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Senior Vfx Editor Jobs (NOW HIRING)

Senior Technical Artist

Redwood City, CA · On-site

$200K - $250K/yr

Build and maintain Unity editor tools, import scripts, or asset validation pipelines to streamline workflows. * Shader and VFX Work: Create and optimize shaders, particle systems, and post-processing ...

Job Summary The Senior Producer, Film represents the day-to-day project expectations of the ... editors, VFX, Sound engineers, musicians etc. * Work closely with the Business Affairs Department ...

Sr. Motion Graphics Designer

San Jose, CA · On-site

$163K - $204K/yr

Execute end-to-end: concepting, design, animation, motion graphic editing, to delivery. * Partner ... Collaborate with video, audio, and VFX contributors to produce polished, cinematic work. Required ...

Senior Technical Artist (Contractor)

Orlando, FL · On-site

$118K - $141K/yr

Design and implement custom shaders using Shader Graph (Unity) or Material Editor/Blueprints ... Implement VFX: Create and optimize real-time particle effects and other visual enhancements. What ...

$145K - $168K/yr

Example areas may include trunk stability, build and compile performance, editor/tool crash rates ... VFX, and related production pipelines. This includes documenting current-state workflows ...

$145K - $168K/yr

Example areas may include trunk stability, build and compile performance, editor/tool crash rates ... VFX, and related production pipelines. This includes documenting current-state workflows ...

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Showing results 1-20

Senior Vfx Editor information

See salary details

$37K

$83.1K

$120.5K

How much do senior vfx editor jobs pay per year?

As of Jun 10, 2026, the average yearly pay for senior vfx editor in the United States is $83,110.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,000.00 and $104,500.00 per year, depending on experience, location, and employer.

What is the difference between Senior Vfx Editor vs Vfx Editor?

AspectSenior Vfx EditorVfx Editor
CredentialsTypically requires 5+ years experience, strong portfolio, and advanced editing skillsEntry to mid-level experience, basic VFX editing skills, portfolio preferred
Work EnvironmentPost-production houses, film and TV studios, advertising agenciesSimilar environments, often working under supervision or as part of a team
ResponsibilitiesLeading VFX editing, mentoring junior editors, complex project managementAssisting in VFX editing, following director/lead instructions, basic editing tasks

The main difference between a Senior Vfx Editor and a Vfx Editor lies in experience, responsibilities, and leadership roles. Senior Vfx Editors handle complex projects, mentor others, and have a broader skill set, while Vfx Editors focus on supporting roles with less experience required.

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What are the most commonly searched types of Vfx Editor jobs? The most popular types of Vfx Editor jobs are:
What states have the most Senior Vfx Editor jobs? States with the most job openings for Senior Vfx Editor jobs include:
Senior Designer, Cinematics - Unannounced Game

Senior Designer, Cinematics - Unannounced Game

Blizzard Entertainment, Inc.

Irvine, CA

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 12 days ago


Job description

Team Name:

Unannounced ProjectJob Title:Senior Designer, Cinematics - Unannounced GameRequisition ID:R027543Job Description:

At Blizzard, we craft genre-defining games and legendary worlds for all to share.
Through unparalleled creativity and storytelling, we create immersive universes
and iconic characters that are beloved across platforms, borders, backgrounds,
and generations - only made possible by building a work environment that
nurtures the artistry of game development and unleashes the aspirations of our
people.


We are looking for a Senior Cinematic Designer to help us craft a new,
unannounced game for Blizzard. As a key member of the development team, you


will be responsible for delivering high-quality cinematic assets through artistic
and technical expertise. You understand how to effectively build, organize, and
integrate a variety of cinematics to support the gameplay experience and
narrative intentions. You are comfortable operating in a dynamic environment,
navigating fluid deadlines and changing priorities with purpose.


This role is anticipated to be a hybrid work position, with some work on-site and
some work from home. The home studio for this role is Irvine, CA.

Responsibilities:

Priorities can often change in a fast-paced environment like ours, so this role
includes, but is not limited to, the following responsibilities:

  • Directly contribute to the practical work of taking cinematic moments from

  • storyboard to completion.

  • Work closely with art and narrative direction team members and

  • collaborate with design, engineering, surfacing, VFX, and lighting

  • departments to help deliver game cinematics to a world-class standard.

  • Use your experience in cinematic creation to guide our working practices

  • from iterative prototyping to final best-in-class execution.

  • Remain current on industry trends including advancement in commercial

  • game engines and workflow efficiencies.

  • Proactively identify risks and propose solutions within the area of

  • cinematic creation.

Experience

  • 8+ years of experience in AAA game cinematics.

  • Confirmed experience, having shipped at least one major title in a relevant

  • role.


Knowledge & Skills

  • Experience working with a AAA game engine with an understanding of
  • implementation and integration of game cinematics.
  • Comprehensive understanding of camera work, framing, staging, and
  • editing, including proficiency in industry-standard 3D workflows.
  • A portfolio with examples and detailed breakdowns showcasing your
  • practical work.
  • Strong understanding of cinematography principles.

Key Attributes

  • A team-oriented approach to your work, understanding the importance of

  • collaboration and partnering with all departments.

  • The ability to inspire others with an enthusiastic approach to game

  • development and ongoing commitment to improving core skills.

  • Self-motivated ability to solve problems proactively.

  • Extra Points

  • Experience working through early development R&D phases of a project is

  • a plus.

  • Solid understanding of video game creation outside of cinematic art (e.g.

  • lighting, VFX, characters, animation, audio).

  • An interest in photography and cinema.

  • Knowledge and experience in practical filmmaking.

  • Expertise in 3D composition, form, balance, and color theory.

  • Passion for playing a wide variety of video games.

Your Platform
Best known for iconic video game universes including Warcraft, Overwatch,
Diablo, and StarCraft, Blizzard Entertainment, Inc. (www.blizzard.com), a
division of Activision Blizzard, which was acquired by Microsoft (NASDAQ:
MSFT), is a premier developer and publisher of entertainment experiences.
Blizzard Entertainment has created some of the industry's most critically
acclaimed and genre-defining games over the last 30 years, with a track record
that includes multiple Game of the Year awards. Blizzard Entertainment engages
tens of millions of players around the world with titles available on PC via
Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android.

Our World
Activision Blizzard, Inc., is one of the world's largest and most successful
interactive entertainment companies and is at the intersection of media,
technology and entertainment. We are home to some of the most beloved
entertainment franchises including Call of Duty, World of Warcraft,
Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined
entertainment network delights hundreds of millions of monthly active users in
196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovative worlds is only enhanced by diverse
teams working in an inclusive environment. We aspire to have a culture where
everyone can thrive in order to connect and engage the world through epic
entertainment. We provide a suite of benefits that promote physical, emotional
and financial well-being for 'Every World' - we've got our employees covered!
The videogame industry and therefore our business is fast-paced and will
continue to evolve. As such, the duties and responsibilities of this role may be
changed as directed by the Company at any time to promote and support our
business and relationships with industry partners.
We love hearing from anyone who is enthusiastic about changing the games
industry. Not sure you meet all qualifications? Let us decide! Research shows that
women and members of other under-represented groups tend to not apply to jobswhen they think they may not meet every qualification, when, in fact, they often
do! We are committed to creating a diverse and inclusive environment and
strongly encourage you to apply.
We are committed to working with and providing reasonable assistance to
individuals with physical and mental disabilities. If you are a disabled individual
requiring an accommodation to apply for an open position, please email your
request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
We are an equal opportunity employer and value diversity at our company. We
do not discriminate on the basis of race, religion, color, national origin, gender,
sexual orientation, gender identity, age, marital status, veteran status, or
disability status, among other characteristics

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $80,800.00 - $149,400.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

Blizzard Entertainment logo

About Blizzard Entertainment

Sourced by ZipRecruiter

Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.

Industry

Arts, entertainment, and recreation

Company size

1,001 - 5,000 Employees

Headquarters location

Irvine, CA, US

Year founded

1991

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