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Video Game Animator Jobs (NOW HIRING)

Producer, Game Development

Las Vegas, NV · On-site

$118K - $120K/yr

  • Retirement

  • PTO

Facilitate effective communication between Engineering, Art, Animation, QA, Game Design, Product Management, and studio leadership. * Track project health through regular status reporting, ensuring ...

Producer, Game Development

Las Vegas, NV · On-site

$118K - $120K/yr

  • Retirement

  • PTO

Facilitate effective communication between Engineering, Art, Animation, QA, Game Design, Product Management, and studio leadership. * Track project health through regular status reporting, ensuring ...

This might be an infographic, an icon, or a banner-output as a video and gif. We create one game a ... Qualifications Any animation design experience. Will need to have a portfolio to apply. We will ...

This might be an infographic, an icon, or a banner-output as a video and gif. We create one game a ... Qualifications Any animation design experience. Will need to have a portfolio to apply. We will ...

By building a live service mobile game and portfolio of collectible toys, we aim to popularize a ... Manage external relationships, including freelance artists, animators, and external development ...

Art Director

Las Vegas, NV

$115K - $121K/yr

The ideal candidate will be comfortable with animation (Spine) and serving as the "product owner ... Skills, Knowledge and Expertise * 5+ years experience creating art packages in slot or video game ...

MoCap and VO Line Producer

Santa Monica, CA · On-site

$90K - $120K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Support day-to-day production for video game projects, contributing to planning, tracking, and ... Partner closely with Narrative, Audio, Animation, Performance Capture, and Cinematics teams to ...

MoCap and VO Line Producer

Santa Monica, CA

$90K - $120K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Support day-to-day production for video game projects, contributing to planning, tracking, and ... Partner closely with Narrative, Audio, Animation, Performance Capture, and Cinematics teams to ...

Showing results 41-60

Video Game Animator information

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How much do video game animator jobs pay per hour?

As of Aug 17, 2026, the average hourly pay for video game animator in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What are the typical day-to-day responsibilities of a video game animator?

As a Video Game Animator, your daily responsibilities often include creating and refining character movements, bringing game environments to life, and collaborating with designers and programmers to ensure smooth integration of animations. You’ll participate in team meetings, review feedback, and iterate on assets to improve quality and meet project deadlines. Animators also test and debug their work directly in the game engine to ensure fluid, responsive gameplay. Effective communication with other departments is crucial, as your animations must align with both artistic vision and technical constraints.

What are the key skills and qualifications needed to thrive as a video game animator?

To thrive as a Video Game Animator, you need strong skills in character animation, motion design, and a solid understanding of animation principles, typically backed by a relevant degree or portfolio. Proficiency with industry-standard tools such as Autodesk Maya, 3ds Max, or Blender, along with knowledge of game engines like Unity or Unreal Engine, is essential. Creativity, collaboration, time management, and strong communication skills set standout animators apart. These abilities ensure high-quality, engaging animations that enhance gameplay and contribute to effective teamwork in fast-paced development environments.

What does a video game animator do?

A Video Game Animator creates the movement and behavior of characters, creatures, and objects in video games. They use animation software to design realistic or stylized motions that enhance gameplay and storytelling. Animators often collaborate with designers, programmers, and artists to ensure smooth, visually appealing animations that fit the game's style. Their work brings life to in-game models, making interactions and environments feel dynamic and immersive.

Are video game animators in demand?

Video game animators are in demand due to the growing gaming industry and the need for high-quality visual content. Skills in 3D animation, software like Maya or Blender, and understanding of game engines increase employability in this field.
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Infographic showing various Video Game Animator job openings in the United States as of August 2026, with employment types broken down into 9% Internship, 55% Full Time, 18% Part Time, and 18% Contract. Highlights an 73% In-person, and 27% Remote job distribution, with an average salary of $38,600 per year, or $18.6 per hour.

3D Game Programmer (Unity)

Spellbrush

San Francisco, CA • Remote

Full-time

Re-posted 18 days ago


Job description

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the game. Think MiSide with LLMs, but truly integrated with gameplay, not just a RP chatbot.

About Us

Here at Spellbrush, we're passionate about making a good anime game.

We also happen to be the world's leading generative AI studio—we're the team behind niji・journey.

Our mission is simple: use AI to bring characters to life and push the boundaries of narrative-driven games.

What We’re Building

We’ve developed an in-house LLM storytelling system that blends AI, story, and gameplay—going far beyond shallow “chat-only” experiences.

The result is an AI companion who cooperates with you in puzzles, remembers across worlds, and changes how each chapter unfolds.

We’re looking for a strong Unity engineer who loves 3D story-driven games. You’ll join our lead Unity dev, who has spent the past 5 years building interactive anime avatars, to grow our working prototype into a full game.

In-game screenshots (development build)


About The Role

You will join a small but extremely talented team to define a new kind of video game experience. You'll work alongside top otaku minds in the industry, including the creator of Warudo and Cytoid, a Google Deepmind veteran behind Project Astra, and top-tier AI researchers.

As an early member of this team, you will have significant artistic and research freedom to shape what could become the next-generation LLM-driven storytelling experience.

Why You'll Love Working With Us

Impact and Ownership: As an early team member, you'll have the opportunity to push the boundaries of what's possible at the intersection of the AI, anime, and video game industry.

A World-Class Team: You'll work directly with some of the best AI researchers and engineers in the world in a small, mighty, and fast-paced team.

Culture: We are seeking individuals who ideally are fans of anime and the anime aesthetic. We believe in the unmatched speed of in-person collaboration.

International Opportunities: We have primary research offices in downtown Akihabara, Tokyo, and San Francisco. Visa sponsorships are available for qualified candidates.


You may be a good fit if:You love anime and the anime aesthetic

We are literally building an anime game, so this is a requirement!

You have independently developed a 3D narrative game in Unity

Bonus points if the game is first-person.

You’re good at 3D character animation

Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for having your assets on the Unity store.

You're excited about the potential of Generative AI

You'll also be working closely along some of the best AI researchers in the world. Part of working with our team may involve looking at our latest research results, and figuring out how to best apply it into our game. You will be at the literal cutting edge of what is possible with machine learning, art, and games. Having experience working with LLMs is a plus.

You're comfortable working on small, fast-paced teams

Working here will feel very much like a small indie studio: close-knit, with high ownership and flexibility.

We also believe in the unmatched speed of in-person teams, and prefer on-site collaboration in either our primary research office in Tokyo (downtown Akihabara) or San Francisco. Visa sponsorships are available.