... lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development. The candidate will help students develop stronger, more ...
... lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development. The candidate will help students develop stronger, more ...
... lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development. The candidate will help students develop stronger, more ...
... lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development. The candidate will help students develop stronger, more ...
Visiting Assistant Professor, Game Design & Technical Art
Westbury, NY · On-site
$70K/yr
... lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development. The candidate will help students develop stronger, more ...
Visiting Assistant Professor, Game Design & Technical Art
Westbury, NY · On-site
$70K/yr
... lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development. The candidate will help students develop stronger, more ...
Technical Director II - Disney Television Animation
$60.12 - $61.92/hr
This position requires technical skills combined with refined artistic skills, including an eye for composition, color, and lighting and a strong knowledge of animation principles. This position ...
Technical Director II - Disney Television Animation
$60.12 - $61.92/hr
This position requires technical skills combined with refined artistic skills, including an eye for composition, color, and lighting and a strong knowledge of animation principles. This position ...
Pipeline Software Engineer
Los Angeles, CA · On-site
$150K - $186K/yr
Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques ... Train and support artists to use the developed tools. * Perform other duties as assigned.
Quick apply
Pipeline Software Engineer
Los Angeles, CA · On-site
$150K - $186K/yr
Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques ... Train and support artists to use the developed tools. * Perform other duties as assigned.
Visual Development Apprentice
Los Angeles, CA · On-site
$30.43 - $35/hr
... feature animation and animated series with artists from around the world. We pride ourselves on ... lighting * Knowledge of current tech/software used in production for color - such as a Cintiq and ...
Visual Development Apprentice
Los Angeles, CA · On-site
$30.43 - $35/hr
... feature animation and animated series with artists from around the world. We pride ourselves on ... lighting * Knowledge of current tech/software used in production for color - such as a Cintiq and ...
Faculty & Adjunct, School of Communications & the Arts The Department of Film & Media Arts at ... Lighting and Rendering * Animation Pre-Production and Pipeline Development * Cinematography for ...
Faculty & Adjunct, School of Communications & the Arts The Department of Film & Media Arts at ... Lighting and Rendering * Animation Pre-Production and Pipeline Development * Cinematography for ...
Pipeline Software Engineer
$150K - $186K/yr
Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques ... Train and support artists to use the developed tools. * Perform other duties as assigned.
Pipeline Software Engineer
$150K - $186K/yr
Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques ... Train and support artists to use the developed tools. * Perform other duties as assigned.
Faculty & Adjunct, School of Communications & the Arts The Department of Film & Media Arts at ... Lighting and Rendering * Animation Pre-Production and Pipeline Development * Cinematography for ...
Faculty & Adjunct, School of Communications & the Arts The Department of Film & Media Arts at ... Lighting and Rendering * Animation Pre-Production and Pipeline Development * Cinematography for ...
Assistant Editor - Features
Los Angeles, CA · On-site
$2.4K - $2.8K/wk
... with artists from around the world. We pride ourselves on empowering filmmakers to lead the ... Also import layout, animation, and lighting shots. * Import, log and prep dialogue recordings for ...
Assistant Editor - Features
Los Angeles, CA · On-site
$2.4K - $2.8K/wk
... with artists from around the world. We pride ourselves on empowering filmmakers to lead the ... Also import layout, animation, and lighting shots. * Import, log and prep dialogue recordings for ...
Pipeline Software Engineer
Los Angeles, CA · On-site
$150K - $186K/yr
Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques ... Train and support artists to use the developed tools. * Perform other duties as assigned.
Pipeline Software Engineer
Los Angeles, CA · On-site
$150K - $186K/yr
Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques ... Train and support artists to use the developed tools. * Perform other duties as assigned.
Assistant Editor - Features
$2.4K - $2.8K/wk
... with artists from around the world. We pride ourselves on empowering filmmakers to lead the ... Also import layout, animation, and lighting shots. * Import, log and prep dialogue recordings for ...
Assistant Editor - Features
$2.4K - $2.8K/wk
... with artists from around the world. We pride ourselves on empowering filmmakers to lead the ... Also import layout, animation, and lighting shots. * Import, log and prep dialogue recordings for ...
Technical Artist
$139K - $166K/yr
The ideal candidate will have a thorough understanding of art and animation pipelines in general ... Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in ...
Technical Artist
$139K - $166K/yr
The ideal candidate will have a thorough understanding of art and animation pipelines in general ... Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in ...
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
... scene by lighting and texturing the product, and then add animation to show how the product ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...
Quick apply
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
... scene by lighting and texturing the product, and then add animation to show how the product ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...
Technical Artist
Manhattan, NY · On-site
$139K - $166K/yr
The ideal candidate will have a thorough understanding of art and animation pipelines in general ... Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in ...
Technical Artist
Manhattan, NY · On-site
$139K - $166K/yr
The ideal candidate will have a thorough understanding of art and animation pipelines in general ... Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in ...
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
... scene by lighting and texturing the product, and then add animation to show how the product ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...
Quick apply
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
... scene by lighting and texturing the product, and then add animation to show how the product ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...
Collaborate with artists, technical producers, and developers to align cinematic and rendering ... Strong understanding of cinematic production, including camera animation, lighting, and post ...
Collaborate with artists, technical producers, and developers to align cinematic and rendering ... Strong understanding of cinematic production, including camera animation, lighting, and post ...
Temporary Employee - Fine Arts
Abilene, TX · On-site
$15.50 - $20/hr
Exposure to indoor lighting Exposure to loud music at times Salary: Depends on position This ... Temp - Fine Arts.pdf
Temporary Employee - Fine Arts
Abilene, TX · On-site
$15.50 - $20/hr
Exposure to indoor lighting Exposure to loud music at times Salary: Depends on position This ... Temp - Fine Arts.pdf
3d Animator/Generalist
Redwood City, CA · On-site
Iconic characters and expressive animation are at the heart of The Sims. As a 3D Artist on EA ... Experience lighting and rendering in Arnold, using PBR materials * Outstanding character animation ...
3d Animator/Generalist
Redwood City, CA · On-site
Iconic characters and expressive animation are at the heart of The Sims. As a 3D Artist on EA ... Experience lighting and rendering in Arnold, using PBR materials * Outstanding character animation ...
Creative / Art Director
Justin, TX · On-site
$142K - $150K/yr
... artists creating images, video and animations of our products at a high standard. You will work ... An understanding of digital programs/tools for stills, animation, lighting, and shading Required ...
Creative / Art Director
Justin, TX · On-site
$142K - $150K/yr
... artists creating images, video and animations of our products at a high standard. You will work ... An understanding of digital programs/tools for stills, animation, lighting, and shading Required ...
Temporary Animation Lighting Artist information
See salary details
$5.29 - $8.22
0% of jobs
$8.22 - $11.15
0% of jobs
$11.15 - $14.07
0% of jobs
$14.07 - $17
0% of jobs
$17 - $19.93
0% of jobs
$19.93 - $22.86
0% of jobs
$25.17 is the 25th percentile. Wages below this are outliers.
$22.86 - $25.79
32% of jobs
The median wage is $27.98 / hr.
$25.79 - $28.72
24% of jobs
$28.72 - $31.64
17% of jobs
$31.98 is the 75th percentile. Wages above this are outliers.
$31.64 - $34.57
13% of jobs
$34.57 - $37.50
13% of jobs
$5
$29
$37
How much do temporary animation lighting artist jobs pay per hour?
What is the difference between Temporary Animation Lighting Artist vs Temporary Character Animator?
| Aspect | Temporary Animation Lighting Artist | Temporary Character Animator |
|---|---|---|
| Required Skills | Lighting techniques, 3D software, visual effects | Character movement, rigging, animation software |
| Work Environment | VFX studios, game development, film production | Animation studios, game companies, film projects |
| Industry Usage | Used for lighting scenes and enhancing visual appeal | Used for creating character performances and storytelling |
While both roles are temporary and involve 3D production, the Temporary Animation Lighting Artist focuses on lighting and visual effects to enhance scenes, whereas the Temporary Character Animator specializes in bringing characters to life through movement and performance. Both roles require familiarity with industry-standard software and are common in film, gaming, and VFX projects.

Visiting Assistant Professor, Game Design & Technical Art
Old Westbury, NY
Other
Retirement, PTO
Posted 7 days ago
Job description
New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.
The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.
For more information, visit nyit.edu.
New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry. The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.
ResponsibilitiesThe successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.
The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.
QualificationsThe minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.
A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.
Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.
Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.
The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.
Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.
Other InformationNew York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of  generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.
New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.
In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.
Minimum SalaryUSD $70,000.00/Yr.Maximum SalaryUSD $70,000.00/Yr.Employment Type: OTHERAbout New York Institute of Technology
Sourced by ZipRecruiter
Industry
Colleges, universities, and professional schools
Company size
1,001 - 5,000 Employees
Headquarters location
Old Westbury, NY, US
Year founded
1955