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Senior Vfx Editor Jobs (NOW HIRING)

Execute advanced editing and motion design using tools such as Premiere Pro, After Effects, and ... Proven experience in a senior motion design role, ideally within luxury fashion or lifestyle brands.

Senior Technical Artist

Irvine, CA · On-site

$120K - $150K/yr

Bring art mockups to life inside Unity , including all aspects: particle systems, shaders, VFX ... Expertise in the Unity editor * Proficiency withstandard art tools (exPhotoshop, Illustrator, Figma,

Bring art mockups to life inside Unity , including all aspects: particle systems, shaders, VFX ... Expertise in the Unity editor * Proficiency with standard art tools (ex Photoshop, Illustrator ...

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Senior Vfx Editor information

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$37K

$83.1K

$120.5K

How much do senior vfx editor jobs pay per year?

As of Jun 13, 2026, the average yearly pay for senior vfx editor in the United States is $83,110.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,000.00 and $104,500.00 per year, depending on experience, location, and employer.

What is the difference between Senior Vfx Editor vs Vfx Editor?

AspectSenior Vfx EditorVfx Editor
CredentialsTypically requires 5+ years experience, strong portfolio, and advanced editing skillsEntry to mid-level experience, basic VFX editing skills, portfolio preferred
Work EnvironmentPost-production houses, film and TV studios, advertising agenciesSimilar environments, often working under supervision or as part of a team
ResponsibilitiesLeading VFX editing, mentoring junior editors, complex project managementAssisting in VFX editing, following director/lead instructions, basic editing tasks

The main difference between a Senior Vfx Editor and a Vfx Editor lies in experience, responsibilities, and leadership roles. Senior Vfx Editors handle complex projects, mentor others, and have a broader skill set, while Vfx Editors focus on supporting roles with less experience required.

More about Senior Vfx Editor jobs
What cities are hiring for Senior Vfx Editor jobs? Cities with the most Senior Vfx Editor job openings:
What are the most commonly searched types of Vfx Editor jobs? The most popular types of Vfx Editor jobs are:
What states have the most Senior Vfx Editor jobs? States with the most job openings for Senior Vfx Editor jobs include:
Senior Technical Artist - Expression of Interest - ILM San Francisco

Senior Technical Artist - Expression of Interest - ILM San Francisco

The Walt Disney Company

San Francisco, CA

$149K - $179K/yr

Full-time

Posted 4 days ago


Walt Disney Company rating

7.6

Company rating: 7.6 out of 10

Based on 124 frontline employees who took The Breakroom Quiz

5th of 48 rated entertainment


Job description

Job Posting Title:

Senior Technical Artist - Expression of Interest - ILM San Francisco

Req ID:

10153466

Job Description:

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.

We are seeking a Senior Technical Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Senior Technical Artist is instrumental in creating, building, and delivering key content and workflows contributing with artists, designers, and engineers to achieve both artistic and optimization goals in the creation of next-generation immersive experiences. This role acts as a key liaison between the content and engineering teams and facilitates problem solving, strategies, and implementations between departments.

We are looking for a creative technologist who is passionate about bringing the latest technical trends in real-time development to their craft, and who reflects the innovative spirit and immersive storytelling that defines ILM Immersive.

What You'll Do
  • Conceive, prototype, implement technically advanced visuals and procedural systems.

  • Contribute to look development of the highest-caliber real-time art by creating shaders, lighting and particle effects, and partnering with character and environment artists on asset lookdev.

  • Partner with the art and engineering teams to understand, define and manage project technical requirements and project asset production.

  • Assist artists and designers via tool development, and in concept testing of new ideas, and building of rapid prototypes.

  • Look/dev passes of environmental supporting elements, atmospherics, lighting, post-processes and other VFX for scene / level. Actively participate in optimizations, identify, triage, and fix bugs as required.

  • Explore and implement new tools and techniques to continuously push the visual bar to the leading edge using scripting (Blueprints, Python) and rapid prototypes.

  • Mentor and collaborate with other Technical Artists to improve studio tools and pipelines.

  • Proactively identify problems, propose solutions, and seek out buy-in from the team regarding implementation strategy.

  • Provide hands-on support to the development team for asset performance profiling and optimization. Identify, triage, and fix bugs as required.

  • Standardize and improve best practices for production of assets, materials, shaders, LODs, asset streaming, collisions, and interactions.

  • Innovate discipline workflows and keep up to date on new tools/applications/trends in the industry.

What You'll Need
  • 5+ years experience in games, film, television, AR/VR or related fields.

  • Experience with programming/scripting languages such as Python, C++, C#, Java, VEX, or MEL and a proficiency with linear algebra.

  • Strong 3D art skills with experience and deep understanding of optimizing and constructing modeling, texturing, uv mapping, animation, shading, lighting and particle effects for real-time workflows.

  • Proficient in Maya, Houdini, Blender, Substance Designer, Substance Painter, and/or Photoshop.

  • Unreal Engine: extensive experience working with UE workflows: Blueprints, material networks, real-time lighting and simulations, post processing.

  • Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines and subsurface shaders.

  • Materials: extensive experience in the development, authoring & organization of efficient node-based materials, hierarchies, material functions, and custom shaders via the UE4 material editor.

  • Familiarity with profiling tools in the examination & diagnosis of performance issues.

  • Team-player mindset: open & receptive to ideas, constructive feedback, direction and changes.

  • Ability to work independently and efficiently under tight deadlines. Works well with direction, but also is self-motivated and will seek out or devise solutions to unexpected challenges.

Desired skills and experience:
  • Passion for playing and making games, experience or interest in VR and AR.

  • Visual Effects production / pipeline experience.

  • Interest and capacity to work with proprietary toolsets.

* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications

JoinILM

The hiring range for this position in San Francisco is $134,300 to $171,800 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Technical Artist - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-06-09

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Walt Disney logo

About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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