Bonne connaissance des systemes d'animations. * Tu connais les tendances actuelles en matiere de ... spines. To join our large team of horror fans, you must be comfortable working with and around ...
Bonne connaissance des systemes d'animations. * Tu connais les tendances actuelles en matiere de ... spines. To join our large team of horror fans, you must be comfortable working with and around ...
... spines.To join our large team of horror fans, you must be comfortable working with and around ... lead animator, game director, narrative designer, writer to realize our games and our game ...
... spines.To join our large team of horror fans, you must be comfortable working with and around ... lead animator, game director, narrative designer, writer to realize our games and our game ...
Spine Animation information
What is the difference between Spine Animation vs 2D Animator?
| Aspect | Spine Animation | 2D Animator |
|---|---|---|
| Required Skills | Rigging, skeletal animation, software proficiency in Spine or similar tools | Drawing, frame-by-frame animation, software proficiency in Photoshop, After Effects |
| Work Environment | Game development, mobile apps, interactive media | Film, TV, advertising, game cutscenes |
| Certifications | None mandatory, but familiarity with Spine or similar tools preferred | Portfolio, animation degrees or courses often preferred |
Spine Animation focuses on creating skeletal, rig-based animations primarily for games and interactive media, using specialized software like Spine. In contrast, a 2D Animator typically produces frame-by-frame animations for a variety of media, including film and advertising. While both roles require strong artistic skills, Spine Animators emphasize rigging and skeletal animation techniques, whereas 2D Animators focus on traditional drawing and frame sequencing.
What are some common challenges Spine Animators face when collaborating with developers and designers in game projects?
What are the key skills and qualifications needed to thrive as a Spine Animator, and why are they important?
What is spine animation?

Full-time
Posted 26 days ago
Job description
English version below
Red Barrels est le studio independant base a Montreal derriere la franchise d'horreur immersive Outlast, une serie qui a terrifie plus de 40 millions de joueurs dans le monde. Red Barrels s'est donne pour mission de creer des experiences inoubliables qui glacent le sang des joueurs.
Pour faire partie de notre grande equipe de fans d'horreur, vous devez etre a l'aise avec l'utilisation et le travail qui inclus des elements d'horreur et tout ce que le genre implique (nudite, sang, materiel de recherche visuelle mature , etc.), avoir un etat d'esprit axe sur les resultats et aimer faire des iterations rapides et efficaces.
Mission principale
Notre studio est a la recherche d'unProgrammeur jouabiliteversatile qui apporte un haut niveau de creativite et d'innovation a son travail. Nous recherchons quelqu'un qui souhaite faire les choses differemment et qui s'epanouit dans l'environnement collaboratif d'un studio. Ce role vous amenera a travailler en etroite collaboration avec les concepteurs, les artistes et l'equipe de programmation afin d'offrir aux joueurs une experience de haute qualite.
Taches et missions
- Vous travaillez en etroite collaboration avec les artistes, les concepteurs et les autres programmeurs pour aider a developper des fonctionnalites immersives qui soutiennent l'experience du joueur.
- Evaluer la complexite des taches et les decomposer pour atteindre les jalons du projet.
- Rediger un code clair, maintenable, portable et hautement fonctionnel.
- Identifier les problemes et les opportunites, faire du remue-meninge pour identifier des solutions interessantes.
- Effectuer d'autres taches connexes au sein de l'equipe de programmation et contribuer a tous les aspects du developpement de nos jeux.
- Etre oriente vers les resultats et aimer travailler avec des iterations rapides et efficaces.
Ce que nous recherchons :
- +5 ans d'experience professionnelle en C++ ainsi que de l'experience dans la programmation de developpement de jeux.
- Bonne connaissance des systemes d'animations.
- Tu connais les tendances actuelles en matiere de jouabilite et de systemes de jeu.
- Connaissance d'Unreal.
- Familiarite avec les logiciels de suivi des bogues comme Jira et les systemes de gestion de versions par exemple Perforce.
- Passionne, oriente vers les solutions, proactif et autonome.
- Tu aimes analyser les jeux des concurrents et fournir des references pour les 3C, les ingredients de jouabilite, les mecanismes de base de differents types de jeux.
Atouts :
- Une passion pour les jeux, les films et les livres d'horreur.
- Une experience en IA de personnage non-joueur est un plus.
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Red Barrels is the Montreal-based independent studio behind the immersive horror franchise Outlast, a series that has terrified more than 40 million players worldwide. Red Barrels is dedicated to creating unforgettable experiences that send chills down players' spines.
To join our large team of horror fans, you must be comfortable working with and around horror elements and everything the genre entails (nudity, blood, "mature" visual reference material, etc.), have a results-oriented mindset, and enjoy making quick and efficient iterations.
Main mission
Our studio is looking for a versatile Gameplay Programmer who brings a high level of creativity and innovation to their work. We're looking for someone who wants to do things differently and who thrives in a collaborative studio environment. In this role, you'll work closely with designers, artists, and the programming team to deliver a high-quality experience for players.
Tasks and missions
- You work closely with artists, designers, and other programmers to help develop immersive features that enhance the player experience.
- Assess the complexity of tasks and break them down to meet project milestones.
- Write clear, maintainable, portable, and highly functional code.
- Identify problems and opportunities, and brainstorm creative solutions.
- Perform other related tasks within the programming team and contribute to all aspects of our game development.
- Be results-oriented and enjoy working with rapid, efficient iterations.
Profile
- 5+ years of professional experience in C++, as well as experience in game development programming.
- Good knowledge of animation systems.
- You are familiar with current trends in gameplay and game systems.
- Knowledge of Unreal.
- Familiarity with bug-tracking software such as Jira and version control systems such as Perforce.
- Passionate, solution-oriented, proactive, and self-motivated.
- You enjoy analyzing competitors' games and providing references for the 3Cs, gameplay elements, and core mechanics of different game types.
Nice to have
- A passion for horror games, movies, and books.
- Experience with NPC AI is a plus.