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Senior Unity Engineer Jobs (NOW HIRING)

Seattle, WA Openings: 1 Type: Long-Term Contract THE MISSION The Clients team is seeking a Senior Full Stack Unity Engineer to join our ranks. You will be an integral part of a small team on a ...

Seattle, WA Openings: 1 Type: Long-Term Contract THE MISSION The Clients team is seeking a Senior Full Stack Unity Engineer to join our ranks. You will be an integral part of a small team on a ...

Role Summary We're seeking a pragmatic, mission-driven Senior Unity Developer to join our small, high-ownership team building Magpie's next generation of learning games. You'll wear many hats, work ...

Implement UI/UX and gameplay dynamics in Unity. * Discover new generative AI models and implement them into the DreamForge tech stack. * Create and maintain high-quality mobile builds. * Dream up new ...

Remote Senior Audio Unity Engineer

Manhattan, NY · Remote

$115.20K - $158.20K/yr

BlackCube Labs is seeking an experienced Audio Unity Developer to join their remote team. The successful candidate will focus on the design, development, and integration of audio systems within ...

New

Senior XR/Unity Developer Location: Austin TX || Onsite Interview: Virtual Senior XR/Unity Developer We are hiring an XR/Unity Developer to design, develop, and implement immersive augmented reality ...

About the role We're looking for a Senior Software Engineer (Unity / C#) to build and scale a 3D Human Machine Interface (HMI) and its supporting content delivery pipeline for real-world autonomous ...

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Senior Unity Engineer information

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$59.5K

$126.6K

$183.5K

How much do senior unity engineer jobs pay per year?

As of May 30, 2026, the average yearly pay for senior unity engineer in the United States is $126,557.00, according to ZipRecruiter salary data. Most workers in this role earn between $104,500.00 and $143,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Senior Unity Engineer, and why are they important?

To thrive as a Senior Unity Engineer, you need advanced proficiency in C#, Unity3D engine, and computer science fundamentals, typically backed by a relevant degree and significant experience in game or interactive software development. Familiarity with version control systems (such as Git), performance profiling tools, and continuous integration platforms is essential, along with knowledge of VR/AR frameworks if applicable. Strong problem-solving, leadership, and communication skills help you drive projects forward and mentor junior developers. These competencies ensure the delivery of efficient, high-quality applications and foster effective collaboration within multidisciplinary teams.

How does a Senior Unity Engineer typically collaborate with artists and designers during game development?

As a Senior Unity Engineer, you'll work closely with artists and designers to transform creative concepts into interactive gameplay. This collaboration often involves integrating art assets, implementing UI/UX features, and providing technical guidance to ensure that designs are feasible within Unity's engine constraints. Regular communication is key, with frequent meetings to align on project goals, troubleshoot issues, and iterate on prototypes. Your expertise will also help bridge the gap between creative vision and technical execution, ensuring a smooth workflow and high-quality results.

What are Senior Unity Engineers?

Senior Unity Engineers are experienced software developers who specialize in using the Unity game engine to design, build, and maintain interactive applications, games, or simulations. They lead development teams, architect game systems, and ensure code quality and performance. Their responsibilities also often include mentoring junior engineers, optimizing workflows, and collaborating with artists and designers to deliver high-quality user experiences. A Senior Unity Engineer typically has several years of professional experience with Unity, C#, and related technologies.

What is the difference between Senior Unity Engineer vs Unity Developer?

AspectSenior Unity EngineerUnity Developer
Required CredentialsBachelor's in Computer Science or related field; extensive Unity experience; often additional certificationsTypically a bachelor's degree; some experience with Unity; certifications are optional
Work EnvironmentLarge game studios, AR/VR companies, or enterprise applicationsIndie projects, startups, or smaller teams
Industry UsageUsed in both gaming and non-gaming industries for complex projectsPrimarily in game development and interactive media

Senior Unity Engineers usually have more experience, advanced skills, and work on complex projects within larger teams. Unity Developers often focus on creating and implementing features, typically in smaller or less complex projects. The roles overlap but differ mainly in experience level and project scope.

More about Senior Unity Engineer jobs
What cities are hiring for Senior Unity Engineer jobs? Cities with the most Senior Unity Engineer job openings:
What are the most commonly searched types of Unity Engineer jobs? The most popular types of Unity Engineer jobs are:
What states have the most Senior Unity Engineer jobs? States with the most job openings for Senior Unity Engineer jobs include:

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • Remote

$62 - $75/hr

Contractor

Posted 29 days ago


Job description

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 20

Pay: $62 - $75 USD per hour - Depends on skills and experience.

Job Type: Contractor or Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular collaboration online during our core work hours (9:30 AM - 5:30 PM Pacific),attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.[
  • Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and resume to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/