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3D Rigger Jobs in Maryland (NOW HIRING)

Blender Tutor

College Park, MD ยท Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

Laurel, MD ยท Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

Bowie, MD ยท Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

Baltimore, MD ยท Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

Rockville, MD ยท Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Autodesk 3DS Max Tutor

College Park, MD ยท Remote

$18 - $40/hr

... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...

Autodesk 3DS Max Tutor

Baltimore, MD ยท Remote

$18 - $40/hr

... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...

Autodesk 3DS Max Tutor

Laurel, MD ยท Remote

$18 - $40/hr

... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...

Autodesk 3DS Max Tutor

Rockville, MD ยท Remote

$18 - $40/hr

... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...

Autodesk 3DS Max Tutor

Bowie, MD ยท Remote

$18 - $40/hr

... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...

3D Rigger information

See Maryland salary details

$13

$25

$35

How much do 3d rigger jobs pay per hour?

As of Jul 19, 2026, the average hourly pay for 3d rigger in Maryland is $25.25, according to ZipRecruiter salary data. Most workers in this role earn between $22.40 and $28.94 per hour, depending on experience, location, and employer.

Are 3D riggers in demand?

3D riggers are in demand within the animation, gaming, and film industries, as they are essential for creating character movement and articulation. Skilled riggers with knowledge of software like Maya, Blender, or 3ds Max and experience with character setup are particularly sought after, especially in studios working on complex projects.

What are some common challenges 3D Riggers face when working on animated projects?

3D Riggers often encounter challenges such as creating rigs that are both flexible and stable enough to handle a wide range of character movements without deformation or technical issues. Balancing the needs of animators for control and simplicity, while ensuring the rig performs efficiently in production, can be demanding. Additionally, adapting rigs for different software pipelines and collaborating closely with modelers and animators to troubleshoot problems are frequent parts of the job. Overcoming these challenges requires strong technical skills, creativity, and effective communication within the team.

How do I get into 3D rigging?

To become a 3D rigger, you should learn 3D modeling and animation software such as Maya, Blender, or 3ds Max, and develop a strong understanding of anatomy, movement, and rigging techniques. Building a portfolio with rigging projects and gaining experience through tutorials, courses, or internships can help you enter the field. Familiarity with scripting languages like Python can also be beneficial for creating custom tools and workflows.

What does a 3D rigger do?

A 3D rigger creates the skeletal structures and control systems that enable 3D models to move and animate. They set up rigs using software like Maya or Blender, ensuring models can perform realistic movements, which is essential for animation, gaming, and visual effects projects.

What are the key skills and qualifications needed to thrive as a 3D Rigger, and why are they important?

To thrive as a 3D Rigger, you need a strong understanding of anatomy, movement, and 3D modeling principles, often supported by a degree in animation, computer graphics, or a related field. Proficiency with industry-standard tools like Autodesk Maya, Blender, and scripting languages such as Python or MEL is typically required. Excellent problem-solving, attention to detail, and strong communication skills help in collaborating with animators and technical artists. These skills ensure the creation of efficient, realistic rigs that enable smooth animation and enhance overall production quality.

How much do level 3 riggers make?

Level 3 riggers typically earn between $60,000 and $90,000 annually, depending on experience, location, and industry. Advanced skills in rigging, safety protocols, and familiarity with industry-standard tools can influence salary levels.

What are 3D Riggers?

3D Riggers are professionals in the animation, film, and gaming industries who create digital skeletons for 3D models. Their work involves designing and building the underlying structures that allow 3D characters or objects to move realistically when animated. Riggers use specialized software to set up controls and deformers, enabling animators to pose and animate models efficiently. Their expertise ensures that characters can express a wide range of movements and emotions, which is essential for believable animation.
What are popular job titles related to 3D Rigger jobs in Maryland? For 3D Rigger jobs in Maryland, the most frequently searched job titles are:
Infographic showing various 3D Rigger job openings in Maryland as of July 2026, with employment types broken down into 6% Internship, 38% Full Time, 41% Part Time, and 15% Temporary. Highlights an 86% In-person, and 14% Remote job distribution, with an average salary of $52,520 per year, or $25.2 per hour.

Modeling, Virtual Environments and Simulation Specialist - 3D with Security Clearance

10x National Security

Aberdeen Proving Ground, MD โ€ข On-site

Other

Posted 23 days ago


Job description

Position Summary
10x National Security is seeking 3D Modeling, Virtual Environments and Simulation Specialists to create engineering-grade digital assets and interactive environments supporting Army digital engineering. The specialists will transform CAD data, engineering models, drawings, terrain, imagery, scans, and other source information into accurate and usable 3D environments for design review, analysis, experimentation, training, testing, and stakeholder decision-making. This is an engineering visualization and real-time simulation role, not a marketing-graphics position. Army programs are using CAD-derived models in mixed-reality and virtual-reality environments to obtain engineering feedback and assess designs before physical systems are available. Primary Responsibilities
Develop, modify, optimize, and maintain high-fidelity 3D models of systems, subsystems, equipment, facilities, terrain, operational environments, and human-machine workspaces.
Convert and ingest data from CAD, PLM, MBSE, engineering drawings, point clouds, photogrammetry, LiDAR, GIS, and other authoritative sources.
Preserve engineering scale, coordinate systems, component hierarchy, part identifiers, model metadata, material properties, and configuration status during model conversion.
Build interactive virtual environments and simulations supporting engineering design reviews, mission-thread analysis, human-in-the-loop evaluation, operator and maintainer assessment, training, test planning, and technical demonstrations.
Develop real-time content using an appropriate engine such as Unreal Engine or Unity and supporting digital-content tools such as Blender, Maya, 3ds Max, or equivalent.
Create geometry, materials, textures, lighting, animations, rigs, collision models, physics behavior, level-of-detail models, user interfaces, and scenario logic.
Optimize models and environments for workstation, visualization wall, virtual reality, augmented reality, and other approved deployment targets.
Develop repeatable pipelines for CAD conversion, asset preparation, metadata retention, model validation, version control, release, and reuse.
Integrate simulations with data feeds, application programming interfaces, telemetry, geospatial services, engineering calculations, or other Government-approved systems where required.
Support interoperability through appropriate open and industry formats such as STEP, JT, USD, glTF, FBX, or other program-selected standards.
Establish verification and validation methods to confirm geometric accuracy, model fidelity, expected behavior, and suitability for the intended engineering or training use.
Maintain source files, assets, scripts, documentation, and released models under disciplined configuration and change control.
Produce model dictionaries, technical documentation, validation reports, demonstrations, renderings, animations, and briefings.
Protect Government, proprietary, CUI, export-controlled, and classified model data in accordance with applicable handling requirements.
Collaborate with systems engineers, human-centered integration specialists, cybersecurity personnel, testers, trainers, data managers, and Government subject-matter experts.
Required Qualifications
Bachelorโ€™s degree in computer science, engineering, modeling and simulation, game or simulation development, digital visualization, interactive media, or a related discipline. A strong technical portfolio and equivalent experience may substitute for a specific degree.
At least five years of experience producing 3D models, simulations, or interactive virtual environments.
Demonstrated proficiency with at least one real-time development platform, preferably Unreal Engine or Unity.
Demonstrated proficiency with at least one professional 3D content-development tool, such as Blender, Maya, or 3ds Max.
Experience importing, cleaning, restructuring, and optimizing CAD or other complex technical models for real-time use.
Knowledge of polygonal modeling, UV mapping, physically based rendering, material development, animation, rigging, collision, physics, lighting, and level-of-detail optimization.
Ability to script or develop simulation logic using Python, C++, C#, Blueprints, or an equivalent environment.
Portfolio demonstrating technically accurate 3D modeling, virtual environments, simulation, or immersive applications.
Ability to document model sources, transformations, assumptions, configuration status, and validation results.
U.S. citizenship and ability to obtain and maintain the required clearance.
Preferred Qualifications
Experience supporting Army or DoD acquisition, engineering, test, training, or modeling and simulation programs.
Experience with CAD platforms such as Creo, Siemens NX, CATIA, SolidWorks, or AutoCAD and PLM environments such as Teamcenter, Windchill, or 3DEXPERIENCE.
Experience connecting 3D environments to MBSE or systems-architecture models.
Experience with virtual reality, augmented reality, mixed reality, motion capture, photogrammetry, LiDAR, digital human modeling, or immersive training.
Experience with geospatial technologies such as Cesium, ArcGIS, terrain services, or coordinate-reference transformations.
Familiarity with distributed simulation or interoperability standards such as HLA, DIS, FMI, or program-specific simulation interfaces.
Experience with Perforce, Git LFS, artifact repositories, automated asset pipelines, or other configuration-management technologies.
Knowledge of modeling and simulation verification, validation, and accreditation practices.
Experience developing models or simulations inside controlled, CUI, or classified environments.
Measures of Success Within the initial 90 days, the specialists should establish a controlled 3D asset pipeline, ingest a representative Government engineering data set, produce an interactive virtual environment, document its fidelity and limitations, and demonstrate that the model can support a real design, training, test, or acquisition decision. Senior-level adjustment: The Senior Specialist should have at least eight years of relevant experience and own the technical pipeline, data-conversion standards, model quality, configuration approach, integration architecture, and technical coordination with Government engineering leads.