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3Ds Max Artist Jobs (NOW HIRING)

We highly value senior-level artistic fundamentals and technical problem-solving above specific ... Experience with third-party packages and workflows (Houdini, 3ds Max, Maya, or EmberGen). * Passion ...

Expression of Interest - Technical Artist

Los Angeles, CA · On-site

$136K - $163K/yr

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Fluent with 3D modeling and animation packages such as Maya, 3ds Max, etc Who You Are: * A reliable ...

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Fluent with 3D modeling and animation packages such as Maya, 3ds Max, etc Who You Are: * A reliable ...

Ability to manage others, especially 3D Game Artists * Ability to work with and provide ... Autodesk 3DS Max / Maya * Blender * Pixologic ZBrush / Mudbox Recommended 2D Image Software (either ...

You will lead a studio of 3 to 4 artists across concurrent real-time production projects, own ... Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial. Portfolio Requirements:

Lead Real-Time Artist

Sarasota, FL · On-site

$100K - $120K/yr

Lead Real-Time Artist Department: Imerza Employment Type: Full Time Location: Imerza Compensation ... Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial Portfolio Requirements

Senior Concept Artist

Rockville, MD · On-site

$85K - $185K/yr

You have basic 3D skills using tools such as 3ds Max, Maya, or Blender. You must submit an online portfolio. Salary Range Senior Concept Artist - The typical base pay range for this position at the ...

Senior Environment Artist

Cary, NC · On-site

$117K - $140K/yr

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... Being an expert in 3D asset creation in DCC tools, such as 3DS Max, Maya, Blender, ZBrush. Strong ...

Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard ... Artistic Skills : * Strong eye for detail, form, and style consistency. * Ability to adapt to and ...

3D Artist and Designer About PROENERGY PROENERGY is an engineering, R amp;D, and manufacturing ... Expertise in 3D model software such as 3ds Max; Adobe Creative Suites (Illustrator, InDesign ...

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3Ds Max Artist information

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How much do 3ds max artist jobs pay per hour?

As of Jun 17, 2026, the average hourly pay for 3ds max artist in the United States is $25.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $24.04 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a 3Ds Max Artist, and why are they important?

To thrive as a 3Ds Max Artist, you need strong skills in 3D modeling, texturing, rendering, and a solid understanding of design principles, usually backed by a degree in graphic design, animation, or a related field. Mastery of Autodesk 3Ds Max and familiarity with related software such as Adobe Photoshop, V-Ray, and rendering engines are typically required. Creativity, attention to detail, and effective communication set exceptional artists apart in collaborative environments. These skills ensure high-quality visual outputs that meet client specifications and enhance project success.

What are some common challenges 3Ds Max Artists face when working on collaborative projects?

3Ds Max Artists often collaborate with designers, animators, and project managers, which can present challenges such as maintaining consistency in style and file organization. Coordinating with team members using different software or workflows may require extra communication and adaptability. Managing large, complex scenes can also impact performance, so optimizing assets and adhering to shared project guidelines is crucial for smooth teamwork and project delivery.

What is a 3Ds Max Artist?

A 3Ds Max Artist is a professional who specializes in using Autodesk 3ds Max, a powerful 3D modeling, animation, and rendering software. These artists create 3D models, animations, visual effects, and renderings for various industries such as gaming, film, architecture, and advertising. Their work can include designing characters, environments, product visualizations, and more. They need strong artistic skills, technical knowledge of the software, and often collaborate with other artists and designers to bring creative visions to life.
More about 3Ds Max Artist jobs
What states have the most 3Ds Max Artist jobs? States with the most job openings for 3Ds Max Artist jobs include:

$145K - $180K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 28 days ago


Job description

Summary 

We are seeking a highly skilled Senior Real-Time VFX Artist to craft stunning visual effects for our ambitious open-world project. As a core member of the VFX team, you will be relied upon to execute complex effects from block-out to final polish with minimal supervision. We highly value senior-level artistic fundamentals and technical problem-solving above specific software constraints; whether your previous AAA experience is rooted in proprietary engines or other commercial software, your core VFX capabilities are what matter most. With a foundational understanding of Unreal Engine, you will work within established pipelines and collaborate with art, design, and engineering to deliver awe-inspiring visuals that bring our expansive world to life, consistently hitting a AAA quality bar. 

Core Responsibilities 

  • Create and implement real-time, high-quality visual effects for an open-world environment, including environmental effects, character abilities, destruction, and cinematic sequences. 
  • Take ownership of complex VFX features from concept to final integration, driving high-quality results and proactively solving technical challenges. 
  • Work closely with the VFX Director to perfectly execute the established visual style and tone of the project.
  • Craft dynamic and visually dramatic effects that enhance gameplay and cinematics while strictly adhering to performance budgets. 
  • Proactively troubleshoot your own effects, ensuring they are highly optimized for memory and runtime performance across any engine environment. 
  • Stay current on real-time visual effects techniques and efficiently apply them to your daily workflow. 
  • Collaborate with Engineering and Tech Art to test new toolsets and clearly communicate the technical needs required to complete your tasks. 

Core Qualifications 

  • Strong portfolio showcasing a high-quality, diverse range of real-time VFX work, demonstrating mastery of visual effects principles regardless of the engine used. 
  • 5+ years of proven experience as a VFX artist in the games industry. 
  • Shipped at least one AAA title as a VFX artist. 
  • Deep proficiency in real-time VFX authoring within a major game engine (e.g., proprietary AAA engines, Unity, etc.). 
  • Foundational experience with Unreal Engine (Niagara, materials, sequencing) and a strong aptitude for translating your senior-level skills into a UE5 pipeline. 
  • Expert understanding of particle systems, shaders, lighting, and real-time rendering pipelines. 
  • Proven track record of balancing high-fidelity visual quality with strict technical optimization. 
  • Ability to collaborate seamlessly with other departments (design, lighting, environment, cinematics), providing polished elements for seamless integration. 
  • Exceptional eye for the timing, animation, weight, and motion of real-world phenomena and visual FX. 
  • Strong problem-solving skills and a proactive approach to overcoming day-to-day development challenges. 
  • Excellent communication skills, taking and implementing feedback effectively. 
  • Familiarity with physically based lighting (PBR) concepts and physics-based effects. 
  • Experience with third-party packages and workflows (Houdini, 3ds Max, Maya, or EmberGen). 
  • Passion for creating immersive and visually compelling game worlds. 

Plus if... 

  • Hands-on experience implementing dynamic weather systems, large-scale destruction effects (e.g., using Chaos physics), or systemic open-world VFX. 
  • Advanced experience with specific UE5 rendering and simulation features, such as Dataflow or Substrate material systems. 
  • Familiarity with scripting languages (Python, Blueprint) to assist in your own VFX implementation. 

Description 

  • Full-time job with benefits. 
  • Role is on-site in San Rafael, CA. 
  • Office is in downtown San Rafael - near freeways, bus and train stations. 

Join our talented team and play a crucial role in defining the visual identity of our games. Together, we will create memorable characters that resonate with players worldwide. Apply now and lead our character art team as the Lead Character Artist with Absurd Ventures. 

The base pay range for this position is $145,000 to $180,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. 

About Absurd Ventures   

Absurd Ventures is a media company creating new IP across all platforms and for all formats.Absurd Ventures is building narrative worlds, creating characters, and writing stories for a variety of genres, without regard to medium, to be produced for live-action and animation; video games and other interactive content; books, graphic novels, and scripted podcasts.Â