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Avatar Studios Jobs (NOW HIRING)

Senior Software Engineer - Avatar Defaults

San Mateo, CA · On-site

$139K - $183K/yr

The Team The Avatar Team is at the heart of the Roblox experience. We build and evolve the systems ... Partner with Studio, Engine, and creator-facing teams to ensure abilities are easy for developers ...

Quality Engineer, Game Engine

San Mateo, CA · On-site

$82K - $105K/yr

Partner with engineering teams (Avatar, Audio, Video, etc.) to provide specialized QA support and ... Experience with game engines such as Unity, Unreal or Roblox Studio is required. * Team ...

Flying Bark Productions is a dynamic and innovative animation studio dedicated to pushing the boundaries of character animation and storytelling. We are working on exciting projects such as Avatar:

Flying Bark Productions is a dynamic and innovative animation studio dedicated to pushing the boundaries of character animation and storytelling. We are working on exciting projects such as Avatar:

Growth Hacker

Chicago, IL · On-site

$60/hr

Some clients also fly into our headquarters hair studio due to our technology being highly advanced ... Target Market (our Avatar) 40 - 65+ women that are upset about their thinning hair looking for a ...

Some clients also fly into our headquarters hair studio due to our technology being highly advanced ... Target Market (our Avatar) 40 - 65+ women that are upset about their thinning hair looking for a ...

Some clients also fly into our headquarters hair studio due to our technology being highly advanced ... Target Market (our Avatar) 40 - 65+ women that are upset about their thinning hair looking for a ...

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Avatar Studios information

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How much do avatar studios jobs pay per hour?

As of Jun 27, 2026, the average hourly pay for avatar studios in the United States is $32.92, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $49.28 per hour, depending on experience, location, and employer.

What is an Avatar Studios job?

An Avatar Studios job refers to a role at Avatar Studios, the production company behind new projects set in the world of *Avatar: The Last Airbender* and *The Legend of Korra*. Jobs can range from animation, writing, and production to marketing and management. Employees work on expanding the *Avatar* universe through films, series, and other media. Positions may require animation experience, storytelling skills, or production expertise, depending on the role.

What are the typical career development opportunities for team members at Avatar Studios?

Team members at Avatar Studios often benefit from a supportive environment that encourages growth through mentorship, skill-building workshops, and participation in various phases of the animation pipeline. Many artists and animators start in junior roles and progress to senior-level positions, such as lead animator, storyboard supervisor, or creative director, as they gain experience and expand their portfolios. Opportunities to work on high-profile projects and cross-functional teams help foster new skills and professional connections. The studio’s collaborative culture and regular feedback cycles also provide an excellent foundation for long-term career advancement.

What are the key skills and qualifications needed to thrive in the Avatar Studios position, and why are they important?

To thrive at Avatar Studios as an animation professional, you typically need expertise in character animation, storytelling, and a strong portfolio demonstrating artistic skill, often supported by a degree in animation or a related field. Proficiency with industry-standard tools like Adobe Creative Suite, Autodesk Maya, Toon Boom Harmony, and other animation software is important, and relevant certifications may be beneficial. Outstanding collaboration, creativity, and effective communication help artists stand out in a dynamic, team-oriented studio environment. These abilities ensure high-quality content creation and efficient teamwork, which are vital for meeting production deadlines and delivering engaging animated projects.

More about Avatar Studios jobs
What cities are hiring for Avatar Studios jobs? Cities with the most Avatar Studios job openings:
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What states have the most Avatar Studios jobs? States with the most job openings for Avatar Studios jobs include:
Infographic showing various Avatar Studios job openings in the United States as of June 2026, with employment types broken down into 50% Full Time, and 50% Contract. Highlights an 50% In-person, and 50% Remote job distribution, with an average salary of $68,478 per year, or $32.9 per hour.
Senior Software Engineer - Avatar Defaults

Senior Software Engineer - Avatar Defaults

Roblox

San Mateo, CA

$139K - $183K/yr

Other

Posted 3 days ago


Job description

The Team

The Avatar Team is at the heart of the Roblox experience. We build and evolve the systems that define how every player shows up in the largest gaming platform in the world - from how avatars look and move, to how they express themselves and interact with the world. Our work sits at the intersection of engine technology, animation, safety, and creator tools, and it has to scale to hundreds of millions of players across millions of experiences.

The Role

As a Senior Software Engineer on the Avatar Default Abilities team, you will own the technical design and implementation of a growing library of high-quality default abilities for the platform avatar. You will be joining a newly forming team tasked with implementing the default verbs for the next era of Roblox where developers will be able to build any game or level of quality they want. The problem our team is trying to solve is to keep the feel of Roblox consistent from experience to experience, but also make it easier for developers to build on top of default abilities to make the kind of games you wouldn't expect on Roblox, and are an absolute blast to play with friends.

Because Roblox is the largest gaming platform in the world, we are introducing best practice examples to the next generation of gamers and devs of how gameplay should feel. For example, we are building example default abilities that define how a player moves and attacks in a metroidvania platformers, visceral shooters, AA stealth parkour games, anything else you can imagine in a life simulator, and beyond. Since our developers continue making up new ways to play, our work will never end.

You will take abilities from concept to production, define patterns and abstractions that other teams can build on, and ensure our default abilities feel great, perform well, and work reliably across the full diversity of Roblox experiences and devices.

You Will:
  • Develop avatar abilities that push the quality bar far beyond what was previously thought possible on the platform, combining state-of-the-art animation techniques with the practical constraints of a massively scaled real-time system.
  • Design, implement, and ship new default abilities end-to-end - from early prototypes and technical exploration through productionization, rollout, and ongoing iteration.
  • Build robust, reusable systems on top of the platform avatar and ability manager so that abilities are composable, data-driven, and reliable across millions of experiences and billions of avatar configurations.
  • Collaborate extensively with world-class designers, animators, engine engineers, and product leadership to translate creative ability concepts into technically sound, performant implementations usable by every player.
  • Define and uphold engineering best practices for ability development (architecture, documentation, testing, automation, and observability) to keep the abilities library maintainable as it grows.
  • Profile, optimize, and harden abilities for performance and stability across a wide range of devices, from low-end mobile hardware to high-end PCs and consoles.
  • Partner with Studio, Engine, and creator-facing teams to ensure abilities are easy for developers to integrate, configure, and extend within their own experiences.
  • Use qualitative feedback and quantitative signals (e.g., engagement, performance metrics, error reports) to debug complex runtime behaviors and continuously improve the feel, responsiveness, and reliability of abilities.
  • Mentor other engineers, sharing deep expertise in avatar animation, character systems, and large-scale engine development, and help shape the long-term technical roadmap for default abilities on Roblox.
You Have:
  • A strong technical foundation, with a BS, MS, or PhD in Computer Science or a related technical field, or equivalent experience in the gaming, animation, or software industry.
  • Advanced expertise in avatar or character animation systems, with hands-on experience building and shipping state-of-the-art runtime animation pipelines. We are expecting this role to bring in domain knowledge of how AA games build their realtime animation pipelines so we can improve the kind of experiences that can be built on Roblox.
  • Proven software engineering excellence in C++ and a high-level scripting language such as Lua or Python, including experience designing, implementing, and maintaining complex, performance-sensitive systems.
  • Prior experience working with CG interactive characters - rigging, movement, behaviours and actions - and integrating them into modern game engines, animation systems, and/or large-scale real-time platforms.