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Spine Animation Jobs in Quebec (NOW HIRING)

Bonne connaissance des systemes d'animations. * Tu connais les tendances actuelles en matiere de ... spines. To join our large team of horror fans, you must be comfortable working with and around ...

Spine Animation information

What is the difference between Spine Animation vs 2D Animator?

AspectSpine Animation2D Animator
Required SkillsRigging, skeletal animation, software proficiency in Spine or similar toolsDrawing, frame-by-frame animation, software proficiency in Photoshop, After Effects
Work EnvironmentGame development, mobile apps, interactive mediaFilm, TV, advertising, game cutscenes
CertificationsNone mandatory, but familiarity with Spine or similar tools preferredPortfolio, animation degrees or courses often preferred

Spine Animation focuses on creating skeletal, rig-based animations primarily for games and interactive media, using specialized software like Spine. In contrast, a 2D Animator typically produces frame-by-frame animations for a variety of media, including film and advertising. While both roles require strong artistic skills, Spine Animators emphasize rigging and skeletal animation techniques, whereas 2D Animators focus on traditional drawing and frame sequencing.

What are some common challenges Spine Animators face when collaborating with developers and designers in game projects?

Spine Animators often work closely with developers and designers to ensure animations integrate smoothly into game engines. A common challenge is balancing artistic vision with technical constraints, such as file size limitations and runtime performance. Effective communication is essential to align on animation requirements and resolve issues like bone rigging or export settings. Animators may also need to adjust their work based on feedback from designers or technical leads, making flexibility and teamwork crucial in this role.

What are the key skills and qualifications needed to thrive as a Spine Animator, and why are they important?

To thrive as a Spine Animator, you need expertise in 2D animation principles, character rigging, and proficiency with animation software, typically supported by a background in art or design. Mastery of the Spine animation tool and familiarity with game engines like Unity or Unreal Engine are often required. Strong creativity, problem-solving abilities, and effective communication help animators collaborate with designers and developers. These skills ensure high-quality, expressive animations that enhance user experience and contribute to cohesive game or app development.

What is spine animation?

Spine animation refers to creating 2D skeletal animations for characters and objects, primarily used in video games and apps. Using a tool called Spine, animators build a digital skeleton that can be manipulated to produce smooth and flexible movements. This technique allows for efficient animation workflows, reusing assets and making it easier to update or change animations without redrawing entire frames. Spine animation is popular in game development due to its lightweight performance and versatility.
What are popular job titles related to Spine Animation jobs in Quebec? For Spine Animation jobs in Quebec, the most frequently searched job titles are:
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Infographic showing various Spine Animation job openings in Quebec as of June 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution.

Full-time

Posted 26 days ago


Job description

English version below

Red Barrels est le studio independant base a Montreal derriere la franchise d'horreur immersive Outlast, une serie qui a terrifie plus de 40 millions de joueurs dans le monde. Red Barrels s'est donne pour mission de creer des experiences inoubliables qui glacent le sang des joueurs.


Pour faire partie de notre grande equipe de fans d'horreur, vous devez etre a l'aise avec l'utilisation et le travail qui inclus des elements d'horreur et tout ce que le genre implique (nudite, sang, materiel de recherche visuelle mature , etc.), avoir un etat d'esprit axe sur les resultats et aimer faire des iterations rapides et efficaces.


Mission principale

Notre studio est a la recherche d'unProgrammeur jouabiliteversatile qui apporte un haut niveau de creativite et d'innovation a son travail. Nous recherchons quelqu'un qui souhaite faire les choses differemment et qui s'epanouit dans l'environnement collaboratif d'un studio. Ce role vous amenera a travailler en etroite collaboration avec les concepteurs, les artistes et l'equipe de programmation afin d'offrir aux joueurs une experience de haute qualite.

Taches et missions

  • Vous travaillez en etroite collaboration avec les artistes, les concepteurs et les autres programmeurs pour aider a developper des fonctionnalites immersives qui soutiennent l'experience du joueur.
  • Evaluer la complexite des taches et les decomposer pour atteindre les jalons du projet.
  • Rediger un code clair, maintenable, portable et hautement fonctionnel.
  • Identifier les problemes et les opportunites, faire du remue-meninge pour identifier des solutions interessantes.
  • Effectuer d'autres taches connexes au sein de l'equipe de programmation et contribuer a tous les aspects du developpement de nos jeux.
  • Etre oriente vers les resultats et aimer travailler avec des iterations rapides et efficaces.

Ce que nous recherchons :

  • +5 ans d'experience professionnelle en C++ ainsi que de l'experience dans la programmation de developpement de jeux.
  • Bonne connaissance des systemes d'animations.
  • Tu connais les tendances actuelles en matiere de jouabilite et de systemes de jeu.
  • Connaissance d'Unreal.
  • Familiarite avec les logiciels de suivi des bogues comme Jira et les systemes de gestion de versions par exemple Perforce.
  • Passionne, oriente vers les solutions, proactif et autonome.
  • Tu aimes analyser les jeux des concurrents et fournir des references pour les 3C, les ingredients de jouabilite, les mecanismes de base de differents types de jeux.

Atouts :

  • Une passion pour les jeux, les films et les livres d'horreur.
  • Une experience en IA de personnage non-joueur est un plus.


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Red Barrels is the Montreal-based independent studio behind the immersive horror franchise Outlast, a series that has terrified more than 40 million players worldwide. Red Barrels is dedicated to creating unforgettable experiences that send chills down players' spines.


To join our large team of horror fans, you must be comfortable working with and around horror elements and everything the genre entails (nudity, blood, "mature" visual reference material, etc.), have a results-oriented mindset, and enjoy making quick and efficient iterations.


Main mission

Our studio is looking for a versatile Gameplay Programmer who brings a high level of creativity and innovation to their work. We're looking for someone who wants to do things differently and who thrives in a collaborative studio environment. In this role, you'll work closely with designers, artists, and the programming team to deliver a high-quality experience for players.


Tasks and missions

  • You work closely with artists, designers, and other programmers to help develop immersive features that enhance the player experience.
  • Assess the complexity of tasks and break them down to meet project milestones.
  • Write clear, maintainable, portable, and highly functional code.
  • Identify problems and opportunities, and brainstorm creative solutions.
  • Perform other related tasks within the programming team and contribute to all aspects of our game development.
  • Be results-oriented and enjoy working with rapid, efficient iterations.


Profile

  • 5+ years of professional experience in C++, as well as experience in game development programming.
  • Good knowledge of animation systems.
  • You are familiar with current trends in gameplay and game systems.
  • Knowledge of Unreal.
  • Familiarity with bug-tracking software such as Jira and version control systems such as Perforce.
  • Passionate, solution-oriented, proactive, and self-motivated.
  • You enjoy analyzing competitors' games and providing references for the 3Cs, gameplay elements, and core mechanics of different game types.


Nice to have

  • A passion for horror games, movies, and books.
  • Experience with NPC AI is a plus.