6% Remote job distribution, with an average salary of $52,605 per year, or $25.3 per hour.
Senior Real-Time Viz Artist

Senior Real-Time Viz Artist

Imerza

Sarasota, FL • On-site

$80K - $90K/yr

Full-time

Posted 6 days ago


Job description

Compensation: $80,000 to $90,000 annually, commensurate with experience.

Senior 3D Artist:
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic Games' official US partner studio for Digital Twins, we work with developers, architects, and destination brands on some of the largest and most complex real-time environments in production today. We take craft seriously, and we take knowledge-sharing just as seriously. What you know is only as valuable as how well you share it.

We are looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks from brief to delivery, elevate the artists around them, and contribute to how the team operates. This is a hands-on production role with real mentorship responsibility built in, not as a secondary duty.
What You'll Do:
  • Execute complex real-time production tasks across environments, assets, and architectural content.
  • Deliver client-ready work with minimal revision.
  • Build and iterate PCG graphs for procedural environment population: vegetation, urban context, and asset distribution, without supervision
  • Apply real-time lighting expertise across project contexts: Lumen global illumination, sun studies, interior artificial lighting, and the distinction between cinematic and real-time approaches.
  • Interpret architectural drawings, BIM exports, and FF&E documentation and translate them into accurate, high-quality real-time assets.
  • Actively mentor mid and junior artists in UE5 tools, pipeline, and production standards; this is a core expectation of the role.
  • Review work and provide specific, actionable technical feedback to junior and mid-level artists.
  • Document workflows so your expertise is accessible and usable by the team without requiring your direct involvement.
  • Maintain rigorous version control discipline using Perforce.
  • Participate in project kickoffs and contribute to process improvements.
What We're Looking For:
  • 5+ years of professional 3D production experience.
  • Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines.
  • Deep real-time lighting expertise, technically proficient and artistically confident.
  • Solid understanding of BIM/CAD-to-UE5 pipelines: Revit, Rhino, or SketchUp via Datasmith.
  • Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial.
  • Perforce required; Jira or equivalent project tracking.
  • Architectural visualization or architecture background strongly preferred; familiarity with architectural scale, construction documentation, and FF&E is a meaningful advantage. You will be interpreting architect drawings and BIM exports, not game briefs.
Portfolio Requirements:
  • Submit a real-time walkthrough reel demonstrating interactive environments; pre-rendered video will not be accepted as a substitute.
  • Include project-level context for each piece: your specific contribution (modeling, lighting, composition, full-scene ownership, etc.) and the production constraints you were working within.
  • Before submitting, review our work at imerza.com. If the quality and approach do not resonate, this is probably not the right fit.
Additional Requirements:
Applicants must be legally authorized to work in the United States. This position is based in Sarasota, FL. Candidates who can work onsite or are willing to relocate are strongly preferred. Relocation assistance is available for the right candidate.