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Temporary Animation Lighting Artist Jobs (NOW HIRING)

Expert understanding of particle systems, shaders, lighting, and real-time rendering pipelines ... Exceptional eye for the timing, animation, weight, and motion of real-world phenomena and visual FX.

Contract / Temp Location: CSPMSADD-NAVSEA-SEAPORT-CA Description Audio-Visual Animator WHO WE ARE ... Qualifications: • Bachelor's degree in Animation, Multimedia Arts, Graphic Design, or a related ...

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Temporary Animation Lighting Artist information

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$29

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How much do temporary animation lighting artist jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for temporary animation lighting artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What is the difference between Temporary Animation Lighting Artist vs Temporary Character Animator?

AspectTemporary Animation Lighting ArtistTemporary Character Animator
Required SkillsLighting techniques, 3D software, visual effectsCharacter movement, rigging, animation software
Work EnvironmentVFX studios, game development, film productionAnimation studios, game companies, film projects
Industry UsageUsed for lighting scenes and enhancing visual appealUsed for creating character performances and storytelling

While both roles are temporary and involve 3D production, the Temporary Animation Lighting Artist focuses on lighting and visual effects to enhance scenes, whereas the Temporary Character Animator specializes in bringing characters to life through movement and performance. Both roles require familiarity with industry-standard software and are common in film, gaming, and VFX projects.

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What cities are hiring for Temporary Animation Lighting Artist jobs? Cities with the most Temporary Animation Lighting Artist job openings:
What are the most commonly searched types of Animation Lighting Artist jobs? The most popular types of Animation Lighting Artist jobs are:
What states have the most Temporary Animation Lighting Artist jobs? States with the most job openings for Temporary Animation Lighting Artist jobs include:
What job categories do people searching Temporary Animation Lighting Artist jobs look for? The top searched job categories for Temporary Animation Lighting Artist jobs are:
Infographic showing various Temporary Animation Lighting Artist job openings in the United States as of June 2026, with employment types broken down into 24% Locum Tenens, 4% Internship, 24% Full Time, and 48% Part Time. Highlights an 69% Physical, 4% Hybrid, and 27% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.

Unreal Engine Rendering & Cinematics Specialist

Together Group

Sarasota, FL

Full-time

Posted 5 days ago


Job description

At Imerza, we are pioneers in architectural visualization software, specializing in digital twins and real-estate marketing. Leveraging cutting-edge technology, we transform concepts into breathtaking, immersive experiences. We're seeking a talented Unreal Engine Rendering & Cinematics Specialist to drive the creation of high-quality cinematic sequences, high-resolution still images, and optimized rendering pipelines for our Archviz projects.

This position is based in Sarasota, FL. Candidates who can work onsite or are willing to relocate are strongly preferred.

Job Summary:

We are looking for an Unreal Engine Rendering & Cinematics Specialist with expertise in crafting cinematic video content, high-resolution still images, and optimized rendering pipelines. In this role, you will produce visually stunning cinematics and photorealistic renders using Unreal Engine, streamline rendering workflows, and ensure exceptional quality for architectural visualization projects. You will collaborate with cross-functional teams to deliver immersive digital experiences that captivate clients.

Key Responsibilities:
  • Create high-quality cinematic sequences and photorealistic still images using Unreal Engine for architectural visualization projects.
  • Design and optimize rendering pipelines for both real-time and offline rendering, ensuring efficiency and visual fidelity.
  • Leverage Unreal Engine's Sequencer, Blueprints, and Material Editor to produce polished cinematic content and high-resolution renders.
  • Implement advanced rendering techniques, such as ray tracing, Lumen, and post-processing, to achieve photorealistic results.
  • Collaborate with artists, technical producers, and developers to align cinematic and rendering outputs with project goals and technical requirements.
  • Troubleshoot rendering and cinematic production issues, ensuring optimal performance across platforms (PC, VR/AR, and cloud-based delivery).
  • Develop and integrate automation scripts to enhance rendering and cinematics workflows.
  • Stay current with Unreal Engine advancements and industry trends to incorporate cutting-edge rendering and cinematic techniques.

Qualifications:
  • Bachelor's degree in Game Design, Computer Graphics, Animation, Computer Science, or a related field.
  • Proven experience in Unreal Engine, specializing in cinematic production, high-resolution rendering, or rendering pipeline development.
  • Advanced proficiency in Unreal Engine tools, including Sequencer, Blueprints, Niagara, and rendering features like ray tracing and Lumen.
  • Strong understanding of cinematic production, including camera animation, lighting, and post-processing for video and still outputs.
  • Experience with scripting languages (e.g., Python, C++) for pipeline automation and tool development.
  • Familiarity with version control systems (e.g., Perforce, Git) and asset management workflows.
  • Exceptional attention to detail, problem-solving skills, and ability to work in a fast-paced, collaborative environment.
Nice to Haves:
  • Experience in architectural visualization, digital twins, or real-estate marketing.
  • Knowledge of Autodesk tools (e.g., 3ds Max, Revit) and BIM workflows for architectural data integration.
  • Expertise in VR/AR rendering or cloud-based rendering solutions.
  • Familiarity with color grading, advanced lighting design, or cinematic post-production techniques.
How to Apply:

Applicants must be legally authorized to work in the United States. This position is based in Sarasota, FL. Candidates who can work onsite or are willing to relocate are strongly preferred.

Please submit your resume/CV, cover letter, and a link to your portfolio showcasing Unreal Engine projects, including cinematic sequences, high-resolution stills, or rendering pipeline work, to Careers@imerza.com. We're excited to see your expertise and creativity in elevating our cinematic and rendering projects!

Imerza is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or veteran status. Imerza is a participant in E-Verify.