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Contract Video Game Animator Jobs (NOW HIRING)

Senior Gaming Animator

Redwood City, CA · On-site

$129K - $148K/yr

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops. * Drive animation performance without pushing out of a believable and realistic style; your hand ...

Senior Gaming Animator

Redwood City, CA · On-site

$129K - $148K/yr

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops. * Drive animation performance without pushing out of a believable and realistic style; your hand ...

Senior Gameplay Animator

Novato, CA

$124K - $142K/yr

... video game animation. * Experience structuring & maintaining animation processes such as rigging or prototyping. * Experience working with motion capture data and editing it. * Excellent problem ...

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

... video game animation. * Experience structuring & maintaining animation processes such as rigging or prototyping. * Experience working with motion capture data and editing it. * Excellent problem ...

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

... video game animation. * Experience structuring & maintaining animation processes such as rigging or prototyping. * Experience working with motion capture data and editing it. * Excellent problem ...

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

... video game animation. * Experience structuring & maintaining animation processes such as rigging or prototyping. * Experience working with motion capture data and editing it. * Excellent problem ...

Proven track record creating animations for video games (mobile, PC, or console experience a plus) * Strong sense of timing, weight, anticipation, follow-through, and polish in game animation ...

Mid-Level/Senior Animator

Madison, WI · On-site +1

$106K - $121K/yr

Defines animation direction and execution even in ambiguous situations. * Organizes direction and ... Annual health & wellness, video game, and continuing education reimbursements * Industry-leading ...

Video Editor (Contract)

Brooklyn, NY · On-site

$30 - $40/hr

... Contract Video Editor to join their in-house creative team. This role is ideal for someone who ... Add motion graphics, text, music, sound design, and light animation as needed. * Optimize content ...

Contract Compensation: $16-$17/hour Location: Remote Role Responsibilities * Annotate assigned games such as Minecraft and open-world games for structured sessions of 15-60 minutes. * Follow simple ...

3D Animator (Short Term)

San Mateo, CA · On-site

$9.1K - $11K/mo

Proven track record creating animations for video games (mobile, PC, or console experience a plus) * Strong sense of timing, weight, anticipation, follow-through, and polish in game animation ...

... seeking a talented Contract Animator to bring ideas, products, and stories to life through ... Basic understanding of video editing, sound design, or compositing * Experience working from brand ...

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Contract Video Game Animator information

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How much do contract video game animator jobs pay per hour?

As of Aug 4, 2026, the average hourly pay for contract video game animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is a contract video game animator?

Contract video game animators are professionals hired on a temporary basis to create and animate characters, objects, and environments for video games. They work closely with game developers, artists, and designers to bring the game's visuals to life, often using specialized animation software. Unlike full-time employees, contract animators are typically brought on for specific projects or periods, offering flexibility to both the animator and the studio. Their work is essential for delivering smooth, engaging gameplay experiences.

What is the difference between Contract Video Game Animator vs Contract Character Animator?

AspectContract Video Game AnimatorContract Character Animator
Required SkillsAnimation software, game engine knowledge, 3D modelingAnimation software, character rigging, storytelling
Work EnvironmentGame development studios, freelance projectsAnimation studios, freelance or game projects
Industry UsageVideo game industry, interactive mediaAnimation industry, film and game sectors

Contract Video Game Animators focus on creating animations specifically for video games, often working within game engines and collaborating with developers. Contract Character Animators specialize in bringing characters to life through animation, often working across various media including games and film. While both roles require animation skills and software proficiency, Contract Video Game Animators emphasize in-game integration, whereas Contract Character Animators focus on character performance and storytelling.

What are some common challenges contract video game animators face when working with remote teams?

Contract video game animators working remotely often encounter challenges related to communication and synchronization with the core development team. Since much of the animation process depends on timely feedback and alignment with the game's vision, it's crucial to establish clear channels for sharing work-in-progress and receiving input. Additionally, adapting to varying animation pipelines or software used by different studios can require flexibility and quick learning. Successful contract animators proactively schedule check-ins, clarify expectations early, and stay organized to deliver high-quality work within deadlines.

What are the key skills and qualifications needed to thrive as a contract video game animator?

To thrive as a Contract Video Game Animator, you need expertise in 2D/3D animation principles, character rigging, and a strong portfolio showcasing relevant work, often supported by a degree in animation or a related field. Proficiency in industry-standard software such as Autodesk Maya, Blender, and Adobe Creative Suite is typically required. Creativity, attention to detail, effective communication, and the ability to work independently under tight deadlines are crucial soft skills. These abilities ensure high-quality animations that bring game worlds to life and meet the dynamic demands of contract-based game development projects.
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What are the most commonly searched types of Video Game Animator jobs? The most popular types of Video Game Animator jobs are:
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What job categories do people searching Contract Video Game Animator jobs look for? The top searched job categories for Contract Video Game Animator jobs are:

Senior Animator, Unannounced Super Fun Video Game (Contract)

Second Dinner Studios, Inc

Remote

$60 - $70/hr

Full-time

Re-posted 8 days ago


Job description

Our Team
We're building a PvE co-op action game with a small, highly autonomous team.
Each discipline is represented by a single owner. There is no large animation department, dedicated technical animation team, or production layer separating disciplines. The people who thrive here are comfortable making decisions, solving problems independently, and moving work forward without extensive process or oversight.
We care more about demonstrated capability than years of experience, previous titles, or studio pedigree. Show us great animation work, shipped games, side projects, game jam projects, mods, tools you've built, pipelines you've improved, or anything else that demonstrates your ability to create and ship great experiences.
Your Role
Animation is the primary focus of this role.
We're looking for someone who can create both expressive character performances and exceptional gameplay animation. Our characters need to feel compelling when viewed up close through facial expressions, acting, personality, and charm, while also feeling responsive, readable, and satisfying during gameplay.
You'll own animation from rigging and implementation through final polish. Most of your time will be spent creating animation, but because of our team's size, you'll also be expected to identify technical challenges, improve workflows, and occasionally step outside traditional discipline boundaries when it helps the project move forward.
This is a fully remote role. Much of the team's coordination happens asynchronously, so success requires clear written communication, proactive updates, and the ability to make progress without waiting for meetings or direction.
The strongest candidates tend to be builders. They make games outside of work, participate in game jams, create mods, experiment with new tools, or otherwise demonstrate a habit of learning and creating beyond their day job.
What You'll Do
  • Create high-quality character, gameplay, and combat animation.
  • Bring personality, appeal, emotion, and charm to characters through performance and facial animation.
  • Create responsive, readable, and satisfying gameplay animation that supports combat and player feedback.
  • Rig, skin, and prepare assets for animation.
  • Implement, iterate on, and polish animation directly in Unreal Engine.
  • Work closely with Design and Engineering to improve gameplay feel, responsiveness, readability, and player experience.
  • Coordinate with Character Art, Environment Art, and VFX to ensure assets integrate smoothly into the game.
  • Identify bottlenecks and improve workflows through tooling, automation, technical solutions, or process improvements.
  • Evaluate and leverage AI-assisted workflows when they meaningfully improve iteration speed, content creation, or production efficiency.
  • Occasionally collaborate with external art partners to review deliverables, communicate feedback, and maintain quality standards.
  • Own animation as a discipline from concept through final implementation.

What You'll Need
  • A portfolio demonstrating exceptional animation work.
  • Demonstrated strength in both character performance animation and gameplay animation.
  • Strong understanding of character acting, facial expression, appeal, timing, and physicality.
  • Strong understanding of gameplay readability, responsiveness, combat feel, and player feedback.
  • Strong rigging skills.
  • Experience implementing animation content in Unreal Engine.
  • Comfort working directly in-engine to solve problems and iterate on content.
  • The ability to independently own a discipline and make forward progress with minimal oversight.
  • Strong written communication skills and comfort working in a fully remote, asynchronous
  • environment.
  • The ability to discuss technical and creative tradeoffs with designers, engineers, artists, and external partners.
  • Comfort learning unfamiliar tools, workflows, or disciplines when doing so benefits the project.
  • Comfort using AI-assisted tools as part of a modern game development workflow.

Nice to Have, But Not Necessary
  • Experience as a Technical Animator, Tech Artist, Art Director, or other cross-disciplinary role.
  • Experience building tools, pipelines, procedural systems, or workflow automation.
  • Experience managing external vendors or outsourcing relationships.
  • Experience shipping an indie game, game jam project, mod, or significant personal project.
  • Experience working on small teams where individuals routinely contribute outside their primary discipline.
  • Experience with cooperative action games, boss-focused encounters, or other highly replayable multiplayer experiences.
  • Affinity for complex competitive games such as League of Legends, Teamfight Tactics, or similar titles.
  • Experience with endgame MMO content such as raiding in World of Warcraft, Final Fantasy XIV, or similar games.
  • Familiarity with anime-inspired visual styles, character archetypes, and modern anime storytelling conventions.

This position pays a range of $60 - 70 per hour (USD).
Individual pay within this range may span multiple levels within the discipline and is determined by assessed job-related skills, experience, relevant education, or training. It also factors in market demands and business needs. The disclosed range is not adjusted based on location and may be subject to change or modification based on business needs in the future. This role is contracted through a third-party that provides health benefits, etc., which your recruiter can discuss more during the hiring process.
We are an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status.
You must be legally authorized to work and reside in the United States. We do not sponsor visas or support employment outside the U.S. for this role.