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Senior Vfx Editor Jobs (NOW HIRING)

Outside Partner Coordination (editors, VFX artists, sound designers, etc.) * Invoicing / Budget Reconciliation * Facilitation with Client Overall Roles & Responsibilities The Senior Creative Producer ...

As a Senior Integrated Producer, you will be a creative production leader and critical thinker who ... Proven track record in physical production, post-production (CGI, editing, VFX), and a strong ...

Job Summary The Senior Producer, Film represents the day-to-day project expectations of the ... editors, VFX, Sound engineers, musicians etc. * Work closely with the Business Affairs Department ...

Sr. Producer

$150K - $165K/yr

We are seeking a Senior Producer to join our in-house Creative Team. This role is ideal for someone ... Oversee post-production, ensuring high-quality editing, motion graphics, vfx, cgi, color, voiceover ...

Manager, Video Post Producer

New York, NY · On-site

$104K - $141K/yr

Partner with the Senior Manager, Video Post Production and Director of Post-Production to align ... Strong knowledge of post-production processes including editing, color grading, VFX, animation, and ...

Video Post-Producer

New York, NY · On-site

$82K - $117K/yr

... editing, color grading, VFX, animation, audio, and final delivery. * Manage post-production ... Work closely with Senior Manager, Video Post Production on cross-team goals, contributing time and ...

$145K - $168K/yr

Example areas may include trunk stability, build and compile performance, editor/tool crash rates ... VFX, and related production pipelines. This includes documenting current-state workflows ...

Showing results 21-40

Senior Vfx Editor information

See salary details

$37K

$83.1K

$120.5K

How much do senior vfx editor jobs pay per year?

As of Aug 6, 2026, the average yearly pay for senior vfx editor in the United States is $83,110.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,000.00 and $104,500.00 per year, depending on experience, location, and employer.

What is the difference between Senior Vfx Editor vs Vfx Editor?

AspectSenior Vfx EditorVfx Editor
CredentialsTypically requires 5+ years experience, strong portfolio, and advanced editing skillsEntry to mid-level experience, basic VFX editing skills, portfolio preferred
Work EnvironmentPost-production houses, film and TV studios, advertising agenciesSimilar environments, often working under supervision or as part of a team
ResponsibilitiesLeading VFX editing, mentoring junior editors, complex project managementAssisting in VFX editing, following director/lead instructions, basic editing tasks

The main difference between a Senior Vfx Editor and a Vfx Editor lies in experience, responsibilities, and leadership roles. Senior Vfx Editors handle complex projects, mentor others, and have a broader skill set, while Vfx Editors focus on supporting roles with less experience required.

More about Senior Vfx Editor jobs
What cities are hiring for Senior Vfx Editor jobs? Cities with the most Senior Vfx Editor job openings:
What are the most commonly searched types of Vfx Editor jobs? The most popular types of Vfx Editor jobs are:
What states have the most Senior Vfx Editor jobs? States with the most job openings for Senior Vfx Editor jobs include:
Infographic showing various Senior Vfx Editor job openings in the United States as of July 2026, with employment types broken down into 1% Internship, 1% As Needed, 75% Full Time, 19% Part Time, and 4% Contract. Highlights an 74% Physical, 4% Hybrid, and 22% Remote job distribution, with an average salary of $83,110 per year, or $40 per hour.

Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

The Walt Disney Company

San Francisco, CA • On-site, Remote

$134K - $171K/yr

Full-time

Re-posted 5 days ago


Walt Disney Company rating

7.7

Company rating: 7.7 out of 10

Based on 128 frontline employees who took The Breakroom Quiz

5th of 51 rated entertainment


Job description

Job Posting Title:

Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

Req ID:

10152857

Job Description:

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

Position Summary

ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.

We are seeking a Senior Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Senior Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with our Department Supervisor, Lighting and production teams on the design and implementation of lighting setups and lighting pipelines.

What You'll Do
  • Work with Art Directors, VFX Supervisors, Other Department Leads to define and direct Lighting tools and setups/rigs for environments, characters and interactive game assets

  • Work with Render Engineers to define and test the needed lighting toolset for the given project

  • Support the development of the project pipeline to the delivery platform which may include lightbaking and pre-rendered elements

  • Deep knowledge of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering and raytracing

  • Partner with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work

  • Work with level designers to animate via level blueprint or sequencer dynamic lighting or transitions

  • Actively participate in improving workflows, optimizations and best practices

  • Identify, triage, and fix bugs as required working with engineering and relevant departments

  • Take final project to a high degree of polish and optimization

What We're Looking For
  • 5+ years experience as a lighting TD/artist - in 3D game development or animation/vfx film studio

  • Strong aesthetic sense for lighting and color theory

  • Strong technical understanding of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows

  • Team player who can take direction and know what looks good and why

  • Experience with Unreal/Unity or equivalent real time platform: dynamic and baked lighting workflows: physically-based rendering and basic level blueprint scripting

  • Shaders: in-depth knowledge of real-time shader implementations,PBR pipelines, subsurface shaders, and limitations of shaders in VR

  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor

  • Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools

  • Excellent communication, organization and problem-solving skills and self-motivated

  • Bonus points for:

    • Strong traditional art, photography or film studies background

    • Passion for playing and making games, experience or interest in VR and AR VFX production / pipeline experience

    • Proficient with profiling tools in the examination & diagnosis of performance issues related to lighting

    • Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke

    • Interest and capacity to work with proprietary toolsets

    • A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications

JoinILM

The hiring range for this position in San Francisco is $134,300 to $171,800 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Lighting Entertainment - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-06-01

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


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About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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