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Senior Game Environment Artist Jobs (NOW HIRING)

About Proxima Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We ... We're looking for a Senior Game Designer to play a leadership role on the project. We are a remote ...

As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ... Familiarity with our games and visual style * Ability to concept * Love and affinity for video ...

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and engineers to build expressive gameplay experiences for a multiplayer game while also driving visual ...

The Senior Game Designer leads the development of new slot game designs, themes, game flow, and overall vision, ensuring high-quality execution by artists, animators, and developers.

$100K - $125K/yr

Join a team of top artists, engineers, designers, and others who've joined us from prominent gaming ... We are dedicated to creating a work environment that reflects the diversity of our community and ...

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and engineers to build expressive gameplay experiences for a multiplayer game while also driving visual ...

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Senior Game Environment Artist information

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$79.5K

$130.8K

$196K

How much do senior game environment artist jobs pay per year?

As of Aug 21, 2026, the average yearly pay for senior game environment artist in the United States is $130,762.00, according to ZipRecruiter salary data. Most workers in this role earn between $107,000.00 and $150,000.00 per year, depending on experience, location, and employer.

What does a senior game environment artist do?

A Senior Game Environment Artist is responsible for creating immersive, visually stunning environments in video games. They design and build 3D assets such as landscapes, buildings, and props, ensuring that all elements fit the game’s artistic vision and technical requirements. They often collaborate closely with level designers, lighting artists, and other team members to create cohesive and interactive worlds. Additionally, senior artists may mentor junior staff, help establish workflows, and contribute to the overall art direction of the project.

How does a senior game environment artist typically collaborate with other departments during a game’s development cycle?

Senior Game Environment Artists work closely with level designers, technical artists, and lighting specialists to ensure that environments not only look visually stunning but also support gameplay and performance requirements. They regularly participate in cross-functional meetings to align artistic vision with technical constraints, provide feedback on level layouts, and adjust assets based on feedback from art directors and gameplay designers. This collaborative environment requires strong communication skills and the ability to balance creative ideas with the practical needs of the project.

What are the key skills and qualifications needed to thrive as a senior game environment artist, and why are they important?

To excel as a Senior Game Environment Artist, you need advanced proficiency in 3D modeling, texturing, and digital sculpting, usually supported by a degree in art, design, or a related field. Mastery of industry-standard tools such as Autodesk Maya, Blender, Substance Painter, and Unreal Engine or Unity is typically required. Strong artistic vision, problem-solving abilities, and effective collaboration and communication skills help set top candidates apart. These skills are crucial for creating immersive, high-quality environments that enhance gameplay and meet the creative vision of the development team.

What is the difference between Senior Game Environment Artist vs Environment Artist?

AspectSenior Game Environment ArtistEnvironment Artist
Required CredentialsBachelor's degree in Art, Design, or related field; extensive portfolio; 3+ years experienceBachelor's degree in Art, Design, or related field; portfolio; 1-3 years experience
Work EnvironmentLarge game studios, AAA or indie projects, collaborative teamsGame studios, freelance, or indie projects, team-based or solo work
Employer & Industry UsageCommonly used in AAA and mid-sized studios for senior rolesUsed across various studios for entry to mid-level roles

The main difference between a Senior Game Environment Artist and an Environment Artist lies in experience, skill level, and responsibilities. Senior artists typically lead projects, mentor junior staff, and have a broader scope of work, while Environment Artists focus on creating game environments under guidance. Both roles require strong artistic skills and industry experience, but seniors bring more leadership and project management to the table.

More about Senior Game Environment Artist jobs

What cities are hiring for Senior Game Environment Artist jobs?

Cities with the most Senior Game Environment Artist job openings:

What are the most commonly searched types of Game Environment Artist jobs?

The most popular types of Game Environment Artist jobs are:

What states have the most Senior Game Environment Artist jobs?

States with the most job openings for Senior Game Environment Artist jobs include:

Infographic showing various Senior Game Environment Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 79% Full Time, 17% Part Time, 2% Contract, and 1% Nights. Highlights an 89% Physical, 2% Hybrid, and 9% Remote job distribution, with an average salary of $130,762 per year, or $62.9 per hour.

Senior Game Designer

Proxima

San Francisco, CA • Remote

Full-time

Re-posted 13 days ago


Job description

About Proxima

Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We pride ourselves on executing with very small teams, high autonomy, and agility. Our inaugural title, Suck Up!, became a viral sensation, championed by content creators and amassing over 300 million views to date.

We are currently developing our second project, which will be a PC title set in the simulation genre. We’re looking for a Senior Game Designer to play a leadership role on the project. We are a remote-first studio headquartered in San Francisco, California.  
 

Core Responsibilities:

  • Creative direction: You will play a key role in setting the creative direction for the game, including game pillars, key design elements, progression, and more.
  • Systems design: You will develop systems that simulate play, blending expertise in player psychology with strong mathematical logic to build interlocking mechanics that stimulate emergent gameplay.
  • End-to-end implementation: You will work independently and with team members to implement design solutions: from paper prototyping and technical implementation to balancing and testing.

Who you are:

  • Game systems architect: You design through dynamic rules, not linear scripts. You deeply understand how variables collide and cascade across the game to create emergent gameplay.
  • Intuitive understanding of psychology: You have a deep understanding of player psychology and what motivates people to play.
  • Systems design expert: You can build the math behind the game. You are an expert at creating complex, automated spreadsheets to simulate, balance, and prove out progression curves and resource economies.
  • Hands-on builder: You are comfortable building directly in-engine (Unity). You have a strong working knowledge of game engine systems. You can partner with engineers to build custom tools that accelerate your workflow.
  • 5+ years game design experience: You have over five years of design experience, including taking a game from early prototype to launch.

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