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Video Game Animator Jobs in Georgia (NOW HIRING)

The Technical Animator / Rigger will design, build, and maintain character and creature rigs for ... Understanding of video game pipelines and real-time engines (e.g., Unity, Unreal Engine) is highly ...

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... across animation, comics, games, and more. We believe great stories come from giving talented ... or video.Ability to collaborate with multidisciplinary teams, interpret creative briefs, and ...

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Video Game Animator information

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$10

$15

$19

How much do video game animator jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for video game animator in Georgia is $15.67, according to ZipRecruiter salary data. Most workers in this role earn between $14.23 and $17.07 per hour, depending on experience, location, and employer.

What does a video game animator do?

A Video Game Animator creates the movement and behavior of characters, creatures, and objects in video games. They use animation software to design realistic or stylized motions that enhance gameplay and storytelling. Animators often collaborate with designers, programmers, and artists to ensure smooth, visually appealing animations that fit the game's style. Their work brings life to in-game models, making interactions and environments feel dynamic and immersive.

What are the key skills and qualifications needed to thrive as a video game animator?

To thrive as a Video Game Animator, you need strong skills in character animation, motion design, and a solid understanding of animation principles, typically backed by a relevant degree or portfolio. Proficiency with industry-standard tools such as Autodesk Maya, 3ds Max, or Blender, along with knowledge of game engines like Unity or Unreal Engine, is essential. Creativity, collaboration, time management, and strong communication skills set standout animators apart. These abilities ensure high-quality, engaging animations that enhance gameplay and contribute to effective teamwork in fast-paced development environments.

What are the typical day-to-day responsibilities of a video game animator?

As a Video Game Animator, your daily responsibilities often include creating and refining character movements, bringing game environments to life, and collaborating with designers and programmers to ensure smooth integration of animations. You’ll participate in team meetings, review feedback, and iterate on assets to improve quality and meet project deadlines. Animators also test and debug their work directly in the game engine to ensure fluid, responsive gameplay. Effective communication with other departments is crucial, as your animations must align with both artistic vision and technical constraints.

Are video game animators in demand?

Video game animators are in demand due to the growing gaming industry and the need for high-quality visual content. Skills in animation software like Maya or Blender and understanding of game engines such as Unity or Unreal are valuable for employment opportunities. The field offers opportunities in both large studios and independent development.

What are the most commonly searched types of Video Game Animator jobs in Georgia?

The most popular types of Video Game Animator jobs in Georgia are:

What job categories do people searching Video Game Animator jobs in Georgia look for?

The top searched job categories for Video Game Animator jobs in Georgia are:

What cities in Georgia are hiring for Video Game Animator jobs?

Cities in Georgia with the most Video Game Animator job openings:

Infographic showing various Video Game Animator job openings in Georgia as of August 2026, with employment types broken down into 2% Internship, 62% Full Time, 21% Part Time, 5% Temporary, and 10% Contract. Highlights an 76% In-person, 2% Hybrid, and 22% Remote job distribution, with an average salary of $32,593 per year, or $15.7 per hour.

Technical Animator / Rigger

Cinnamon

Atlanta, GA • On-site

$70 - $110/hr

Other

Posted 2 days ago

New


Job description

Lightfold Games · Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionThis is a full-time Technical Animator / Rigger role based in Atlanta, GA, with a hybrid work arrangement that allows some work from home. The Technical Animator / Rigger will design, build, and maintain character and creature rigs for animation across animation, comics-related media, and games. Day-to-day responsibilities include creating and refining deformation setups, integrating motion capture data into production pipelines, and collaborating with animators, designers, and engineers to ensure rigs are intuitive, performant, and visually appealing. The role also involves scripting tools and workflows to streamline rigging and animation processes, troubleshooting technical issues, and documenting best practices for the team. The person in this role will work closely with project leads to support storytelling goals while meeting production timelines and quality standards.Our horde-shooter combat needs a large library of animation states across players and monster variants. We're hiring two Technical Animators/Riggers to build the skeletal and animation pipeline that supports it.DetailsBuild skeletal rigs and skin weighting for players and monster variantsDevelop locomotion cycles and get them working cleanly in-engineSupport heavy animation-state needs: running, strafing, spraying, aiming, hit reactions, deathsWork closely with Character Artists on rig-friendly topologyMust Have QualificationsStrong rigging and skinning experience (Maya or equivalent)Experience with in-engine animation pipelines (Unreal Engine preferred)Comfortable supporting a large roster of animated variantsMore QualificationsStrong rigging skills for characters and creatures, with experience building robust, animator-friendly rigs.Proficiency in motion capture workflows, including cleaning, retargeting, and integrating mocap data into rigs.Experience with animation principles and practical animation work for film, TV, or video games.Scripting abilities (e.g., Python, MEL, or similar) to develop tools and automate rigging and animation tasks.Understanding of video game pipelines and real-time engines (e.g., Unity, Unreal Engine) is highly beneficial.Experience with industry-standard 3D software (such as Maya, Blender, or equivalent) for rigging and animation.Ability to collaborate effectively with artists, technical staff, and production, with clear communication and documentation skills.Strong problem-solving mindset, attention to detail, and ability to work in a hybrid environment based in Atlanta, GA.Relevant education or equivalent professional experience in animation, game development, computer graphics, or a related field. #J-18808-Ljbffr