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Weekend Game Motion Capture Jobs (NOW HIRING)

Ability to utilize motion capture data and hand key animation to create believable characters. * Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography ...

Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ... Qualifications & Skills: * 5+ years of experience in feature-style projects or video game ...

... video-game experience (great proxies for spatial tracking and hand-eye coordination) * Prior robotics or motion-capture exposure * Military background * A genuine passion for robotics and helping ...

Data Creator

Los Angeles, CA · On-site

$30 - $33/hr

... game experience (great proxies for spatial tracking and hand-eye coordination) Prior robotics or motion-capture exposure Military background A genuine passion for robotics and helping scale the ...

VR headset experience and/or extensive video-game experience (great proxies for spatial tracking and hand-eye coordination) * Prior robotics or motion-capture exposure * Military background * A ...

VR headset experience and/or extensive video-game experience (great proxies for spatial tracking and hand-eye coordination) * Prior robotics or motion-capture exposure * Military background * A ...

Experience or knowledge of Motion Capture/Film Production. * Passion for Rockstar Games and our titles. ADDITIONAL INFORMATION HOW TO APPLY Please apply with a resume and cover letter demonstrating ...

Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share ... Additionally, you'll collaborate with the Boston Motion Capture team, providing on-site support ...

Experience working with game engine animation systems. Good knowledge of Motion Capture techniques. Bonus Qualifications: Solid understanding of human and animal anatomy. Scripting in MEL. About Us ...

Showing results 41-60

Weekend Game Motion Capture information

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$61.5K

$127K

How much do weekend game motion capture jobs pay per year?

As of Aug 16, 2026, the average yearly pay for weekend game motion capture in the United States is $123,552.00, according to ZipRecruiter salary data. Most workers in this role earn between $124,000.00 and $126,000.00 per year, depending on experience, location, and employer.

How to get a career in weekend game motion capture?

To pursue a career in weekend game motion capture, develop skills in motion capture technology, 3D animation, and relevant software such as MotionBuilder or Vicon. Gaining experience through internships, building a demo reel, and networking within the gaming industry can improve job prospects for part-time or weekend roles.

What cities are hiring for Weekend Game Motion Capture jobs?

Cities with the most Weekend Game Motion Capture job openings:

What are the most commonly searched types of Game Motion Capture jobs?

The most popular types of Game Motion Capture jobs are:

What states have the most Weekend Game Motion Capture jobs?

States with the most job openings for Weekend Game Motion Capture jobs include:

What job categories do people searching Weekend Game Motion Capture jobs look for?

The top searched job categories for Weekend Game Motion Capture jobs are:

Infographic showing various Weekend Game Motion Capture job openings in the United States as of August 2026, with employment types broken down into 45% Full Time, 44% Part Time, and 11% Temporary. Highlights an 100% In-person job distribution, with an average salary of $123,552 per year, or $59.4 per hour.

Senior Gameplay Animator (CONTRACT)

Insomniac Games

Remote

$76.92 - $86.06/hr

Full-time

Medical, Dental, Vision

Posted 4 days ago


Job description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.
Insomniac Games is looking for a new Senior Gameplay Animator. The Senior Gameplay Animator is responsible for creating gameplay animation at the highest quality level set by Lead Animators and Animation Directors. They collaborate closely with other disciplines to ensure that animations are integrated into the game, supporting the creative, narrative vision, and technical requirements. The Senior Animator works independently requiring minimal supervision.
Essential Duties and Responsibilities include the following:
  • Develop high-quality animations for gameplay characters, ensuring alignment with artistic direction and technical standards.
  • Collaborate with Designers and Programmers to implement animations in engine using expert skills in Maya and proprietary engine tools.
  • Independently troubleshoot and resolve issues that arise.
  • Ability to utilize motion capture data and hand key animation to create believable characters.
  • Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography, mission and open world animations at the highest level using advanced skills in game engine tools.
  • Work with the Animation team to guarantee cohesive execution of the established animation direction across the game, providing constructive feedback as necessary.
  • Communicate effectively with other disciplines, including Designers, Programmers, Writers, Project Managers, Art, Audio, Character and Rigging teams, to resolve issues and achieve project goals.
  • Other duties may be assigned

Qualifications To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform essential functions.
Mathematical Skills: Ability to calculate figures and amounts such as discounts, interest, commissions, proportions, percentages, area, circumference, and volume. Ability to apply concepts of basic algebra and geometry.
Computer Skills: Advanced knowledge of Maya, Insomniac proprietary tools (preferred), and a knowledge of Microsoft Office Suite. MotionBuilder and Adobe Premiere a plus. Knowledge of common state machine flow in any game engine required.
At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.
$76.92-$86.06 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.