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Cinematic Director Jobs in Quebec (NOW HIRING)

Cinematic Director information

See Quebec salary details

$24.5K

$86.8K

$178.5K

How much do cinematic director jobs pay per year?

As of Aug 28, 2026, the average yearly pay for cinematic director in Quebec is $86,824.00, according to ZipRecruiter salary data. Most workers in this role earn between $55,000.00 and $108,000.00 per year, depending on experience, location, and employer.

What does a cinematic director do?

A Cinematic Director is responsible for overseeing the visual storytelling and direction of cinematic sequences in films, TV shows, or video games. They collaborate with writers, producers, and artists to create compelling scenes that drive the narrative and evoke emotion. Their duties include planning camera angles, supervising animation or live-action shoots, and ensuring that the final product aligns with the creative vision. Cinematic Directors also manage teams of cinematographers, editors, and visual effects artists to achieve high-quality results. Their work is crucial in shaping the look and feel of a project, making sure each scene supports the overall story.

What are the key skills and qualifications needed to thrive as a cinematic director, and why are they important?

To thrive as a Cinematic Director, you need a solid background in film production, storytelling, visual composition, and team leadership, often supported by a degree in film or related experience. Familiarity with editing software, camera equipment, and industry-standard production tools is crucial. Strong communication, creative vision, and problem-solving abilities help set standout directors apart. These skills and qualities ensure effective collaboration, impactful storytelling, and successful execution of a cinematic vision.

How does a cinematic director typically collaborate with other departments during game development?

A Cinematic Director works closely with multiple departments, including art, animation, audio, and narrative teams, to ensure cinematic sequences align with the game's vision and storytelling goals. Collaboration often involves regular meetings to review storyboards, motion capture sessions, and coordinating feedback to maintain consistency in tone and pacing. Effective communication and adaptability are essential, as changes in gameplay or narrative may require quick adjustments to cinematic plans. This cross-departmental teamwork is crucial for delivering a seamless and immersive player experience.

What job categories do people searching Cinematic Director jobs in Quebec look for?

The top searched job categories for Cinematic Director jobs in Quebec are:

What cities in Quebec are hiring for Cinematic Director jobs?

Cities in Quebec with the most Cinematic Director job openings:

Infographic showing various Cinematic Director job openings in Quebec as of August 2026, with employment types broken down into 2% As Needed, 84% Full Time, 11% Part Time, 1% Temporary, and 2% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $86,824 per year, or $41.7 per hour.

Senior Cinematic Animator [Rainbow Six Siege]

Ubisoft

Montreal, QC • On-site

Full-time

Re-posted 4 days ago


Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

As a Senior Cinematic Animator at Ubisoft Montreal, you will create high-quality animations for customization content and in-game cinematic sequences for Rainbow Six Siege. Your work will directly enhance the player experience through third-person content such as Victory Dances, loadout poses, and event introductions.

What you’ll do:

  • Create animations that align with the visual language and quality standards of Rainbow Six Siege;
  • Produce expressive sequences using keyframe animation, motion capture data, and camera work;
  • Explore visual approaches and build prototypes to support creative content development;
  • Refine animations to ensure strong in-game feel and presentation;
  • Collaborate with technical animators, directors, and partner teams to deliver content on schedule;
  • Support the evolution of the game’s visual quality by sharing expertise across teams;
  • Solve artistic, technical, and production challenges through creative problem-solving;
  • Adapt workflows to the realities of a live game production environment;
  • Maintain a high level of quality and consistency across delivered content;
  • Contribute to cross-discipline collaboration throughout production.
Qualifications
  • Experience creating cinematic animation for third-person character content;
  • Knowledge of keyframe animation techniques and motion capture workflows;
  • Expert with Motion Builder and Maya;
  • Understanding of camera work for cinematic sequences;
  • Strong attention to visual quality and detail;
  • Ability to collaborate effectively with multidisciplinary teams;
  • Creative and solution-oriented mindset;
  • Adaptability within a live production environment;
  • Passion for creating memorable player experiences.

What to send our way

  • Your CV highlighting relevant skills and experiences.
  • Portfolio or project links adapted to role type.