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Weekend Game Motion Capture Jobs (NOW HIRING)

Senior Producer

Highlands Ranch, CO · On-site

$75 - $95/hr

... of Motion Capture data (Xsens/MVN and Facial Capture) in UE's Sequencer with Metahumans. We are looking for a rare talent with a background in 3D for film, television, training and/or games ...

Ability to utilize motion capture data and hand key animation to create believable characters. * Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography ...

Be Seen First

... motion capture and VR systems. Skills & Attributes · Strong computer proficiency; experience with PC gaming, VR systems, or Linux environments is a plus. · Ability to work effectively in ambiguous ...

New

Experience working in a professional gaming or film/TV production environment. * Familiarity with Unreal In‑Camera FX, virtual production, motion capture highly encouraged. About Us At PHNTM, we ...

Senior Robot Animator

San Mateo, CA · On-site

$100K - $300K/yr

Author robot motion in Maya (or Blender) using keyframe, procedural, and capture-based techniques ... VFX, games, or robotics, or equivalent senior-level experience - demo reel required * Expert ...

Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ... Qualifications & Skills: * 5+ years of experience in feature-style projects or video game ...

Senior Cinematic Facial Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

... game engine. Essential Duties and Responsibilities include the following: * Develop high-quality cinematic facial animation content using both motion capture data and hand-key techniques with FACS ...

Showing results 41-60

Weekend Game Motion Capture information

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$61.5K

$127K

How much do weekend game motion capture jobs pay per year?

As of Sep 7, 2026, the average yearly pay for weekend game motion capture in the United States is $123,552.00, according to ZipRecruiter salary data. Most workers in this role earn between $124,000.00 and $126,000.00 per year, depending on experience, location, and employer.

What cities are hiring for Weekend Game Motion Capture jobs?

Cities with the most Weekend Game Motion Capture job openings:

What are the most commonly searched types of Game Motion Capture jobs?

The most popular types of Game Motion Capture jobs are:

What states have the most Weekend Game Motion Capture jobs?

States with the most job openings for Weekend Game Motion Capture jobs include:

What job categories do people searching Weekend Game Motion Capture jobs look for?

The top searched job categories for Weekend Game Motion Capture jobs are:

Infographic showing various Weekend Game Motion Capture job openings in the United States as of August 2026, with employment types broken down into 45% Full Time, 44% Part Time, and 11% Temporary. Highlights an 100% In-person job distribution, with an average salary of $123,552 per year, or $59.4 per hour.

Principal Gameplay Animator

Absurd Ventures

Santa Monica, CA • On-site

$150K - $175K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 4 days ago


Job description

Summary
We are looking for a Principal Gameplay Animator to help define and deliver the animation quality, style, and feel of our AAA open world action-adventure game. As a creative and technical contributor, you will create exceptional gameplay animations, establish animation standards, and partner closely with Design, Engineering, Art, and Narrative teams to ensure that our animations are fluid, realistic, and enhance the overall gameplay.
This role combines hands-on animation development with leadership through craft. You will be expected to solve complex gameplay animation challenges, mentor other animators, influence animation pipelines and workflows, and help shape the overall player experience through world-class character performance and movement.
Core Responsibilities
  • Create high-quality gameplay animations that establish the visual and gameplay standard for all characters, creatures, and object animations.
  • Drive the development of locomotion, traversal, combat, interaction, and systemic animation content; review animation content and help maintain consistent quality and artistic direction across all gameplay features.
  • Collaborate with the Animation Director to define the animation style and direction.
  • Partner with Design and Engineering teams to implement animation systems that enhance gameplay feel, responsiveness, and player immersion.
  • Work closely with Technical Animation to improve pipelines, tools, and workflows.
  • Help establish efficient workflows that balance visual quality, gameplay requirements, and technical constraints.
  • Provide feedback and mentorship to other animators.
  • Ensure animations meet performance and memory constraints for different platforms.
  • Partner with outsource and co-development teams to review deliverables and ensure quality standards are met.
  • Stay current with industry trends and techniques in animation.

Core Qualifications
  • 7+ years of experience in animation within the video game industry.
  • Proficiency in Maya and other industry-standard animation tools.
  • Multiple shipped AAA titles in a gameplay animation role.
  • Strong understanding of Unreal Engine 5 animation systems, including Animation Blueprints, State Machines, Blend Spaces, Control Rig, and Motion Matching workflows.
  • Strong understanding of anatomy, motion, and weight in animation.
  • Experience with both keyframe animation and motion capture techniques.
  • Proven track record of leading animation teams and delivering high-quality content.
  • Ability to work collaboratively across departments and communicate effectively.
  • Strong problem-solving abilities with a balance of artistic vision and technical execution.
  • Self-motivated, organized, and able to drive complex initiatives with minimal oversight.

Plus if...
  • Experience developing animation systems AAA titles or games with a focus on realistic animation.
  • Experience with creature animation and complex character rigs.
  • Deep knowledge of traversal and combat animation.
  • Experience with motion matching, procedural animation, and physics-driven systems.
  • Experience building or improving animation pipelines and tools.
  • Experience working with external vendors and co-development partners.
  • Passion for open world gameplay, player expression, and immersive character performance.

Description
  • Full-time job with benefits.
  • Role is on-site in Santa Monica, CA.
  • Office is located near downtown Santa Monica - near metro and freeways.

The base pay range for this position is $150,000 to $175,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.