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3D Rigger Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Rigging and animating characters and props; * Retargeting character animation using mocap data;

Experience working across the full 3D pipeline: modeling, texturing/shading, lighting, rigging, animation, rendering, and compositing * Proficiency with tools such as Unreal Engine, Blender, Maya ...

3D Artist

Menlo Park, CA · On-site

$50 - $80/hr

Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... Basic Rigging: * Set up simple skeletons and controls for hard surface assets to enable basic ...

... team - Rigging and weight painting the prepared 3d characters for animation - Animate real time popups/motion graphics in 3d space to be used in Unity3D - Assist in creating entertaining Unity3D ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies in: * Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies in: * Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if ...

Experience working across the full 3D pipeline: modeling, texturing/shading, lighting, rigging, animation, rendering, and compositing * Proficiency with tools such as Unreal Engine, Blender, Maya ...

3D Modeler

Orlando, FL · On-site

$57K - $104K/yr

A 3D Modeler creates accurate three-dimensional representations of objects to support virtual ... basic rigging • Experience constructing modular kits and utilizing trim sheets Preferred ...

3D Modeler

Orlando, FL

$57K - $104K/yr

A 3D Modeler creates accurate three-dimensional representations of objects to support virtual ... basic rigging Experience constructing modular kits and utilizing trim sheets Preferred ...

Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and ...

3D Modeler

Orlando, FL · On-site

$57K - $104K/yr

A 3D Modeler creates accurate three-dimensional representations of objects to support virtual ... basic rigging • Experience constructing modular kits and utilizing trim sheets Preferred ...

3D Modeler

Winter Garden, FL · On-site

$57K - $104K/yr

A 3D Modeler creates accurate three-dimensional representations of objects to support virtual ... basic rigging • Experience constructing modular kits and utilizing trim sheets Preferred ...

The 3D Animation Lead role involves managing and guiding a team of animators on a show, acting as ... An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data ...

We're seeking a talented Senior 3D Animator to join our team at Roblox for a 6-month engagement ... quality facial rigging/expression work * Expert-level skills in Autodesk Maya for animation ...

The 3D Tracking / Matchmove Artist will focus on tracking environments and character features (such ... Working knowledge of rigging workflows, animation principles, and stylized performance-driven ...

3D Animator (Short Term)

San Mateo, CA · On-site

$9.1K - $11K/mo

We're seeking a talented Senior 3D Animator to join our team at Roblox for a 6-month engagement ... quality facial rigging/expression work * Expert-level skills in Autodesk Maya for animation ...

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3D Rigger information

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How much do 3d rigger jobs pay per hour?

As of Jul 18, 2026, the average hourly pay for 3d rigger in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

Are 3D riggers in demand?

3D riggers are in demand within the animation, gaming, and film industries, as they are essential for creating character movement and articulation. Skilled riggers with knowledge of software like Maya, Blender, or 3ds Max and experience with character setup are particularly sought after, especially in studios working on complex projects.

What are some common challenges 3D Riggers face when working on animated projects?

3D Riggers often encounter challenges such as creating rigs that are both flexible and stable enough to handle a wide range of character movements without deformation or technical issues. Balancing the needs of animators for control and simplicity, while ensuring the rig performs efficiently in production, can be demanding. Additionally, adapting rigs for different software pipelines and collaborating closely with modelers and animators to troubleshoot problems are frequent parts of the job. Overcoming these challenges requires strong technical skills, creativity, and effective communication within the team.

How do I get into 3D rigging?

To become a 3D rigger, you should learn 3D modeling and animation software such as Maya, Blender, or 3ds Max, and develop a strong understanding of anatomy, movement, and rigging techniques. Building a portfolio with rigging projects and gaining experience through tutorials, courses, or internships can help you enter the field. Familiarity with scripting languages like Python can also be beneficial for creating custom tools and workflows.

What does a 3D rigger do?

A 3D rigger creates the skeletal structures and control systems that enable 3D models to move and animate. They set up rigs using software like Maya or Blender, ensuring models can perform realistic movements, which is essential for animation, gaming, and visual effects projects.

What are the key skills and qualifications needed to thrive as a 3D Rigger, and why are they important?

To thrive as a 3D Rigger, you need a strong understanding of anatomy, movement, and 3D modeling principles, often supported by a degree in animation, computer graphics, or a related field. Proficiency with industry-standard tools like Autodesk Maya, Blender, and scripting languages such as Python or MEL is typically required. Excellent problem-solving, attention to detail, and strong communication skills help in collaborating with animators and technical artists. These skills ensure the creation of efficient, realistic rigs that enable smooth animation and enhance overall production quality.

How much do level 3 riggers make?

Level 3 riggers typically earn between $60,000 and $90,000 annually, depending on experience, location, and industry. Advanced skills in rigging, safety protocols, and familiarity with industry-standard tools can influence salary levels.

What are 3D Riggers?

3D Riggers are professionals in the animation, film, and gaming industries who create digital skeletons for 3D models. Their work involves designing and building the underlying structures that allow 3D characters or objects to move realistically when animated. Riggers use specialized software to set up controls and deformers, enabling animators to pose and animate models efficiently. Their expertise ensures that characters can express a wide range of movements and emotions, which is essential for believable animation.
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What cities are hiring for 3D Rigger jobs? Cities with the most 3D Rigger job openings:
What are the most commonly searched types of 3D Rigger jobs? The most popular types of 3D Rigger jobs are:
What states have the most 3D Rigger jobs? States with the most job openings for 3D Rigger jobs include:
Infographic showing various 3D Rigger job openings in the United States as of July 2026, with employment types broken down into 8% Internship, 33% Full Time, 42% Part Time, and 17% Temporary. Highlights an 83% In-person, and 17% Remote job distribution, with an average salary of $54,114 per year, or $26 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Posted 10 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist