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Temporary Technical Game Designer Jobs (NOW HIRING)

As a Principal Game Designer at RBKS AI (Ring, Blink, Key, Sidewalk), you will own the design ... technical constraints, and keep complex initiatives on track - Proactively identify and resolve ...

As a Principal Game Designer at RBKS AI (Ring, Blink, Key, Sidewalk), you will own the design ... technical constraints, and keep complex initiatives on track - Proactively identify and resolve ...

This Associate Game Designer role draws on your D&D knowledge, your curiosity and enthusiastic ... Strong creative writing, storytelling, and technical design skills * Strong familiarity with ...

New

Associate Game Designer - D&D

Renton, WA ยท On-site

$33.30 - $50/hr

This Associate Game Designer role draws on your D&D knowledge, your curiosity and enthusiastic ... Solid technical writing and editorial skills, including attention to detail and dedication to ...

New

As a Principal Game Designer at RBKS AI (Ring, Blink, Key, Sidewalk), you will own the design ... technical constraints, and keep complex initiatives on track - Proactively identify and resolve ...

$80 - $120/hr

Work with other designers on to improve multiple parts of Apex * Playtest frequently and provide ... Solid technical understanding of scripting and 3D action game fundamentals * Strong track record in ...

We are seeking a highly technical, creative, and team-oriented Senior Sandbox Designer to contribute to a new multiplayer action game on teamLFG. You will work closely with the entire Design Team ...

$52 - $83/hr

Part-time temporary technical designer - Women's clothing - Woven Dresses, Blouses, Sleepwear Objective: To handle all technical design aspects on a part-time basis in our Philadelphia office. Review ...

New

Showing results 41-60

Temporary Technical Game Designer information

See salary details

$35.5K

$80.3K

$126K

How much do temporary technical game designer jobs pay per year?

As of Sep 4, 2026, the average yearly pay for temporary technical game designer in the United States is $80,265.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,000.00 and $92,000.00 per year, depending on experience, location, and employer.

What is a temporary technical game designer?

A Temporary Technical Game Designer is a professional hired for a limited period to work on the technical aspects of game design, such as scripting gameplay mechanics, implementing interactive features, and optimizing game systems. They bridge the gap between design and programming by collaborating with artists, developers, and other designers to prototype and refine gameplay experiences. Their role often involves using game engines and scripting languages to bring game concepts to life quickly and efficiently. These positions are typically project-based or to cover short-term needs within a game development team.

What are the key skills and qualifications needed to thrive as a temporary technical game designer?

To thrive as a Temporary Technical Game Designer, you need a solid grasp of game design principles, scripting or programming skills (such as C# or Blueprint), and experience with game engines like Unity or Unreal Engine, generally supported by a relevant degree or portfolio. Familiarity with version control systems, prototyping tools, and sometimes knowledge of visual scripting or animation systems are typically required. Strong problem-solving abilities, collaboration, and adaptability help you integrate feedback and work effectively with multidisciplinary teams. These skills and qualities are crucial to rapidly deliver innovative gameplay features and ensure smooth technical implementation within project timelines.

What are some common challenges faced by temporary technical game designers when joining a new development team mid-project?

Temporary Technical Game Designers often face the challenge of quickly adapting to existing workflows and understanding the current state of the project. They must rapidly learn proprietary tools, codebases, and design documentation while building effective communication with the team. Balancing the need to meet tight deadlines with maintaining high-quality work can be demanding, especially since temporary roles usually require immediate productivity. However, this environment also allows for rapid skill development and exposure to diverse design processes.

What is the difference between Temporary Technical Game Designer vs Temporary Level Designer?

AspectTemporary Technical Game DesignerTemporary Level Designer
Required SkillsProgramming, scripting, technical problem-solvingLevel layout, environment design, artistic skills
Work EnvironmentCollaborates with programmers and artists in game development teamsWorks closely with artists and game designers on level creation
Common Industry UsageUsed in game studios focusing on technical implementationUsed in studios emphasizing environment and level design

The Temporary Technical Game Designer primarily focuses on integrating gameplay mechanics through scripting and technical solutions, working closely with programmers. In contrast, the Temporary Level Designer concentrates on designing and building game environments and levels. Both roles require creative and technical skills but serve different aspects of game development. Understanding these differences helps employers and candidates identify the right fit for project needs.

What cities are hiring for Temporary Technical Game Designer jobs?

Cities with the most Temporary Technical Game Designer job openings:

What are the most commonly searched types of Technical Game Designer jobs?

The most popular types of Technical Game Designer jobs are:

What states have the most Temporary Technical Game Designer jobs?

States with the most job openings for Temporary Technical Game Designer jobs include:

Senior Game Designer Combat

NAUGHTY DOG, LLC

Santa Monica, CA โ€ข On-site

$145.10 - $181.40/hr

Other

Re-posted 7 days ago


Job description

Ability to work onsite from our Santa Monica, CA based studio is required.

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

What you will do:
  • Pitch, design, implement, and own enemy NPC archetypes
  • Work with AI programmers to develop foundational NPC technology and implementing and tuning enemy AI behaviors
  • Work with animators to develop enemy locomotion and traversal, melee moves, ambient behaviors, and other custom abilities. Make every enemy archetype feel unique and memorable
  • Collaborate with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systems
  • Communicate with animation, programming, and art departments to effectively produce the assets and code support required for the enemies youโ€™re owning
  • Write and maintain documentation that establishes the core vision of the enemy archetypes
  • Drive communication and collaboration for enemies you design and the levels they are in, ensuring communication across disciplines and meeting deadlines
  • Effective and respectful communicator and collaborator, both with other designers and members of other departments
  • Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based on player experiences
  • Mentor junior designers and contribute to the overall growth of the design team
What skills you will use:
  • 5+ years of industry experience in combat design and/or technical design for games, specifically focused on developing action-adventure or shooter games
  • At least one shipped title as a combat designer or similar role. Experience with behavior trees or similar NPC AI concepts preferred
  • Strong coding ability: Computer Science degree preferred though not required
  • Proficient in using game engines and tools (e.g., Unreal Engine, Unity) for combat implementation and design scripting (C#, Lua, Visual Scripting)
  • Welcomes feedback on their work and embraces the "let's try it" mentality
  • Proficient and effective communication skills, including diagramming and sketching
  • Fluent in modern character action-adventure and shooter combat games. Maintains knowledge of the broader gaming landscape trends
  • Knowledge of narrative structure and how it intersects with gameplay and combat
  • A keen eye for detail in character action games, able to tune gameplay systems to make them feel smooth and impactful
  • Strong leadership and mentoring skills

The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.

$145,100 - $181,400 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

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