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Unity Engine Jobs (NOW HIRING)

Programmer Analyst Sr.

King George, VA · On-site

$41.50 - $56.25/hr

The primary development project will occur within the Unity game engine and support USN and FMS customers. The ideal candidate will be experienced with the Unity game engine and C++ / C# programming ...

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Unity Engine information

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How much do unity engine jobs pay per hour?

As of Jul 8, 2026, the average hourly pay for unity engine in the United States is $22.08, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $24.52 per hour, depending on experience, location, and employer.

How does a Unity Engine Developer typically collaborate with artists and designers during a game development project?

Unity Engine Developers frequently work alongside artists and designers to bring game concepts to life. They integrate assets created by artists, such as 3D models and animations, and ensure these elements function smoothly within the engine. Collaboration often involves regular meetings to align on project goals, troubleshoot technical challenges, and iterate on gameplay mechanics based on design feedback. Strong communication skills and a collaborative mindset are essential for ensuring that the final product meets both technical and creative standards.

What are the key skills and qualifications needed to thrive as a Unity Engine Developer, and why are they important?

To thrive as a Unity Engine Developer, you need strong programming skills (especially in C#), a solid understanding of game development principles, and experience with 3D/2D graphics, typically supported by a relevant degree or portfolio. Familiarity with the Unity Editor, asset management, version control systems (like Git), and possibly certifications such as Unity Certified Developer are valuable. Creativity, problem-solving, attention to detail, and effective communication help developers collaborate and implement engaging user experiences. These skills enable efficient project development, high-quality game performance, and successful teamwork in an evolving tech environment.

What is the difference between Unity Engine vs Unreal Engine Developer?

FeatureUnity Engine DeveloperUnreal Engine Developer
Primary FocusGame development, interactive media, AR/VRHigh-fidelity AAA games, visualization, VR/AR
Required SkillsC#, Unity scripting, 3D modeling basicsC++, Unreal Blueprints, rendering techniques
Work EnvironmentIndie studios, mobile, AR/VR projectsLarge studios, high-end graphics projects
CertificationsNone mandatory, Unity certifications availableUnreal certifications available, C++ knowledge

Unity Engine Developers typically focus on mobile, AR/VR, and indie game projects using C# and Unity. Unreal Engine Developers often work on high-end AAA titles and visualization projects with C++ and Blueprints. Both roles require strong programming skills, but the choice depends on project scope and platform preferences.

What is Unity Engine?

Unity Engine is a powerful cross-platform game development environment used to create both 2D and 3D games and interactive experiences. It provides a comprehensive set of tools for designing, coding, and deploying games on platforms like PC, consoles, mobile devices, and even VR/AR systems. Unity uses C# as its primary programming language and has an intuitive interface that helps both beginners and professionals bring their ideas to life. With a large asset store and a supportive community, Unity is one of the most popular engines in the game development industry.
More about Unity Engine jobs
What states have the most Unity Engine jobs? States with the most job openings for Unity Engine jobs include:
Infographic showing various Unity Engine job openings in the United States as of July 2026, with employment types broken down into 93% Full Time, 3% Part Time, 3% Contract, and 1% Nights. Highlights an 93% Physical, 1% Hybrid, and 6% Remote job distribution, with an average salary of $45,925 per year, or $22.1 per hour.

Game Engine Engineer, Platform

Worldscape Technology Inc.

Redmond, WA

Full-time

Re-posted 27 days ago


Job description

Worldscape is a cutting-edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision-making. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure. 
Key Attributes:
  • Innovation Mindset: Passion for pushing the boundaries of real-time physics in interactive simulation.
  • Coding-Skills: expertise in coding languages, including C++ and game scripting.
  • Problem-Solving: Creative and analytical approach to complex simulation challenges.
  • Communication: Clear articulation of technical concepts to non-technical stakeholders. 
Responsibilities:
  • Work on game physics: data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Focus on core physics features: Collision detection (broad‑phase/narrow‑phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).
  • Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
  • Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
  • Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge‑case instability (stacking, tunneling, jitter, constraint drift).
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Quality & live support: work on crashes and regressions for the game engine; support content changes post‑launch without destabilizing the simulation. 
Professional Qualifications:
  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
  • Experience: 0 to 4+ years in real‑time/game physics engineering; shipped a title, AA/AAA preferred.
  • Programming: Experience C++ (modern standards), data‑oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
  • Rigid‑body dynamics,collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi‑implicit Euler, RK, constraint solvers).
  • Numerical stability, error control, and performance trade‑offs under real‑time constraints.
  • Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
  • Performance: Multi-threading/job systems, SIMD/vectorization, cache‑friendly data structures, frame/memory budgeting across platforms.
  • Collaboration: Proven ability to lead cross‑disciplinary efforts and communicate complex technical topics clearly. 
Preferred Qualifications:
  • 2+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
  • 1+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
  • Experience with existing physics models and systems integration.
  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross‑platform latency mitigation.
  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
  • Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
  • Optimization Expertise: Broad‑phase structures (sweep-and-prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
  • Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity. 
Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance-based bonuses and equity awards. 
Why Worldscape? 
There is nothing more important to Worldscape than our culture. It is the fundamental means by which we will succeed as an organization. Talent, ability, drive, experience, knowledge cannot be maximized without first embracing the culture we espouse and will live every single day.  Worldscape offers great benefits, opportunities for continued growth, and the ability to directly affect change in our organization and be part of a high-growth startup at a pivotal stage. 

What we offer: 
- Competitive salary and meaningful equity 
- Attractive benefits package  
- Flexible time off policy 
- Medical, Dental and Vision insurance 
- HSA health insurance options 
- 401k plan 
- Basic and Voluntary Life Insurance
- Fast paced environment with flexibility and ownership
 
Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.

Employment is contingent upon successful completion of a background check.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.