2

Remote Unreal Game Developer Jobs in Colorado (NOW HIRING)

... game." You will also ensure a seamless transition for new clients by briefing post-sale teams on ... Department Go-to-Market Role Sales Engineer Locations USA Remote status Fully Remote Employment ...

Senior Software Engineer

Boulder, CO · On-site +1

$128.90K - $170K/yr

You consider yourself to be top tier talent and are eager to help others raise their game. You ... As a team, we are in office M/W/Th with work-from-home on Tuesdays and Fridays. For remote ...

next page

Showing results 1-20

Remote Unreal Game Developer information

What are the key skills and qualifications needed to thrive as a Remote Unreal Game Developer, and why are they important?

To thrive as a Remote Unreal Game Developer, you need strong proficiency in C++, experience with Unreal Engine, and a solid understanding of game design principles, often supported by a relevant degree or portfolio. Familiarity with source control tools like Git, 3D asset integration, and experience using Unreal's Blueprint system are typically required. Excellent problem-solving, self-motivation, and clear communication skills are crucial for remote teamwork and project management. These skills ensure efficient development, high-quality game experiences, and seamless collaboration in distributed teams.

How do remote Unreal Game Developers typically collaborate with artists and designers to ensure cohesive game development?

Remote Unreal Game Developers regularly collaborate with artists and designers through virtual meetings, shared project management tools, and version control systems. Communication is key, so developers often participate in daily stand-ups and sprint reviews to stay aligned on project goals and resolve any technical challenges quickly. Tools like Perforce, Jira, and Slack are commonly used to streamline workflow and feedback. Close collaboration ensures that visual assets and gameplay features are integrated smoothly, maintaining a unified vision throughout the development process.

What is a Remote Unreal Game Developer?

A Remote Unreal Game Developer is a software engineer or programmer who specializes in designing, developing, and maintaining video games or interactive experiences using Unreal Engine, while working from a location outside of a traditional office. These professionals collaborate with teams virtually to build gameplay mechanics, optimize graphics, and implement interactive features. Remote Unreal Game Developers may work for game studios, technology companies, or as freelancers, leveraging communication tools and version control systems to stay connected with their teams.
What are the most commonly searched types of Unreal Game Developer jobs in Colorado? The most popular types of Unreal Game Developer jobs in Colorado are:
What are popular job titles related to Remote Unreal Game Developer jobs in Colorado? For Remote Unreal Game Developer jobs in Colorado, the most frequently searched job titles are:
What job categories do people searching Remote Unreal Game Developer jobs in Colorado look for? The top searched job categories for Remote Unreal Game Developer jobs in Colorado are:
What cities in Colorado are hiring for Remote Unreal Game Developer jobs? Cities in Colorado with the most Remote Unreal Game Developer job openings:
Senior Engineer - Studio Sirens

Senior Engineer - Studio Sirens

Snail Games USA

Loveland, CO • On-site, Remote

$105K - $135K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 27 days ago


Job description

About Studio Sirens
Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.

About the Role
We’re seeking a hands-on Senior Engineer with strong Unreal Engine expertise and a full-stack technical skillset. The ideal candidate has meaningful experience in console development and/or porting (Xbox, PlayStation, Switch) and is comfortable owning features end-to-end. Near-term work includes supporting console porting, performance optimization, platform compliance, and tooling improvements for both internal and co-development projects. Long-term, you will help build and ship new titles while working closely with the studio’s Technical Director and engineering team.

Job Type: Full-Time
Location: Hybrid in Loveland, Colorado (preferred 4 days/week onsite).

Responsibilities
  • Implement and maintain gameplay systems, tools, pipelines, and technical features across Unreal Engine projects.

  • Own console development workflows including optimization, platform-specific features, certification prep, and debugging across Xbox, PlayStation, Switch, and PC.

  • Support porting initiatives by profiling performance, addressing platform constraints, and ensuring compliance with TRCs/XRs.

  • Operate as a full-stack engineer: contribute to gameplay code, tools, build/CI improvements, and runtime systems as needed.

  • Collaborate with the Technical Director on architecture decisions, performance budgets, and risk assessment.

  • Work closely with design, art, and production to estimate tasks, scope technical needs, and maintain alignment across disciplines.

  • Conduct code reviews, uphold engineering standards, and contribute to improving workflows and pipelines.

Minimum Requirements

  • 5+ years professional software development experience (games preferred).

  • Strong Unreal Engine experience (UE4 or UE5), including Blueprints and C++.

  • Demonstrated experience with console development and/or porting projects.

  • Strong debugging, profiling, and performance optimization skills across multiple platforms.

  • Ability to work full-stack across gameplay, tools, build systems, and runtime features.

  • Clear communication skills and the ability to work effectively in a small, fast-moving team.

Nice to Have
  • Experience with Ark ASA or Atlas Modkit environments.

  • Multiplayer networking, matchmaking, backend services, or online systems experience.

  • Prior experience with console certification, compliance, or first-party submission processes.

  • Familiarity with CI/CD pipelines, automated testing, crash/metrics systems, or dev-ops tooling.

  • Experience shipping titles on multiple platforms or working on porting houses/co-dev teams.

Salary Range:

$105,000 – $135,000 Annually

Why Join the Studio Sirens Team?

  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.