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Contract Video Game Animator Jobs (NOW HIRING)

Senior Gaming Animator

Redwood City, CA · On-site

$129K - $148K/yr

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops. * Drive animation performance without pushing out of a believable and realistic style; your hand ...

Senior Gaming Animator

Redwood City, CA

$129K - $148K/yr

Ten4 works with some of the best ad agencies, start-ups, production studios, and video game shops. * Drive animation performance without pushing out of a believable and realistic style; your hand ...

... video game animation. * Experience structuring & maintaining animation processes such as rigging or prototyping. * Experience working with motion capture data and editing it. * Excellent problem ...

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

... video game animation. * Experience structuring & maintaining animation processes such as rigging or prototyping. * Experience working with motion capture data and editing it. * Excellent problem ...

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

... video game animation. * Experience structuring & maintaining animation processes such as rigging or prototyping. * Experience working with motion capture data and editing it. * Excellent problem ...

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

... video game animation. * Experience structuring & maintaining animation processes such as rigging or prototyping. * Experience working with motion capture data and editing it. * Excellent problem ...

Proven track record creating animations for video games (mobile, PC, or console experience a plus) * Strong sense of timing, weight, anticipation, follow-through, and polish in game animation ...

New

Mid-Level/Senior Animator

Madison, WI · On-site +1

$106K - $121K/yr

Defines animation direction and execution even in ambiguous situations. * Organizes direction and ... Annual health & wellness, video game, and continuing education reimbursements * Industry-leading ...

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Contract Video Game Animator information

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How much do contract video game animator jobs pay per hour?

As of Jul 14, 2026, the average hourly pay for contract video game animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What are contract video game animators?

Contract video game animators are professionals hired on a temporary basis to create and animate characters, objects, and environments for video games. They work closely with game developers, artists, and designers to bring the game's visuals to life, often using specialized animation software. Unlike full-time employees, contract animators are typically brought on for specific projects or periods, offering flexibility to both the animator and the studio. Their work is essential for delivering smooth, engaging gameplay experiences.

What is the difference between Contract Video Game Animator vs Contract Character Animator?

AspectContract Video Game AnimatorContract Character Animator
Required SkillsAnimation software, game engine knowledge, 3D modelingAnimation software, character rigging, storytelling
Work EnvironmentGame development studios, freelance projectsAnimation studios, freelance or game projects
Industry UsageVideo game industry, interactive mediaAnimation industry, film and game sectors

Contract Video Game Animators focus on creating animations specifically for video games, often working within game engines and collaborating with developers. Contract Character Animators specialize in bringing characters to life through animation, often working across various media including games and film. While both roles require animation skills and software proficiency, Contract Video Game Animators emphasize in-game integration, whereas Contract Character Animators focus on character performance and storytelling.

What are some common challenges contract video game animators face when working with remote teams?

Contract video game animators working remotely often encounter challenges related to communication and synchronization with the core development team. Since much of the animation process depends on timely feedback and alignment with the game's vision, it's crucial to establish clear channels for sharing work-in-progress and receiving input. Additionally, adapting to varying animation pipelines or software used by different studios can require flexibility and quick learning. Successful contract animators proactively schedule check-ins, clarify expectations early, and stay organized to deliver high-quality work within deadlines.

What are the key skills and qualifications needed to thrive as a Contract Video Game Animator, and why are they important?

To thrive as a Contract Video Game Animator, you need expertise in 2D/3D animation principles, character rigging, and a strong portfolio showcasing relevant work, often supported by a degree in animation or a related field. Proficiency in industry-standard software such as Autodesk Maya, Blender, and Adobe Creative Suite is typically required. Creativity, attention to detail, effective communication, and the ability to work independently under tight deadlines are crucial soft skills. These abilities ensure high-quality animations that bring game worlds to life and meet the dynamic demands of contract-based game development projects.
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What cities are hiring for Contract Video Game Animator jobs? Cities with the most Contract Video Game Animator job openings:
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What job categories do people searching Contract Video Game Animator jobs look for? The top searched job categories for Contract Video Game Animator jobs are:
Animator [Contract] (Retro Studios)

Animator [Contract] (Retro Studios)

Nintendo

Austin, TX • On-site

Full-time

Re-posted 9 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

87th of 209 rated software companies


Job description

RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
Retro Studios is looking for an Animator!
We are looking for someone who is passionate about quality and takes pride in their work. An animator who wants to be part of a creative and collaborative team. Someone who will be thrilled to work on Nintendo's awesome IPs!
We expect our animators to exhibit leadership qualities and encourage involvement and responsibility across wider aspects of the project.
DESCRIPTIONS OF DUTIES:
  • You will implement and maintain animations for a wide range of characters, creatures, bosses, cinematics and pretty much anything that moves.
  • You will be responsible for collaborating and sharing your ideas on animation as well as other aspects of our projects such as gameplay and story.
  • We will count on you to help us identify needs and propose solutions that will improve our production pipeline. We all use "Band-Aid solutions" from time to time, but we love forward thinkers, people who think long term.
  • Your feedback will be greatly appreciated, and you will get plenty of critique from others to help you grow your own skills.
  • You feel comfortable on the technical side of animation deployment. You don't have to be an expert rigger or scripter, but you know how to set up simple characters and are familiar with using a variety of tools to speed up your work process.
  • You are part of a creative team, the process of game making is dynamic, so it is important that you maintain familiarity with the game, the latest changes and updates.
  • You enjoy collaborating with other development disciplines, contributing your expertise and taking advantage of the expertise of others to achieve more together.
  • Did we mention how excited we are that you are considering this position?

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
  • Minimum 5 years' experience with in-game and/or cinematic video game animation, including at least 2 full video game production cycles.
  • A robust portfolio that demonstrates a wide range of animation experience.
  • Considerable experience animating in Maya.
  • Undergraduate degree in art related subject or completion of an intensive art training program preferred. Specific experience can be substituted for formal education.
  • Effective written, verbal and interpersonal skills.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each

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