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Senior 3D Prop Artist Jobs (NOW HIRING)

NY ยท On-site

$90 - $150/hr

As a Senior 3D Gameplay Artist (Animation & VFX), you'll play a key role in owning the visual and motion game feel of our gameplay mechanics, from greybox to shipped asset, so that objects read as ...

New

Senior Real-Time Viz Artist

Sarasota, FL ยท On-site

$80K - $90K/yr

Senior 3D Artist: Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic Games' official US partner studio for Digital Twins, we work with developers ...

Senior Real-Time Viz Artist

Sarasota, FL ยท On-site

$80 - $90/hr

Senior 3D Artist Department: Imerza Employment Type: Full Time Location: Imerza Reporting To: Scott Baumberger Compensation: $80,000 - $90,000 / year Description Compensation: $80,000 to $90,000 ...

Senior Environment Artist

Boston, MA ยท On-site

$99K - $163K/yr

If you are primarily an asset or prop artist, your skillset may be a better fit for our internal X ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Senior Environment Artist

Boston, MA ยท Hybrid

$99K - $163K/yr

If you are primarily an asset or prop artist, your skillset may be a better fit for our internal X ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

If you are primarily an asset or prop artist, your skillset may be a better fit for our internal X ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

$54.82 - $82.23/hr

Arbeit mit modernsten Technologien rund um Unreal Engine 5 * Ein erfahrenes Team aus Entwicklern und 3D Artists * Hohe Eigenverantwortung und kurze Entscheidungswege * Moderne Hardware und ...

New

Working under the direction of a senior VDB Developer, this individual creates and refines 3D ... A related technical or artistic discipline * An Associate's degree, technical certification ...

Working under the direction of a senior VDB Developer, this individual creates and refines 3D ... A related technical or artistic discipline * An Associate's degree, technical certification ...

$69.79 - $95.38/hr

Work closely with character/prop rigging tools, utilize Control Rig within Unreal Engine, and ... Combining personalized physical mentoring from senior staff with deep-dive digital onboarding ...

New

Prop Fabricator & Finisher

Orlando, FL ยท On-site

$16.50 - $20.50/hr

This position is ideal for a hands-on artist who excels at building, detailing, and finishing high ... Realistic painting techniques, including aging and weathering * 3D printing (operation, cleanup ...

Senior 3D Motion Designer

Austin, TX ยท On-site

$105K - $119K/yr

Bachelor's degree in Animation, Motion Design, Fine Arts, or a related field, with 5-8 years of professional experience in 3D animation, motion design, or visual effects. * Expert knowledge of the ...

Showing results 21-40

Senior 3D Prop Artist information

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$19

$39

$68

How much do senior 3d prop artist jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for senior 3d prop artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does a Senior 3D Prop Artist do?

A Senior 3D Prop Artist is responsible for creating high-quality 3D models of objects, props, and assets used in video games, films, or other digital media. They work closely with art directors and other team members to ensure props meet visual and technical standards, match the project's style, and are optimized for real-time rendering. Senior artists often mentor junior artists, review assets for quality, and contribute to developing efficient workflows and pipelines. Their work is critical in bringing immersive environments to life.

How does a Senior 3D Prop Artist typically collaborate with other departments during a game development project?

As a Senior 3D Prop Artist, you'll work closely with concept artists, environment artists, and the art director to ensure the props you create align with the game's visual style and technical requirements. You'll also collaborate with level designers and animators to ensure that props are functional within the game's environment and support gameplay needs. Regular communication and feedback sessions are common, and you'll often mentor junior artists, sharing best practices and ensuring consistency across the asset pipeline.

What are the key skills and qualifications needed to thrive as a Senior 3D Prop Artist, and why are they important?

To thrive as a Senior 3D Prop Artist, you need advanced skills in 3D modeling, texturing, and digital sculpting, typically supported by a strong portfolio and relevant experience in game or film production. Proficiency in industry-standard tools such as Maya, Blender, ZBrush, Substance Painter, and familiarity with game engines like Unreal Engine or Unity is essential. Creativity, attention to detail, strong communication, and the ability to collaborate with multidisciplinary teams are standout soft skills. These abilities ensure the creation of high-quality, visually appealing assets that meet both artistic and technical requirements within production pipelines.

What is the difference between Senior 3D Prop Artist vs 3D Environment Artist?

AspectSenior 3D Prop Artist3D Environment Artist
Primary FocusCreating detailed props and objects for scenesDesigning and building entire environments and landscapes
Skills RequiredModeling, texturing, prop-specific workflowsEnvironment design, scene composition, large-scale modeling
Work EnvironmentGame studios, film, VR projectsGame development, film, virtual production
Common UsageUsed to enhance scene realism with detailed propsUsed to create immersive worlds and settings

The Senior 3D Prop Artist specializes in creating detailed individual props, while the 3D Environment Artist focuses on designing entire scenes and environments. Both roles require strong modeling and texturing skills, but differ in scope and focus, with the Prop Artist emphasizing object detail and the Environment Artist emphasizing scene composition.

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Infographic showing various Senior 3D Prop Artist job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Senior 3D Gameplay Artist

Homa Games SAS

NY โ€ข On-site

$90 - $150/hr

Other

Posted 2 days ago

New


Job description

Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.

With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find productโ€“market fit fast and scale mass-market games into lasting experiences players enjoy for years.

This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.

What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world's best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.

Since the start, we've raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who've built and backed the games and platforms we admire, now supporting our drive to create the next ones.

At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.

As a Senior 3D Gameplay Artist (Animation & VFX), you'll play a key role in owning the visual and motion game feel of our gameplay mechanics, from greybox to shipped asset, so that objects read as fun before a player ever touches them. You'll work directly with art direction, game design, and gameplay engineers on All in Hole, a top-50 grossing title, on the elements players interact with most. Your main responsibilities will include:

  • Own game feel end to end: take a mechanic from greybox and UX blockout through animation, VFX, and final sign-off
  • Animate gameplay objects by hand: idle, activation, interaction feedback, and state transitions, with real command of timing, weight, anticipation, and follow-through
  • Build VFX and shaders that land the hit: impact, feedback, and state change that communicate clearly without drowning the read of the object
  • Translate concept into 3D without losing its soul: match the intent, elevate the charm, and challenge the concept early when the gameplay asks for something different
  • Iterate directly in Unity: prefabs, colliders, animator state machines, and enough technical range to test your own ideas in minutes rather than hand them off

This is a great opportunity to own the craft that players remember most, on a game already in the global top 50, with no one ahead of you in the queue โ€” the person in this seat sets the bar for how gameplay objects look, move, and feel.

Requirements

We are looking for someone with around +5 years of experience building 3D core gameplay animations in mobile games, and the humility, curiosity, ambition, and drive to make an impact fast. You're a great fit if you have:

  • 3D animation craft: hand-keyed work that gives personality and weight to objects that aren't characters, grounded in animation fundamentals rather than tooling
  • Strong VFX skills: particle systems and impact effects timed to reinforce readability, not decorate it
  • A core gameplay brain: you're a gamer, you read design intent off a prototype, and you can hold a real conversation with designers about why a mechanic is or isn't fun
  • Working fluency in Unity: blockouts, prefabs, animator and state machines, and the technical range to unblock yourself
  • Genuine shader ability: you can write and debug your own, not just wire up existing ones
  • Fidelity to concept: you hit the intent of a concept closely while making it better through the 3D pipeline
  • Clear visual communication: storyboards and blockouts that get every stakeholder seeing the same outcome before work starts
  • Autonomy and initiative: you hold a quality bar without it being checked for you, and you bring the unrequested improvement alongside the requested one
Bonus points if you:
  • Can concept the idea yourself and push it forward
  • Have worked with physics-based gameplay
  • Have mentored or reviewed other artists' work

We value diverse perspectives and backgrounds, and we're more interested in your potential and passion than a perfect match to our checklist.

Our Culture

At Homa, we prioritize talent, energy, and determination over traditional credentials. We're building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values:

  • Humility: We recognise that we are always learning, we can always improve and grow โ€” we stay grounded in a clear view of ourselves.
  • Curiosity: We continuously seek the "why" behind the "what" โ€” we explore with purpose and practicality.
  • Focus: Our curiosity takes us deeper, not wider โ€” we obsess over the details and let pragmatism guide our attention.
  • Ambition: We strive for the best โ€” we don't settle for "good enough" โ€” we use common sense to reach higher.
Benefits

Building great games starts with building a great place to work. Here's what you can expect:

  • Comprehensive Benefits: Depending on your location, you'll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.
  • Paris HQ Access: Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.
  • Coworking Access: You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.
  • Global Team: Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.
  • Team Gatherings: We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate.
  • Performance Reviews: We're committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.
  • Equipment Support: From day one, we'll provide everything you need to do your best work, including a home office setup allowance if you're working remotely.
Where We Hire

Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after-work apรฉros and community events, we've designed a space people genuinely enjoy โ€” all within a cosy WeWork filled with good energy (and snacks).

We also have incredible team members across Europe โ€” from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you're working from a sunny WeWork in Barcelona or your home setup in Warsaw, you're fully part of our culture. To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you're based there โ€” or planning to be โ€” we'd love to hear from you!

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