You will work across a foundational refactor of our existing animation pipeline alongside next-generation R&D built on MetaHumans, Motion Matching, modular Control Rigs, and runtime mesh ...
You will work across a foundational refactor of our existing animation pipeline alongside next-generation R&D built on MetaHumans, Motion Matching, modular Control Rigs, and runtime mesh ...
You will support the AAA animation pipeline and help build character rigging systems for a character-driven game. What you'll do * Build user-friendly character rigs in 3DS Max; * Develop efficient ...
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You will support the AAA animation pipeline and help build character rigging systems for a character-driven game. What you'll do * Build user-friendly character rigs in 3DS Max; * Develop efficient ...
Work closely with the Animation team to define, create and maintain the animation pipeline. * Learn all required features and functions of the animation system editor and tools. * Learn to identify ...
Work closely with the Animation team to define, create and maintain the animation pipeline. * Learn all required features and functions of the animation system editor and tools. * Learn to identify ...
Work closely with the Animation team to define, create and maintain the animation pipeline. * Learn all required features and functions of the animation system editor and tools. * Learn to identify ...
Work closely with the Animation team to define, create and maintain the animation pipeline. * Learn all required features and functions of the animation system editor and tools. * Learn to identify ...
Work closely with programmers to establish and refine the animation pipeline. * Develop high-quality gameplay animations that meet project standards and ensure animations align with the animation ...
Work closely with programmers to establish and refine the animation pipeline. * Develop high-quality gameplay animations that meet project standards and ensure animations align with the animation ...
Design , implement, and maintain scalable and high-performing animation pipelines ; * Collaborate with the tools team to develop and improve MotionBuilder scripts using Python ; * Partner with ...
Quick apply
Design , implement, and maintain scalable and high-performing animation pipelines ; * Collaborate with the tools team to develop and improve MotionBuilder scripts using Python ; * Partner with ...
Work closely with programmers to establish and refine the animation pipeline. * Develop high-quality gameplay animations that meet project standards and ensure animations align with the animation ...
Work closely with programmers to establish and refine the animation pipeline. * Develop high-quality gameplay animations that meet project standards and ensure animations align with the animation ...
Relevant du(de la) superviseur(e) Pipeline, du superviseur technique de l'animation, ainsi que du(de la) HOCA et des animateurs(trices) superviseur(e)s affecte(e)s a la production, l'Associe(e ...
Relevant du(de la) superviseur(e) Pipeline, du superviseur technique de l'animation, ainsi que du(de la) HOCA et des animateurs(trices) superviseur(e)s affecte(e)s a la production, l'Associe(e ...
Se tenir a jour sur les pipelines et methodes de travail en animation. * Maintenir de solides connaissances en anatomie et dynamique musculaire. * Assurer un developpement professionnel continu.
Se tenir a jour sur les pipelines et methodes de travail en animation. * Maintenir de solides connaissances en anatomie et dynamique musculaire. * Assurer un developpement professionnel continu.
Consultant(e) en solutions de production d'animation / Animation Production Solutions Consultant
Montreal, QC · On-site
Maîtriser l'analyse du pipeline . Vous vous intégrerez aux studios prospects pour cartographier ... Vous avez au moins 5 ans d'expérience dans la production d'animation 2D , à un poste offrant une ...
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Consultant(e) en solutions de production d'animation / Animation Production Solutions Consultant
Montreal, QC · On-site
Maîtriser l'analyse du pipeline . Vous vous intégrerez aux studios prospects pour cartographier ... Vous avez au moins 5 ans d'expérience dans la production d'animation 2D , à un poste offrant une ...
Senior Technical Animator - Dead by Daylight | Animateurrice Technique Seniore - Dead by Daylight
Montreal, QC · On-site
Design, implement, and maintain animation systems, pipelines, and workflows to ensure smooth integration within game engines. * Develop animation tools and scripts to improve efficiency, automate ...
Senior Technical Animator - Dead by Daylight | Animateurrice Technique Seniore - Dead by Daylight
Montreal, QC · On-site
Design, implement, and maintain animation systems, pipelines, and workflows to ensure smooth integration within game engines. * Develop animation tools and scripts to improve efficiency, automate ...
... animation 3D haut de gamme ... Travailler dans le respect du pipeline de production et des protocoles etablis. * Realiser les ...
... animation 3D haut de gamme ... Travailler dans le respect du pipeline de production et des protocoles etablis. * Realiser les ...
Généraliste 3D (IA Focus)
Montreal, QC · On-site
Se joignant à la grande famille Cinesite en 2022, l'Atelier Animation a su continuer de cultiver ... Diagnostiquer et résoudre les problèmes de pipeline, et améliorer les performances ...
Quick apply
Généraliste 3D (IA Focus)
Montreal, QC · On-site
Se joignant à la grande famille Cinesite en 2022, l'Atelier Animation a su continuer de cultiver ... Diagnostiquer et résoudre les problèmes de pipeline, et améliorer les performances ...
Experience prealable dans un pipeline d'animation. * Experience de l'utilisation de logiciels d'animation 2D traditionnels tels que Toon Boom Harmony ou TV Paint * Connaissances de base de Nuke ...
Experience prealable dans un pipeline d'animation. * Experience de l'utilisation de logiciels d'animation 2D traditionnels tels que Toon Boom Harmony ou TV Paint * Connaissances de base de Nuke ...
Senior Character Animator (Feature Animation Marketing)
Montreal, QC · Hybrid
CA$1.8K - CA$2.2K/wk
Experience working within a collaborative production pipeline. * Excellent communication ... Experience creating animation for marketing, trailers, or promotional content. Benefits Start date:
Senior Character Animator (Feature Animation Marketing)
Montreal, QC · Hybrid
CA$1.8K - CA$2.2K/wk
Experience working within a collaborative production pipeline. * Excellent communication ... Experience creating animation for marketing, trailers, or promotional content. Benefits Start date:
Experience en tant que TD de pipeline, y compris une connaissance de base de Python et USD, ou en tant qu'animateur technique avec des connaissances approfondies de Maya. * Solide comprehension du ...
Experience en tant que TD de pipeline, y compris une connaissance de base de Python et USD, ou en tant qu'animateur technique avec des connaissances approfondies de Maya. * Solide comprehension du ...
Help design, construct, document and uphold pipeline procedures to deliver competitive, cutting-edge assets. * Motivate, mentor and inspire the animation team. Support animators in their career ...
Help design, construct, document and uphold pipeline procedures to deliver competitive, cutting-edge assets. * Motivate, mentor and inspire the animation team. Support animators in their career ...
Senior Character Animator (Feature Animation Marketing)
Montreal, QC · On-site
CA$1.8K - CA$2.2K/wk
Experience working within a collaborative production pipeline. * Excellent communication ... Experience creating animation for marketing, trailers, or promotional content. Benefits Start date:
New
Quick apply
Senior Character Animator (Feature Animation Marketing)
Montreal, QC · On-site
CA$1.8K - CA$2.2K/wk
Experience working within a collaborative production pipeline. * Excellent communication ... Experience creating animation for marketing, trailers, or promotional content. Benefits Start date:
New
Reperer les occasions d'ameliorer le pipeline et le processus de travail d'animation, et proposer des solutions techniques a l'equipe d'animation * Rediger de la documentation et offrir des ...
Reperer les occasions d'ameliorer le pipeline et le processus de travail d'animation, et proposer des solutions techniques a l'equipe d'animation * Rediger de la documentation et offrir des ...
Travailler en etroite collaboration avec l'equipe Animation pour definir, creer et maintenir le pipeline d'animation. * Etre polyvalent en travaillant avec des donnees de capture de mouvement, de ...
Travailler en etroite collaboration avec l'equipe Animation pour definir, creer et maintenir le pipeline d'animation. * Etre polyvalent en travaillant avec des donnees de capture de mouvement, de ...
Animation Pipeline information
What is the difference between Animation Pipeline vs Animation Artist?
| Aspect | Animation Pipeline | Animation Artist |
|---|---|---|
| Credentials | Typically requires a degree in animation, computer graphics, or related field | Requires a strong portfolio, often with a degree or relevant experience |
| Work Environment | Works across multiple departments, involved in project management and workflow coordination | Focuses on creating individual animation assets, often in a studio setting |
| Industry Usage | Used in production pipelines for films, games, and TV shows to streamline animation workflows | Employed as a creative role to produce animated sequences or characters |
The Animation Pipeline encompasses the entire process and workflow for producing animations, involving multiple roles and stages. In contrast, an Animation Artist specializes in creating specific animated assets within that pipeline. Understanding these differences helps clarify career paths and project responsibilities in animation production.

Senior Technical Animator - Dead by Daylight | Animateurrice Technique Seniore - Dead by Daylight
Montreal, QC
Full-time
Posted 5 days ago
Job description
Join the Dead by Daylight team as a Senior Technical Animator and help shape the next decade of our flagship franchise.
DbD is a live-service title with more than 60 million players and a decade of accumulated animation systems. You will work across a foundational refactor of our existing animation pipeline alongside next-generation R&D built on MetaHumans, Motion Matching, modular Control Rigs, and runtime mesh customization. You will collaborate with our technical animation team to set up and evolve the animation pipeline for MetaHumans, facial animation, gameplay features, and in-game IK - owning the tools and engine integration that empower our animators to deliver a AAA quality bar for characters, Killers, and Survivors alike.
Build and maintain the animation pipeline across DCC and engine - including MetaHuman ingestion, IK Retargeter setups, AnimBlueprint architecture, Control Rig modules, and facial animation workflows.
Set up procedural animation systems and in-game IK for gameplay features across both Killer and Survivor archetypes.
Author and maintain pipeline automation in Python and MEL (Maya), and contribute to editor tooling in Unreal where required.
Investigate, diagnose, and resolve animation bugs across multiplayer gameplay systems - including replication-sensitive issues unique to asymmetric online play.
Profile and optimize character rigs, skeletal meshes, and animation assets to meet memory and frame-rate budgets without compromising visual quality.
Build debug tools to support animators, designers, and engineers in their day-to-day work.
Share knowledge with animators and programmers, and write technical documentation that scales across a growing team.
Receive direction from the project's Technical Animation Lead and collaborate closely with the broader animation, gameplay, and engine teams.
A minimum of 7 years of experience in technical animation in the video game industry.
Strong expertise in Maya and Unreal Engine (5.x preferred), including AnimBlueprints, Control Rig, Physics, IK Rig / IK Retargeter, and Animation Blueprint Linking.
Hands-on experience with MetaHuman - ingestion, rigging, facial animation pipelines, and runtime integration.
Solid scripting skills in Python and/or MEL for pipeline automation.
Experience shipping or supporting multiplayer games, with an understanding of animation in a networked context.
Strong rigging and skinning fundamentals, and a solid grasp of animation principles.
Experience with Motion Matching / Pose Search, Mutable, or modular Control Rig systems is a strong plus.
Live-service experience is a plus.
Concevoir et maintenir le pipeline d'animation entre les outils DCC et le moteur - incluant l'integration MetaHuman, la configuration des IK Retargeter, l'architecture des AnimBlueprints, les modules Control Rig et les workflows d'animation faciale;
Mettre en place des systemes d'animation procedurale et de l'IK en jeu pour les fonctionnalites de gameplay des archetypes Killer et Survivor;
Developper et maintenir des outils d'automatisation du pipeline en Python et MEL (Maya), et contribuer aux outils editeur dans Unreal lorsque necessaire;
Investiguer, diagnostiquer et resoudre les bugs d'animation dans les systemes de gameplay multijoueur - incluant les problematiques de replication propres aux jeux asymetriques en ligne;
Analyser et optimiser les rigs, les maillages squelettiques et les assets d'animation afin de respecter les contraintes de performance et de memoire sans compromettre la qualite visuelle;
Developper des outils de debug pour soutenir les animateurs, designers et ingenieurs au quotidien;
Partager les connaissances avec les equipes d'animation et de programmation, et rediger une documentation technique adaptee a une equipe en croissance;
Recevoir les orientations du Lead en animation technique du projet et collaborer etroitement avec les equipes d'animation, de gameplay et moteur.
Minimum de 7 ans d'experience en animation technique dans l'industrie du jeu video;
Excellente maitrise de Maya et d'Unreal Engine (UE5 de preference), incluant AnimBlueprints, Control Rig, Physics, IK Rig / IK Retargeter et le linking d'Animation Blueprints;
Experience concrete avec MetaHuman : ingestion, rigging, pipelines d'animation faciale et integration en temps reel;
Solides competences en scripting (Python et/ou MEL) pour l'automatisation des pipelines;
Experience dans le developpement ou le support de jeux multijoueurs, avec une bonne comprehension de l'animation en contexte reseau;
Excellentes bases en rigging et skinning, ainsi qu'une solide comprehension des principes d'animation;
Une experience avec Motion Matching / Pose Search, Mutable ou les systemes de Control Rig modulaires est un atout considerable;
Une experience en live-service est un atout.
Rejoins l'equipe de Dead by Daylight en tant qu'Animateur technique principal et contribue a faconner la prochaine decennie de notre franchise phare.
DbD est un jeu en service continu comptant plus de 60 millions de joueurs et une decennie de systemes d'animation accumules. Tu travailleras sur une refonte fondamentale de notre pipeline d'animation existant, tout en contribuant a des projets de R\&D de nouvelle generation bases sur les MetaHumans, le Motion Matching, des Control Rigs modulaires et la personnalisation de meshes en temps reel.
Tu collaboreras avec notre equipe d'animation technique afin de concevoir et faire evoluer le pipeline d'animation pour les MetaHumans, l'animation faciale, les fonctionnalites de gameplay et l'IK en jeu - en prenant en charge les outils et leur integration dans d'Unreal Engine, afin de permettre aux animateurs de livrer une qualite AAA pour les personnages, qu'il s'agisse des Tueurs ou des Survivants.