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Spine Animation Jobs in Quebec (NOW HIRING)

Familiarity and working knowledge with Spine will also be beneficial. Qualifications * 3-5 years of hands-on experience ingame animation development and production with a portfolio to support this

Depanner et prioriser tous genre de problemes lie a l'animation de gameplay de maniere independante ... spines.To join our large team of horror fans, you must be comfortable working with and around ...

Spine-based animations for characters, objects, and effects * Promotional assets and motion graphics You'll be expected to deliver polished, visually consistent artwork that aligns with project goals ...

Spine Animation information

What is spine animation?

Spine animation refers to creating 2D skeletal animations for characters and objects, primarily used in video games and apps. Using a tool called Spine, animators build a digital skeleton that can be manipulated to produce smooth and flexible movements. This technique allows for efficient animation workflows, reusing assets and making it easier to update or change animations without redrawing entire frames. Spine animation is popular in game development due to its lightweight performance and versatility.

What are the key skills and qualifications needed to thrive as a spine animator, and why are they important?

To thrive as a Spine Animator, you need expertise in 2D animation principles, character rigging, and proficiency with animation software, typically supported by a background in art or design. Mastery of the Spine animation tool and familiarity with game engines like Unity or Unreal Engine are often required. Strong creativity, problem-solving abilities, and effective communication help animators collaborate with designers and developers. These skills ensure high-quality, expressive animations that enhance user experience and contribute to cohesive game or app development.

What are some common challenges spine animators face when collaborating with developers and designers in game projects?

Spine Animators often work closely with developers and designers to ensure animations integrate smoothly into game engines. A common challenge is balancing artistic vision with technical constraints, such as file size limitations and runtime performance. Effective communication is essential to align on animation requirements and resolve issues like bone rigging or export settings. Animators may also need to adjust their work based on feedback from designers or technical leads, making flexibility and teamwork crucial in this role.

What is the difference between Spine Animation vs 2D Animator?

AspectSpine Animation2D Animator
Required SkillsRigging, skeletal animation, software proficiency in Spine or similar toolsDrawing, frame-by-frame animation, software proficiency in Photoshop, After Effects
Work EnvironmentGame development, mobile apps, interactive mediaFilm, TV, advertising, game cutscenes
CertificationsNone mandatory, but familiarity with Spine or similar tools preferredPortfolio, animation degrees or courses often preferred

Spine Animation focuses on creating skeletal, rig-based animations primarily for games and interactive media, using specialized software like Spine. In contrast, a 2D Animator typically produces frame-by-frame animations for a variety of media, including film and advertising. While both roles require strong artistic skills, Spine Animators emphasize rigging and skeletal animation techniques, whereas 2D Animators focus on traditional drawing and frame sequencing.

What are popular job titles related to Spine Animation jobs in Quebec?

For Spine Animation jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Spine Animation jobs in Quebec look for?

The top searched job categories for Spine Animation jobs in Quebec are:

Infographic showing various Spine Animation job openings in Quebec as of August 2026, with employment types broken down into 1% Locum Tenens, 4% As Needed, 76% Full Time, 15% Part Time, and 4% Contract. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution.

Full-time

Posted 13 days ago


Job description

iGaming:
If it's iGaming, we know a thing or two. At Light & Wonder, It's all about the games, and our digital teamleads the global iGaming market, providing jaw-dropping content and innovative software that powers the world's most successful online gaming providers.

Position Summary

Light & Wonder is the global leader in cross-platform games and entertainment. The company brings together 5,000 employees from six continents to connect content between land-based and digital channels with unmatched technology and distribution. Guided by a culture that values daring teamwork and creativity, Light & Wonder builds new worlds of play, developing game experiences loved by players around the globe.We create our own award-winning gamesand alsopartner with premium licensees such asNetflix, WarnerBrosand others to bring franchises likeSquid Game, WillyWonkaand The Wizard of Ozto life in online gaming products.The company'sInfinityplatform powers the largest digital-gaming network in the industry. Light & Wonder is committed to the highest standards of integrity, from promoting player responsibility to implementing sustainable practices.

We are looking for aGame 2D Animatorto join our Montreal office. Working closely and collaboratively with artists and developers, the Game 2D Animator is responsible for creating animationsand developingof high-quality motion graphics, animated content and game imagery based on specific game mechanics/story boards and briefs. Their work is directly linked to the signature look of our creations which guarantees their success. Our animators play a key role as the bridge between the Creative Team and the Development Engineers. The Game 2D Animator will play a crucial role in ensuring the smooth flow of assets between teams on their projects. Applying their expertise, the Game 2D Animator contributes to all animated aspects of projects and games, such as the following:

Mock Ups, animatics, and test renders
Characters and objects.
Environments.
Symbols and logos.
Promotional videos.

The Game 2D Animator must be versatile to create visual concepts in a range of styles. Their Artistic sensibilities and understanding of the target market will be leveraged constantly to quickly fine tune work for the project at hand.
The Game 2D Animator will ensure intellectual property and copyright guidelines are followed and production deadlines are met. They must possess a good knowledge of casino gaming overall, casino game art and game play.

The Game 2D Animator must have the creative skills to produce animatics, user flows and motion graphics, they will produce work quickly and efficiently and be fully conversant with the current tools of the trade. The successful candidate will be able to design rich and spectacular motion graphics and animations as well as have an in-depth knowledge of rigging, particle effects and other key aspects of animation. A drive to grow and learn, curiosity, passion for the trade and the desire to meet challenges.

The Game 2D Animator needs to be familiar with assets optimization for HTML 5/Online game purposes. They will also need to be familiar with Webp, Texture Packer and other similar optimization tool or Algorithms. Familiarity and working knowledge with Spine will also be beneficial.

Qualifications

  • 3-5 years of hands-on experience ingame animation development and production with a portfolio to support this
  • Thorough knowledge of animation principles
  • Comprehensive knowledge of animation tools: Adobe After Effects, After Effect Plugin, Maxon/Red Giant, Spine
  • Familiarity with Adobe Photoshop CC
  • Familiarity with +Adobe Firefly or Adobe Photoshop AI assistant.
  • Ability to visually express concepts and ideas through animatics, drawings and sketches
  • Hands on knowledge of the technology used in games and multimedia
  • Ability to optimize assets using current technology for online delivery
  • Skilled at bringing characters to life
  • Technical aptitude and rigor
  • Capable of quickly learning how to use new software and of maintaining current knowledge.
  • Knowledge of production steps and understanding of creative processes
  • Use of common collaboration tools such as MS Office and Slack
  • Bilingual - Must be comfortable in a French environment.

Assets:

  • Familiarity with 3D tools would be an asset
  • Experience with Game Engines such as Unity or Unreal
  • Professional experience in the Casino Gaming industry
  • Working knowledge of use of AI in Casino Gaming industry
  • Adobe Illustrator proficiency would be an advantage

Why would you enjoy working with us at Light & Wonder?

  • Competitive benefits, an open and supportive environment as well as a modern and exciting workplace
  • The opportunity to interact with global teams on a regular basis
  • Tangible and genuine development - at Light & Wonder, you can take your career where you want it to go!

And if that's not enough;you will get to enjoyastunning work locationandflexibleworking practiceswhilst we provide you with theguidanceanddevelopmentskillsyou need to progress quickly andenhance your career.

#LI-RR1

#LI-Hybrid

#LI-iGaming

Qualifications