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Unreal Engine Jobs (NOW HIRING)

Magnopus is looking for an Unreal Cinematic Pipeline Engineer to help build and maintain the tools and workflows that connect Unreal Engine with modern cinematic production pipelines. As a spatial ...

The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development pipeline and real-time visualization platform. You'll lead efforts to build, optimize, and integrate ...

Senior/Principal Unreal Engineer

Austin, TX · On-site +1

$124K - $171K/yr

We are using Unreal Engine 4. You must have proven C++ game-development skills and deep Unreal Engine experience. The Meta has some amazing initiatives planned and underway. You will be a key ...

UMG and in-engine tools for interaction and visualization control. * Drive large-scale scene optimization using Nanite, Lumen, World Partition, and PCG. * Develop reusable Unreal frameworks ...

Responsibilities : • Lead the design, development, and optimization of advanced real-time systems in Unreal Engine 5. • Build and extend core runtime features including: Interactive cameras and ...

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How much do unreal engine jobs pay per hour?

As of Aug 8, 2026, the average hourly pay for unreal engine in the United States is $22.08, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $24.52 per hour, depending on experience, location, and employer.

How does an Unreal Engine developer typically collaborate with artists and designers during game development?

Unreal Engine developers work closely with artists and designers throughout the development process to ensure that gameplay mechanics, visuals, and user experiences align seamlessly. They often participate in regular team meetings, review asset integrations, and provide technical guidance on implementing design concepts within the engine. Clear communication and iterative feedback are key, as developers may need to optimize assets or adjust blueprints to achieve the desired look and feel while maintaining performance. This collaborative approach helps bridge the gap between creative vision and technical execution.

What are Unreal Engine jobs?

Unreal Engine jobs focus on using Unreal Engine to create new video games and game-related software. Your duties and responsibilities as an Unreal Engine developer vary depending on their area of specialization. A developer may build prototypes of games or work with artists and engineers to bring a new game from prototype to testing to commercial production. As a technical artist or video game animator, you create the media and imagery and ensure that it functions within the Unreal Engine game framework. Unreal engineer architects and engineers build blueprints and ensure that the game works on the platform for which it is intended.

What are the key skills and qualifications needed to thrive as an Unreal Engine developer, and why are they important?

To thrive as an Unreal Engine Developer, you need a solid understanding of C++ programming, 3D graphics, and game development fundamentals, often supported by a degree in computer science or a related field. Familiarity with Unreal Engine's Blueprint system, version control tools like Git, and rendering pipelines is typically required. Strong problem-solving abilities, creativity, and effective teamwork are standout soft skills in this role. These skills and qualities ensure efficient development, high-quality interactive experiences, and successful collaboration on complex projects.

What is an Unreal Engine developer?

An Unreal Engine developer is a software professional who specializes in using Unreal Engine, a powerful game development platform created by Epic Games, to create interactive experiences, video games, simulations, and virtual reality applications. These developers use programming languages like C++ and Unreal's Blueprint visual scripting system to design, build, and optimize real-time 3D environments. Unreal Engine developers often work on gameplay mechanics, graphics, animation, and user interfaces to deliver high-quality digital projects.
What cities are hiring for Unreal Engine jobs? Cities with the most Unreal Engine job openings:
What are the most commonly searched types of Unreal Engine jobs? The most popular types of Unreal Engine jobs are:
What states have the most Unreal Engine jobs? States with the most job openings for Unreal Engine jobs include:
Infographic showing various Unreal Engine job openings in the United States as of August 2026, with employment types broken down into 90% Full Time, 4% Part Time, 5% Contract, and 1% Nights. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution, with an average salary of $45,925 per year, or $22.1 per hour.

Unreal Cinematic Pipeline Engineer

Magnopus

Los Angeles, CA • On-site

$130K - $190K/yr

Full-time

Posted 10 days ago


Job description

Magnopus is looking for an Unreal Cinematic Pipeline Engineer to help build and maintain the tools and workflows that connect Unreal Engine with modern cinematic production pipelines.
As a spatial design and innovation company, we work at the intersection of technology, creativity and emerging experiences. Our teams bring together engineers, artists, designers and producers to create ambitious work for some of the world's leading brands and organisations.
In this role, you'll work closely with artists, production teams and fellow engineers to develop tools, automation and integrations that improve production workflows, reduce manual effort and help teams deliver high-quality cinematic experiences more efficiently.
Rather than focusing on a single product or technology, you'll solve real production challenges across Unreal Engine, pipeline tooling and modern VFX workflows. From building automation and production integrations to improving rendering pipelines and artist tooling, you'll play an important role in helping creative teams work faster, more reliably and with greater confidence.
Contract
This is an initial fixed-term project hire through the end of September 2026, with an anticipated extension through February 2027, subject to project requirements.
Location
This is a hybrid role requiring a minimum of two days per week working from our Downtown Los Angeles office. During key phases of the project, additional time in the office may occasionally be required to support close collaboration with the wider team.
What you'll do
  • Design and develop tools that improve artist productivity, reduce iteration time and enhance production quality.
  • Develop custom tools, plugins and automation using Python, C++ and Unreal Engine.
  • Build and maintain rendering workflows using Movie Render Graph (MRG) and Movie Render Queue (MRQ) to support complex cinematic rendering pipelines.
  • Develop and maintain integrations between Unreal Engine and production tracking systems, including ShotGrid (Flow).
  • Partner with artists, production teams and technical stakeholders to understand workflow challenges and deliver practical solutions.
  • Extend and integrate third-party applications and tools where appropriate.
  • Support, troubleshoot and enhance existing pipeline tools and production workflows.
  • Produce clear documentation that supports onboarding, knowledge sharing and long-term maintenance.
  • Participate in code reviews and contribute to the continued improvement of engineering practices.
  • Stay current with developments in Unreal Engine, virtual production and VFX technologies, identifying opportunities to improve our tooling and workflows.

What will help you succeed in this role
  • Strong experience developing pipeline tools and automation using Python.
  • Experience developing Unreal Engine tooling using C++, Python and the Unreal Engine Editor APIs.
  • Strong understanding of Unreal Engine 5, including Sequencer, Movie Render Graph (MRG), Movie Render Queue (MRQ) and related cinematic workflows.
  • Experience working with production tracking systems such as ShotGrid (Flow).
  • Experience working within modern VFX, virtual production or real-time content pipelines, with an understanding of how tools such as Maya, Houdini and Nuke fit into those workflows.
  • Experience using version control systems, including Perforce and Git.
  • Strong problem-solving skills and the ability to investigate and resolve complex pipeline issues.
  • Excellent communication skills and the ability to collaborate effectively with artists, production teams and engineers.
  • A collaborative mindset and a genuine desire to improve production workflows through better tooling and automation.
  • Experience working within Linux-based production environments.

Even better if you also have
  • Experience developing custom Unreal Engine plugins or extending Unreal Engine functionality.
  • Experience building user interfaces for internal tools using frameworks such as PyQt.
  • Experience with cloud rendering, CI/CD pipelines or REST APIs.
  • Familiarity with colour management, camera tracking, lens calibration and other modern cinematic or virtual production workflows.
  • Experience using media processing tools such as FFmpeg.
  • Deep working knowledge of Perforce (Helix Core) in large-scale production environments, including complex stream structures, branch/merge workflows and cross-studio collaboration.
  • Understanding of production and delivery codecs such as ProRes, H.264, HEVC, AV1 and VP9.

We don't expect anyone to tick every box
If you're excited by the opportunity to build tools that help artists and engineers create world-class cinematic experiences, and believe you could be successful in the role, we'd love to hear from you.
$130,000 - $190,000 a year
About Magnopus
Magnopus is an experience-focused technology company founded by a team of Oscar-winning artists, designers and engineers from the worlds of film, games and immersive media.
We create experiences that bring together storytelling, creativity and technology in new ways - from immersive attractions and interactive installations to virtual production, spatial computing, AI-powered experiences and emerging technologies. Our work helps some of the world's most recognisable brands and organisations connect with audiences in ways that weren't previously possible.
We've built experiences for millions of people around the world and continue to explore what's possible at the intersection of creativity, technology and human connection.
Though we've delivered a lot of incredible work, here are just a few examples you can explore yourself:
Metallica: Music Experience in UEFN
Mission: ISS
Alo Moves XR
World of Fallout
Daft Punk Experience, Fortnite
The Wizard of Oz at Sphere
We're proud of the work we create, but we're equally proud of how we create it. Magnopus is built around collaboration, curiosity and respect. We believe great ideas can come from anywhere, and we strive to create an environment where talented people can learn, grow and do some of the best work of their careers.
You'll join a multidisciplinary team of artists, designers, engineers, producers and technologists who specialise in bringing ambitious ideas to life. Studio work at Magnopus is varied, collaborative and often unlike anything you've worked on before, giving you the opportunity to contribute to projects that push creative and technical boundaries.
We may use artificial intelligence (AI) tools to support parts of the hiring process - for example, to transcribe interviews and generate summaries. These tools are not used to review applications or analyse resumes, and they do not replace human judgement. All hiring decisions are made by people. If you would like more information about how your data is processed, please contact us.