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3D Technical Artist Jobs (NOW HIRING)

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ...

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated ...

The ideal candidate possesses a rare blend of technical engineering and artistic instinct, allowing ... Execute advanced 3D prototypes in CLO based on Technical Design Block direction from the Director ...

Blending artistic expertise and technical ability, the 3D Artist will create visually stimulating content that will enhance game playability and showcase original experiences to a wide player ...

Candidate must have the ability to take guidance and direction from project leadership, technical ... Collaborate with other artists to develop and maintain a strong 3D, photo-realistic pipeline. * Use ...

The artist develops 2D drawings along with 3D visualizations that inform customers in technical documentation, digital marketing, and other interactive applications. Reports To: VP Marketing Work ...

We are looking for a highly capable 3D Artist to create high-quality, photo-realistic assets and ... A passion for solving visual and technical challenges Working at Higharc Higharc has been remote ...

The 3D Tracking / Matchmove Artist will focus on tracking environments and character features (such ... Technical Directors to evolve tools that enhance production efficiency. This is a studio-based role ...

Create and refine photo-realistic 3D props and materials that meet both artistic and technical requirements * Build scalable pipelines for asset ingestion, review, iteration, and deployment into a ...

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3D Technical Artist information

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$95.5K

$138.7K

$153.5K

How much do 3d technical artist jobs pay per year?

As of Jul 2, 2026, the average yearly pay for 3d technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the 3D Technical Artist position, and why are they important?

To thrive as a 3D Technical Artist, you need strong expertise in 3D modeling, texturing, shading, and scripting, typically supported by a degree in computer graphics, game design, or a related field. Proficiency with industry-standard tools like Maya, 3ds Max, Blender, Unreal Engine or Unity, and experience with scripting languages such as Python or MEL are often required. Effective problem-solving, communication, and the ability to work collaboratively with both artists and engineers help you stand out. These skills ensure that high-quality art assets are efficiently integrated into real-time engines, meeting both aesthetic and technical demands.

What are some typical daily tasks and responsibilities for a 3D Technical Artist?

As a 3D Technical Artist, your daily tasks often include creating and optimizing 3D models, developing shaders and materials, and troubleshooting technical issues related to asset integration within a game engine or production pipeline. You may also write scripts or tools to automate repetitive processes and ensure assets meet performance and visual quality standards. Collaboration is key, as you frequently act as a bridge between artists and programmers, helping to translate creative visions into technically feasible solutions. The role often requires balancing creative artistry with an understanding of technical constraints, making each day varied and engaging.

What is a 3D Technical Artist job?

A 3D Technical Artist bridges the gap between art and technology in game development, animation, or visual effects. They optimize assets, develop tools, and ensure that 3D models, materials, and effects run efficiently in real-time engines or rendering pipelines. Their role often includes scripting, shader development, and problem-solving to improve workflows. They collaborate closely with artists and engineers to maintain visual quality while optimizing performance.

What cities are hiring for 3D Technical Artist jobs? Cities with the most 3D Technical Artist job openings:
What are the most commonly searched types of 3D Technical Artist jobs? The most popular types of 3D Technical Artist jobs are:
What states have the most 3D Technical Artist jobs? States with the most job openings for 3D Technical Artist jobs include:
Infographic showing various 3D Technical Artist job openings in the United States as of June 2026, with employment types broken down into 100% Full Time. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.
Technical Artist - Expression of Interest - ILM San Francisco (Project Hire)

Technical Artist - Expression of Interest - ILM San Francisco (Project Hire)

The Walt Disney Company

San Francisco, CA

$107K - $136K/yr

Full-time

Posted 21 days ago


Walt Disney Company rating

7.7

Company rating: 7.7 out of 10

Based on 126 frontline employees who took The Breakroom Quiz

5th of 48 rated entertainment


Job description

Job Posting Title:

Technical Artist - Expression of Interest - ILM San Francisco (Project Hire)

Req ID:

10153468

Job Description:

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

The Technical Artist is responsible for actively partnering with the development team to advance the state of real-time rendered immersive experiences, striving for the highest possible visual fidelity while ensuring optimal performance.

We are looking for a Technical Artist who is passionate about bringing the latest technical trends in real-time development to their craft, and who reflects the innovative spirit and immersive storytelling that defines ILMxLAB.

On any given day, you might...
  • Contribute to look development of the highest-caliber real-time art by creating shaders, lighting and particle effects, and partnering with character and environment artists on asset lookdev.

  • Partner with the art and engineering teams to facilitate communication, and ensure that goals and best practices for both are represented.

  • Explore and implement new tools and techniques to continuously push the visual bar to the leading edge using scripting (Blueprints, Python, C++) and rapid prototypes.

  • Proactively identify and solve technical art issues and challenges.

  • Provide hands-on support to the development team for asset performance profiling and optimization. Identify, triage, and fix bugs as required.

  • Standardize and improve development processes for production of assets, materials, shaders, LODs, asset streaming, collisions, and interactions.

  • Create and maintain clear and comprehensive documentation of processes, tools and workflows.

Here are the skills and experience you need to be successful in this role:
  • 5+ years experience in games, film, television, AR/VR or related fields.

  • 3+ years experience with programming/scripting languages such as Python, C++, C#, Java, Perl, or MEL.

  • Strong 3D art skills with experience and deep understanding of optimizing modeling, texturing, rigging, animation, shading, lighting and particle effects for real-time workflows.

  • Advanced knowledge of software including Maya, Houdini, Blender, Substance Designer/Painter, and Photoshop.

  • Unreal Engine: extensive experience working with UE scripting and workflows: Blueprints, material networks, real-time lighting and simulations.

  • Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong understanding of PBR pipelines and subsurface shaders.

  • Materials: experience in the development, authoring & organization of efficient node-based materials via the UE4 material editor.

  • Proficiency with profiling tools in the examination & diagnosis of performance issues.

  • Team-player mindset: open & receptive to ideas, constructive feedback, direction and changes. Ability to communicate and collaborate effectively across disciplines such as art, design, engineering and production.

  • Ability to work independently and efficiently under tight deadlines. Works well with direction, but also is self-motivated and will seek out or devise solutions to unexpected challenges.

Desired skills and experience:
  • Passion for playing and making games, experience or interest in VR and AR.

  • Familiarity with C#, or C++.

  • Visual Effects production / pipeline experience.

  • Interest and capacity to work with proprietary toolsets.

* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications.

JoinILM

The hiring range for this position in San Francisco is $107,000 to $136,900 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Technical Artist - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-06-09

What Walt Disney Company employees say

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Benefits

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About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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