1

Weekend Game Motion Capture Jobs (NOW HIRING)

Evaluate and integrate biomechanics technologies (e.g., motion capture, force plates, IMUs ... game venues. This role requires a non-traditional schedule, including evenings, weekends, and ...

Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ... Qualifications & Skills: * 5+ years of experience in feature-style projects or video game ...

Attend matches, events, and select team activities to capture and produce timely, engaging content ... Ability to work evenings and weekends to support game day, Preferred Qualifications: * Experience ...

Wear motion capture equipment while performing designated movements and actions based on project ... Flexibility for weekends and overtime,demonstrateoperational success with minimal supervision

Experience editing motion capture footage * Post-production experience with live-action-either fiction or documentary * Experience working at a game studio or vendor, AAA or otherwise

Experience working with game engine animation systems. Good knowledge of Motion Capture techniques. Bonus Qualifications: Solid understanding of human and animal anatomy. Scripting in MEL. About Us ...

Experience working with game engine animation systems. * Good knowledge of Motion Capture techniques. Bonus Qualifications: * Solid understanding of human and animal anatomy. * Scripting in MEL.

Experience working with game engine animation systems. Good knowledge of Motion Capture techniques. Bonus Qualifications: Solid understanding of human and animal anatomy. Scripting in MEL. About Us ...

next page

Showing results 1-20

Weekend Game Motion Capture information

See salary details

$61.5K

$127K

How much do weekend game motion capture jobs pay per year?

As of Jun 6, 2026, the average yearly pay for weekend game motion capture in the United States is $123,552.00, according to ZipRecruiter salary data. Most workers in this role earn between $124,000.00 and $126,000.00 per year, depending on experience, location, and employer.
What are the most commonly searched types of Game Motion Capture jobs? The most popular types of Game Motion Capture jobs are:
Infographic showing various Weekend Game Motion Capture job openings in the United States as of May 2026, with employment types broken down into 1% As Needed, 77% Full Time, 18% Part Time, and 4% Contract. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution, with an average salary of $123,552 per year, or $59.4 per hour.

Engineer in Residence: Gesture Based Mobile Games

career

Mountain View, CA

$10K/mo

Contractor

Posted 9 days ago


Job description

Mobile input is stale tap and swipe have been the default for 15 years. This role is to build a new category of mobile games controlled by real-time hand movement through the phone camera, starting with a gesture-driven game that's immediately fun and obviously physical.

What you'll build
  • A playable game where gesture interaction is the core mechanic, not a novelty input mode pasted on top.
  • A low-latency recognition loop that maps hand movement into responsive gameplay.
  • Calibration, feedback, and fail-state handling so the game remains usable in messy real-world environments.
  • A technical base that could expand into a reusable gesture-recognition platform over time.
What you'll do
  • Own the prototype across game loop, recognition pipeline, UX feedback, and on-device performance.
  • Make smart tradeoffs between model quality, latency, battery, and actual game feel.
  • Test the experience quickly with real players and learn where delight or frustration shows up.
  • Build the first product wedge while keeping an eye on what could become platform IP.
  • Work with AI Fund's build team on gameplay scope, technical feasibility, and expansion paths.
What you need
  • Experience in computer vision, on-device ML, pose or gesture recognition, or mobile game development.
  • Strong engineering ability across inference pipelines, UX responsiveness, and real-time system constraints.
  • A feel for interaction design and what makes a game mechanic fun rather than technically clever.
  • The ability to ship rough but playable prototypes quickly.
  • You know how to use AI coding assistants and modern AI tools to accelerate implementation without shipping brittle game logic.
  • US work authorization. We are unable to sponsor visas for this role.
Helpful but not required
Experience with Unity, Unreal, CoreML, TFLite, MediaPipe, AR, or motion capture systems.
Experience shipping mobile games or highly interactive consumer products.
Experience optimizing real-time pipelines for noisy camera input.
Who this is for
A builder who likes the combination of ML systems, interaction design, and fast consumer product feedback loops.
Someone who wants to create a new input pattern instead of incrementally improving an existing category.
What to know upfront
This is a 12-week, full-time, on-site residency in Mountain View, California.
Not every residency becomes a company. The goal is to pressure-test the idea quickly and honestly with real users and customers.
You will be building an AI Fund idea, not bringing your own startup idea into the program.
The process typically includes a Builder Event or equivalent working conversation, then a 48-hour Builder Challenge, then panel review with AI Fund build leadership.
The compensation is intentionally modest during the residency because the upside, if the idea works, is a founder-level role.
Compensation
$10,000/month for 12 weeks ($30,000 total). This is a contract role during the residency. If the build leads to a funded company, the next step is a founder-level role with meaningful equity upside.
$10,000 - $10,000 a month
This is a great opportunity for someone in transition and looking to gain awesome building experience working alongside Andrew Ng. We are only considering candidates within commuting distance from Mountain View.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
apply for this job