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Tools Engineer Jobs in Oregon (NOW HIRING)

Lead Character Tools Engineer

OR · On-site +1

$102K - $134K/yr

We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team focusing on Character technology from creation, rigging, and animation. Developing and distributing ...

Senior Debug Tools Engineer

Hillsboro, OR · On-site

$113K - $156K/yr

We are looking for a Senior Debug SW Tools Engineer to join the team to support our mission as a key role with ensuring Silicon quality. #SCHIE #CSME Responsibilities The candidate for this position ...

Senior Deep Learning Tools Engineer - CUDA Tile

OR · On-site +1

$104K - $143K/yr

We are seeking a talented Deep Learning Compiler & Tools Engineer focused on CUDA Tile (Performance & Infrastructure) to join our team. You will collaborate closely with compiler developers ...

Sr. EDA Tools Engineer - PERC ESD

Hillsboro, OR · On-site

$118K - $160K/yr

... notch engineers solving challenging technical problems enabling PDKs for Intel's most advanced ... Lead innovation initiatives to enhance existing ESD/LU verification automation, tools, and ...

The Test Chip Engineering(TCE) team is responsible for delivering and supporting engineering environments, EDA infrastructure, automation frameworks, parametric layout synthesis tools and development ...

The Test Chip Engineering(TCE) team is responsible for delivering and supporting engineering environments, EDA infrastructure, automation frameworks, parametric layout synthesis tools and development ...

" INTEL HAVE THEIR OWN TOOL WHICH IS WRITTEN IN C++, THEY ARE CONVERTING THE SAME TOOL TO A NEW TOOL ( WHICH IS KNOWN AS PORTING )" MAJOR SKILLS TO LOOK FOR : CANDIDATE WITH VAST EXPERIENCE IN C++, WHO ...

EDA Tools Hardware Engineer

Hillsboro, OR · On-site

$141K - $269K/yr

Job Details: The Role and Impact Join Intel's world-class team as an EDA Tools Hardware Engineer, where you will play a pivotal role in shaping the future of silicon innovation. This position ...

EDA Tools SW Engineer

Hillsboro, OR · Hybrid

$173K - $330K/yr

... tools/flows and Physical verification/runsets, Tape-in Verification and IP sign off for test chips ... Direct and coordinate engineering activities, allocate resources effectively, and drive problem ...

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Showing results 1-20

Tools Engineer information

See Oregon salary details

$57.1K

$116.3K

$172.9K

How much do tools engineer jobs pay per year?

As of Sep 5, 2026, the average yearly pay for tools engineer in Oregon is $116,288.00, according to ZipRecruiter salary data. Most workers in this role earn between $87,800.00 and $130,000.00 per year, depending on experience, location, and employer.

What does a tools engineer do?

A Tools Engineer designs, develops, and maintains software tools that improve workflow efficiency for engineers, designers, and developers. They create automation scripts, internal utilities, and custom applications to streamline development processes. Their role often involves working with game engines, build systems, CI/CD pipelines, or proprietary tools tailored to a company's needs. Strong programming skills, problem-solving abilities, and collaboration with other teams are essential for success in this role.

What are the key skills and qualifications needed to thrive as a tools engineer?

To thrive as a Tools Engineer, you need strong programming abilities, problem-solving skills, and a background in computer science or related technical fields. Experience with scripting languages (such as Python or Bash), source control systems, and build automation tools is often required, and certifications in relevant technologies can be beneficial. Excellent communication, teamwork, and adaptability help tools engineers collaborate efficiently and respond to evolving project needs. These skills are essential for designing and maintaining robust tools that streamline workflows and improve productivity for development teams.

What are popular job titles related to Tools Engineer jobs in Oregon?

For Tools Engineer jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Tools Engineer jobs in Oregon look for?

The top searched job categories for Tools Engineer jobs in Oregon are:

What are popular job titles related to Tools Engineer jobs in OR?

For Tools Engineer jobs in OR, the most frequently searched job titles are:

Infographic showing various Tools Engineer job openings in Oregon as of August 2026, with employment types broken down into 81% Full Time, 16% Part Time, 2% Contract, and 1% Nights. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $116,288 per year, or $55.9 per hour.

Lead Character Tools Engineer

PlayStation Global

OR • On-site, Remote

$102K - $134K/yr

Full-time

Posted 7 days ago


Key responsibilities

  • Prototype, create, and collaborate to deploy and maintain technical tools related to character creation, rigging, and animation.

  • Write, maintain, and customize internal tools and workflows to support character technology pipelines.

  • Collaborate with internal teams and stakeholders to optimize development workflows, data management, and integration with game engines.


Job description

Why PlayStation?   

PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.     

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.   

The PlayStation brand falls under Sony Interactive Entertainment, a wholly owned subsidiary of Sony Corporation.  

We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team focusing on Character technology from creation, rigging, and animation.  Developing and distributing tools and optimizing for making the best characters in games more efficiently and integrating emergent technology into the future of game making. 

Candidate expected to prototype, create, and collaborate to deploy and maintain technical tools and practices from experience on traditional game development and run-time workflows with internal teams and seek new opportunities for bringing increased usage of AI and ML to make those processes more efficient. 

This internal team of artists, engineers, and technical artists partner with engineering teams, studio stakeholders, research engineers, and other Central Technology groups to provide cohesion and standardization across PSS activities. 

This position requires a demonstratable understanding of game development pipelines, extensive experience with Autodesk Maya software, and strong programming skills.  Familiarity with leveraging agentic workflows to accelerate code creation and testing. 

Responsibilities:   

  • Collaborate with internal team members and studio stakeholders to prototype and harden create tools considering contemporary development workflows, data management, art creation, animation, and game engine integration 
  • Setting up and maintaining project specific environments and automation opportunities 
  • Learning and supporting varying client working environments, assets, and tools 
  • Writing, maintaining, and customizing internal tools and workflows 
  • Building and maintaining technical documentation  
  • Willingness to attend and participate in PlayStation internal demonstrations and conferences, travel required 
  • Ability to work in a collaborative team environment as well as self-driven experimentation and research 

Core Experience:  

  • Experience as technical artist or engineer to develop and deploy tools to support character creation, rigging, simulation, or animation pipelines in a run-time environment 
  • 10+ years in a game development studio or previous experience creating artist-facing tools on technical art or engineering team in a production environment 
  • BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience 
  • Extensive experience in working with game editors and excellent working knowledge of technical specifications of workflow from DCC to complex real-time environments 
  • Capable of writing and debugging C++  
  • Excellent knowledge of Maya with general knowledge of Maya rigging 
  • Developing or maintaining project pipeline tools and system environments 
  • Excellent troubleshooting skills and the ability to creatively solve problems 
  • Experience leveraging Agentic AI models 
  • Strong understanding of deformation and mesh processing 
  • Familiarity with industry trends in character rigging, gameplay animation, cinematic animation, deformation and simulation usage in character animation pipelines 
  • Decent sense of humor 

Extended Experience:   

  • Strong Python programming skills and experience with PyQt/Pyside 
  • Motionbuilder, Maya, Houdini, experience 
  • Experience with HLSL, MaterialX 
  • Experience with other programming languages, especially C++. 
  • Experience with Perforce, Git, Confluence 
  • Exposure to photogrammetry, motion capture/performance capture