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Temporary Technical Game Designer Jobs (NOW HIRING)

What You'll Do Epic Games is looking for a Technical Game Director to lead a multi-platform systems ... Experience designing building-based systems and rules integrations to recreate physical play ...

We're looking for a Senior Game Designer to play a leadership role on the project. We are a remote ... technical implementation to balancing and testing. Who you are: * Game systems architect: You ...

$51 - $69/hr

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions ... proactive designers who enjoy creating unique experiences and can combine their technical and ...

New

Amazon Game Studios is looking for a Game Designer - we build exciting new casual and innovative ... BA, technical or creative degree, or equivalent work experience - A passion for emergent ...

$187 - $301/hr

What You'll Do Epic Games is looking for a Technical Game Director to lead a multi‑platform ... Experience designing building‑based systems and rules integrations to recreate physical play ...

New

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Temporary Technical Game Designer information

See salary details

$35.5K

$80.3K

$126K

How much do temporary technical game designer jobs pay per year?

As of Sep 4, 2026, the average yearly pay for temporary technical game designer in the United States is $80,265.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,000.00 and $92,000.00 per year, depending on experience, location, and employer.

What is a temporary technical game designer?

A Temporary Technical Game Designer is a professional hired for a limited period to work on the technical aspects of game design, such as scripting gameplay mechanics, implementing interactive features, and optimizing game systems. They bridge the gap between design and programming by collaborating with artists, developers, and other designers to prototype and refine gameplay experiences. Their role often involves using game engines and scripting languages to bring game concepts to life quickly and efficiently. These positions are typically project-based or to cover short-term needs within a game development team.

What are the key skills and qualifications needed to thrive as a temporary technical game designer?

To thrive as a Temporary Technical Game Designer, you need a solid grasp of game design principles, scripting or programming skills (such as C# or Blueprint), and experience with game engines like Unity or Unreal Engine, generally supported by a relevant degree or portfolio. Familiarity with version control systems, prototyping tools, and sometimes knowledge of visual scripting or animation systems are typically required. Strong problem-solving abilities, collaboration, and adaptability help you integrate feedback and work effectively with multidisciplinary teams. These skills and qualities are crucial to rapidly deliver innovative gameplay features and ensure smooth technical implementation within project timelines.

What are some common challenges faced by temporary technical game designers when joining a new development team mid-project?

Temporary Technical Game Designers often face the challenge of quickly adapting to existing workflows and understanding the current state of the project. They must rapidly learn proprietary tools, codebases, and design documentation while building effective communication with the team. Balancing the need to meet tight deadlines with maintaining high-quality work can be demanding, especially since temporary roles usually require immediate productivity. However, this environment also allows for rapid skill development and exposure to diverse design processes.

What is the difference between Temporary Technical Game Designer vs Temporary Level Designer?

AspectTemporary Technical Game DesignerTemporary Level Designer
Required SkillsProgramming, scripting, technical problem-solvingLevel layout, environment design, artistic skills
Work EnvironmentCollaborates with programmers and artists in game development teamsWorks closely with artists and game designers on level creation
Common Industry UsageUsed in game studios focusing on technical implementationUsed in studios emphasizing environment and level design

The Temporary Technical Game Designer primarily focuses on integrating gameplay mechanics through scripting and technical solutions, working closely with programmers. In contrast, the Temporary Level Designer concentrates on designing and building game environments and levels. Both roles require creative and technical skills but serve different aspects of game development. Understanding these differences helps employers and candidates identify the right fit for project needs.

What cities are hiring for Temporary Technical Game Designer jobs?

Cities with the most Temporary Technical Game Designer job openings:

What are the most commonly searched types of Technical Game Designer jobs?

The most popular types of Technical Game Designer jobs are:

What states have the most Temporary Technical Game Designer jobs?

States with the most job openings for Temporary Technical Game Designer jobs include:

Game Designer, Technical (Contingent)

Sony Interactive Entertainment (SIE)

Santa Monica, CA • On-site

$56.70 - $65/hr

Full-time

Medical, Dental, Vision

This job post has expired today. Applications are no longer accepted.


Job description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.

This is a hybrid / onsite position.

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5 . We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

What you will do:

  • Prototyping, implementing, and owning gameplay scenarios, narrativesequences, interactive objects, AI behaviors, and other mechanics andsystems.
  • Communicating with animation, programming, and art departments toeffectively produce the assets and code support required for the areasyou're owning.
  • Collaborating closely with lead designers and directors to effectively acton feedback and quickly iterate.

What skills will you use:

  • 2+ years of industry experience in Technical Design for games
  • Strong programming ability (Computer Science undergraduate degree
  • preferred)
  • Understanding of narrative principles and how to convey emotionthrough gameplay
  • Proficiency in 3D math
  • Fluent in C++, C#, Lua, or other text-based scripting language
  • Self-starter with excellent communication and teamwork skills

Bonus Skills

  • Experience developing third-person action games
  • Experience making improvements to tools and workflows
  • Experience with the following areas of design
    • Behavior Trees
    • Melee
    • Combat Systems
    • Enemy & boss design

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression, and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond.

#LI-SP3

At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click hereto learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$56.70-$65 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.